gtk2/gsk/resources/glsl/outset_shadow.fs.glsl
Timm Bäder 7a2d30323e gl renderer: try doing outset box shadows
Still fall back in cases we can't handle that way.
2017-12-21 19:12:33 +01:00

21 lines
588 B
GLSL

uniform float u_spread;
uniform float u_blur_radius;
uniform vec4 u_color;
uniform vec2 u_offset;
uniform vec4 u_outline;
uniform vec4 u_corner_widths = vec4(0, 0, 0, 0);
uniform vec4 u_corner_heights = vec4(0, 0, 0, 0);
void main() {
vec4 f = gl_FragCoord;
f.x += u_viewport.x;
f.y = (u_viewport.y + u_viewport.w) - f.y;
RoundedRect outline = RoundedRect(vec4(u_outline.xy, u_outline.xy + u_outline.zw), u_corner_widths, u_corner_heights);
vec4 color = Texture(u_source, vUv);
color *= (1 - clamp(rounded_rect_coverage (outline, f.xy), 0, 1));
setOutputColor(color);
}