..
blend.glsl
gl renderer: Rewrite shader builder
2020-01-07 17:27:15 +01:00
blit.glsl
gl renderer: Rewrite shader builder
2020-01-07 17:27:15 +01:00
blur.glsl
gl renderer: Move work to the blur vertex shader
2020-01-07 17:27:17 +01:00
border.glsl
gl shaders: unify frag coord handling
2020-05-10 09:30:15 +02:00
color_matrix.glsl
gl renderer: Remove unused variable from shader
2020-01-07 17:27:16 +01:00
color.glsl
gl renderer: Compute final color in vertex shader
2020-01-07 17:27:16 +01:00
coloring.glsl
gl renderer: Move final color computation to vertex shader
2020-01-07 17:27:16 +01:00
cross_fade.glsl
gl renderer: Rewrite shader builder
2020-01-07 17:27:15 +01:00
inset_shadow.glsl
gl renderer: Moar state tracking
2020-07-28 05:34:11 +02:00
linear_gradient.glsl
gl shaders: unify frag coord handling
2020-05-10 09:30:15 +02:00
outset_shadow.glsl
gl shaders: unify frag coord handling
2020-05-10 09:30:15 +02:00
preamble.fs.glsl
gl shaders: unify frag coord handling
2020-05-10 09:30:15 +02:00
preamble.glsl
gl renderer: Move rect transformation to the vertex shader
2020-01-24 06:08:39 +01:00
preamble.vs.glsl
gl renderer: Shorten shaders a bit
2020-01-24 06:08:39 +01:00
repeat.glsl
gl renderer: Rewrite shader builder
2020-01-07 17:27:15 +01:00
unblurred_outset_shadow.glsl
gl renderer: Moar state tracking
2020-07-28 05:34:11 +02:00