gtk2/gsk/resources/glsl
Timm Bäder 72d4a83af8 gl renderer: Moar state tracking
Track what we really need to send for inset shadows, which are used
as a border replacement in many cases.

Fishbowl says I can draw around 200-300 more switches per frame like
this too.
2020-07-28 05:34:11 +02:00
..
blend.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
blit.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
blur.glsl gl renderer: Move work to the blur vertex shader 2020-01-07 17:27:17 +01:00
border.glsl gl shaders: unify frag coord handling 2020-05-10 09:30:15 +02:00
color_matrix.glsl gl renderer: Remove unused variable from shader 2020-01-07 17:27:16 +01:00
color.glsl gl renderer: Compute final color in vertex shader 2020-01-07 17:27:16 +01:00
coloring.glsl gl renderer: Move final color computation to vertex shader 2020-01-07 17:27:16 +01:00
cross_fade.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
inset_shadow.glsl gl renderer: Moar state tracking 2020-07-28 05:34:11 +02:00
linear_gradient.glsl gl shaders: unify frag coord handling 2020-05-10 09:30:15 +02:00
outset_shadow.glsl gl shaders: unify frag coord handling 2020-05-10 09:30:15 +02:00
preamble.fs.glsl gl shaders: unify frag coord handling 2020-05-10 09:30:15 +02:00
preamble.glsl gl renderer: Move rect transformation to the vertex shader 2020-01-24 06:08:39 +01:00
preamble.vs.glsl gl renderer: Shorten shaders a bit 2020-01-24 06:08:39 +01:00
repeat.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
unblurred_outset_shadow.glsl gl renderer: Moar state tracking 2020-07-28 05:34:11 +02:00