gtk2/gdk/win32/gdkglcontext-win32.h
Chun-wei Fan 536fa88cd8 Add OpenGL Support for the GDK Windows Backend
This adds support for OpenGL to the GDK Windows backend using the WGL API
calls, which enables programs that uses the GTK+ GLArea widgets to work on
Windows as well.

This also adds a simple utility function to query for the version of OpenGL
that is supported by the Windows system, like the one provided by the X11
backend.

Many thanks to Alex (and Emmanuele, who started the OpenGL integration in
GTK+) who offered advice and help along the way, as well as the X11 and
Wayland backend for this work to refer to and to model upon.

https://bugzilla.gnome.org/show_bug.cgi?id=740795
2014-12-17 16:07:02 +08:00

85 lines
2.4 KiB
C

/* GDK - The GIMP Drawing Kit
*
* gdkglcontext-win32.h: Private Win32 specific OpenGL wrappers
*
* Copyright © 2014 Chun-wei Fan
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GDK_WIN32_GL_CONTEXT__
#define __GDK_WIN32_GL_CONTEXT__
#include <epoxy/gl.h>
#include <epoxy/wgl.h>
#include "gdkglcontextprivate.h"
#include "gdkdisplayprivate.h"
#include "gdkvisual.h"
#include "gdkwindow.h"
#include "gdkinternals.h"
#include "gdkmain.h"
G_BEGIN_DECLS
struct _GdkWin32GLContext
{
GdkGLContext parent_instance;
/* WGL Context Items */
HGLRC hglrc;
HDC gl_hdc;
/* other items */
guint is_attached : 1;
guint do_frame_sync : 1;
guint do_blit_swap : 1;
};
struct _GdkWin32GLContextClass
{
GdkGLContextClass parent_class;
};
GdkGLContext *
_gdk_win32_window_create_gl_context (GdkWindow *window,
gboolean attached,
GdkGLProfile profile,
GdkGLContext *share,
GError **error);
void
_gdk_win32_window_invalidate_for_new_frame (GdkWindow *window,
cairo_region_t *update_area);
void
_gdk_win32_gl_context_end_frame (GdkGLContext *context,
cairo_region_t *painted,
cairo_region_t *damage);
void
_gdk_win32_gl_context_upload_texture (GdkGLContext *context,
cairo_surface_t *image_surface,
int width,
int height,
guint texture_target);
gboolean
_gdk_win32_display_make_gl_context_current (GdkDisplay *display,
GdkGLContext *context);
G_END_DECLS
#endif /* __GDK_WIN32_GL_CONTEXT__ */