..
broadway
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00
gl
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00
resources
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00
vulkan
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00
gen-gsk-gresources-xml.py
meson: Reduce useless relinking on reconfigure
2020-04-03 18:41:55 +05:30
gsk-autocleanup.h
gsk: Add GskTransform autocleanup definition
2020-05-08 09:14:55 +02:00
gsk.h
Add GskGLShaderNode and GskGLShader
2020-09-29 09:51:16 +02:00
gskcairoblur.c
Replace "gdouble" with "double"
2020-07-25 00:47:36 +02:00
gskcairoblurprivate.h
gsk: Add GskShadowNode
2016-12-20 18:01:12 +01:00
gskcairorenderer.c
gsk: Export Cairo renderer
2019-05-05 07:18:39 +02:00
gskcairorenderer.h
gsk: Export Cairo renderer
2019-05-05 07:18:39 +02:00
gskdebug.c
gsk: Remove an unused debug flag
2020-07-20 07:03:08 -04:00
gskdebugprivate.h
gsk: Remove an unused debug flag
2020-07-20 07:03:08 -04:00
gskdiff.c
diff: Allow aborting a diff
2018-04-05 14:56:38 +02:00
gskdiffprivate.h
diff: Allow aborting a diff
2018-04-05 14:56:38 +02:00
gskenums.h
Add GskGLShaderNode and GskGLShader
2020-09-29 09:51:16 +02:00
gskenumtypes.c.template
Use @basename@ in enumeration type templates
2019-02-04 14:02:45 +01:00
gskenumtypes.h.template
Use @basename@ in enumeration type templates
2019-02-04 14:02:45 +01:00
gskglshader.c
Add GskGLShaderNode and GskGLShader
2020-09-29 09:51:16 +02:00
gskglshader.h
Add GskGLShaderNode and GskGLShader
2020-09-29 09:51:16 +02:00
gskglshaderprivate.h
Add GskGLShaderNode and GskGLShader
2020-09-29 09:51:16 +02:00
gskprivate.c
More work on text nodes
2017-09-10 14:36:26 -04:00
gskprivate.h
Add an api to get the vertex data for a render pass
2017-09-28 08:39:22 -04:00
gskprofiler.c
Convert all profiler times from nsec to usec
2020-02-12 10:44:17 +01:00
gskprofilerprivate.h
gsk: Add some more profiler apis
2019-05-07 09:37:59 -07:00
gskrenderer.c
gsk: Complain if we fail to realize a renderer
2020-09-07 11:18:45 -04:00
gskrenderer.h
Use a single compilation symbol
2019-11-27 13:33:43 +00:00
gskrendererprivate.h
renderer: Make gsk_renderer_is_realized() public
2019-03-19 08:47:54 +01:00
gskrendernode.c
Replace "gchar" with "char"
2020-07-25 00:47:36 +02:00
gskrendernode.h
Add GskGLShaderNode and GskGLShader
2020-09-29 09:51:16 +02:00
gskrendernodeimpl.c
Add GskGLShaderNode and GskGLShader
2020-09-29 09:51:16 +02:00
gskrendernodeparser.c
Add GskGLShaderNode and GskGLShader
2020-09-29 09:51:16 +02:00
gskrendernodeparserprivate.h
rendernodeparser: Skip root node when it's a container
2019-05-21 06:43:59 +02:00
gskrendernodeprivate.h
Add GskGLShaderNode and GskGLShader
2020-09-29 09:51:16 +02:00
gskroundedrect.c
Fix minor typos
2020-06-18 10:47:16 +03:00
gskroundedrect.h
Fix minor typos
2020-06-18 10:47:16 +03:00
gskroundedrectprivate.h
Add pure and const annotations to various functions
2020-01-26 18:21:07 +01:00
gsktransform.c
gsk: Normalize when transforming bounds
2020-09-28 11:34:16 -04:00
gsktransform.h
GskTransform: Add gsk_transform_transform_point()
2020-01-24 06:19:12 +01:00
gsktransformprivate.h
Add gsk_matrix_transform_rect
2020-09-04 13:15:21 -04:00
gsktypes.h
Use a single compilation symbol
2019-11-27 13:33:43 +00:00
meson.build
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00