gtk2/gdk/gdkgltexture.h
Benjamin Otte 160e6ad6f6 gdk: Split out GL texture
Put GdkGLTexture into its own file and rename the API to
gdk_gl_texture_foo() instead of gdk_texture_foo_for_gl().

Apart from naming, no actual code changes.
2018-03-07 16:17:15 +01:00

47 lines
1.7 KiB
C

/* gdktexture.h
*
* Copyright 2016 Benjamin Otte
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GDK_GL_TEXTURE_H__
#define __GDK_GL_TEXTURE_H__
#if !defined (__GDK_H_INSIDE__) && !defined (GDK_COMPILATION)
#error "Only <gdk/gdk.h> can be included directly."
#endif
#include <gdk/gdktypes.h>
#include <gdk/gdkglcontext.h>
G_BEGIN_DECLS
GDK_AVAILABLE_IN_ALL
GdkTexture * gdk_gl_texture_new (GdkGLContext *context,
guint id,
int width,
int height,
GDestroyNotify destroy,
gpointer data);
GDK_AVAILABLE_IN_ALL
void gdk_gl_texture_release (GdkTexture *texture);
G_END_DECLS
#endif /* __GDK_GL_TEXTURE_H__ */