gtk2/gtk/gtkgesturesingle.c
Benjamin Otte 43c212ac28 build: Enable -Wswitch-enum and -Wswitch-default
This patch makes that work using 1 of 2 options:

1. Add all missing enums to the switch statement
  or
2. Cast the switch argument to a uint to avoid having to do that (mostly
   for GdkEventType).

I even found a bug while doing that: clearing a GtkImage with a surface
did not notify thae surface property.

The reason for enabling this flag even though it is tedious at times is
that it is very useful when adding values to an enum, because it makes
GTK immediately warn about all the switch statements where this enum is
relevant.
And I expect changes to enums to be frequent during the GTK4 development
cycle.
2017-10-06 21:23:39 +02:00

517 lines
15 KiB
C

/* GTK - The GIMP Toolkit
* Copyright (C) 2012, One Laptop Per Child.
* Copyright (C) 2014, Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author(s): Carlos Garnacho <carlosg@gnome.org>
*/
/**
* SECTION:gtkgesturesingle
* @Short_description: Base class for mouse/single-touch gestures
* @Title: GtkGestureSingle
*
* #GtkGestureSingle is a subclass of #GtkGesture, optimized (although
* not restricted) for dealing with mouse and single-touch gestures. Under
* interaction, these gestures stick to the first interacting sequence, which
* is accessible through gtk_gesture_single_get_current_sequence() while the
* gesture is being interacted with.
*
* By default gestures react to both %GDK_BUTTON_PRIMARY and touch
* events, gtk_gesture_single_set_touch_only() can be used to change the
* touch behavior. Callers may also specify a different mouse button number
* to interact with through gtk_gesture_single_set_button(), or react to any
* mouse button by setting 0. While the gesture is active, the button being
* currently pressed can be known through gtk_gesture_single_get_current_button().
*/
#include "config.h"
#include "gtkgesturesingle.h"
#include "gtkgesturesingleprivate.h"
#include "gtkprivate.h"
#include "gtkintl.h"
#include "gtkdebug.h"
typedef struct _GtkGestureSinglePrivate GtkGestureSinglePrivate;
struct _GtkGestureSinglePrivate
{
GdkEventSequence *current_sequence;
guint button;
guint current_button;
guint touch_only : 1;
guint exclusive : 1;
};
enum {
PROP_TOUCH_ONLY = 1,
PROP_EXCLUSIVE,
PROP_BUTTON,
LAST_PROP
};
static GParamSpec *properties[LAST_PROP] = { NULL, };
G_DEFINE_TYPE_WITH_PRIVATE (GtkGestureSingle, gtk_gesture_single, GTK_TYPE_GESTURE)
static void
gtk_gesture_single_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GtkGestureSinglePrivate *priv;
priv = gtk_gesture_single_get_instance_private (GTK_GESTURE_SINGLE (object));
switch (prop_id)
{
case PROP_TOUCH_ONLY:
g_value_set_boolean (value, priv->touch_only);
break;
case PROP_EXCLUSIVE:
g_value_set_boolean (value, priv->exclusive);
break;
case PROP_BUTTON:
g_value_set_uint (value, priv->button);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
gtk_gesture_single_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
switch (prop_id)
{
case PROP_TOUCH_ONLY:
gtk_gesture_single_set_touch_only (GTK_GESTURE_SINGLE (object),
g_value_get_boolean (value));
break;
case PROP_EXCLUSIVE:
gtk_gesture_single_set_exclusive (GTK_GESTURE_SINGLE (object),
g_value_get_boolean (value));
break;
case PROP_BUTTON:
gtk_gesture_single_set_button (GTK_GESTURE_SINGLE (object),
g_value_get_uint (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
gtk_gesture_single_cancel (GtkGesture *gesture,
GdkEventSequence *sequence)
{
GtkGestureSinglePrivate *priv;
priv = gtk_gesture_single_get_instance_private (GTK_GESTURE_SINGLE (gesture));
if (sequence == priv->current_sequence)
priv->current_button = 0;
}
static gboolean
gtk_gesture_single_handle_event (GtkEventController *controller,
const GdkEvent *event)
{
GdkEventSequence *sequence = NULL;
GtkGestureSinglePrivate *priv;
GdkDevice *source_device;
GdkInputSource source;
guint button = 0, state, i;
gboolean retval, test_touchscreen = FALSE;
GdkEventType event_type;
gboolean emulating;
source_device = gdk_event_get_source_device (event);
if (!source_device)
return FALSE;
priv = gtk_gesture_single_get_instance_private (GTK_GESTURE_SINGLE (controller));
source = gdk_device_get_source (source_device);
if (source != GDK_SOURCE_TOUCHSCREEN)
test_touchscreen = gtk_simulate_touchscreen ();
event_type = gdk_event_get_event_type (event);
switch ((guint) event_type)
{
case GDK_TOUCH_BEGIN:
case GDK_TOUCH_END:
case GDK_TOUCH_UPDATE:
gdk_event_get_touch_emulating_pointer (event, &emulating);
if (priv->exclusive && !emulating)
return FALSE;
sequence = gdk_event_get_event_sequence (event);
button = 1;
break;
case GDK_BUTTON_PRESS:
case GDK_BUTTON_RELEASE:
if (priv->touch_only && !test_touchscreen && source != GDK_SOURCE_TOUCHSCREEN)
return FALSE;
gdk_event_get_button (event, &button);
break;
case GDK_MOTION_NOTIFY:
if (!gtk_gesture_handles_sequence (GTK_GESTURE (controller), sequence))
return FALSE;
if (priv->touch_only && !test_touchscreen && source != GDK_SOURCE_TOUCHSCREEN)
return FALSE;
if (!gdk_event_get_state (event, &state))
return FALSE;
if (priv->current_button > 0 && priv->current_button <= 5 &&
(state & (GDK_BUTTON1_MASK << (priv->current_button - 1))))
button = priv->current_button;
else if (priv->current_button == 0)
{
/* No current button, find out from the mask */
for (i = 0; i < 3; i++)
{
if ((state & (GDK_BUTTON1_MASK << i)) == 0)
continue;
button = i + 1;
break;
}
}
break;
case GDK_TOUCH_CANCEL:
case GDK_GRAB_BROKEN:
case GDK_TOUCHPAD_SWIPE:
return GTK_EVENT_CONTROLLER_CLASS (gtk_gesture_single_parent_class)->handle_event (controller,
event);
break;
default:
return FALSE;
}
if (button == 0 ||
(priv->button != 0 && priv->button != button) ||
(priv->current_button != 0 && priv->current_button != button))
{
if (gtk_gesture_is_active (GTK_GESTURE (controller)))
gtk_event_controller_reset (controller);
return FALSE;
}
if (event_type == GDK_BUTTON_PRESS || event_type == GDK_TOUCH_BEGIN ||
event_type == GDK_MOTION_NOTIFY || event_type == GDK_TOUCH_UPDATE)
{
if (!gtk_gesture_is_active (GTK_GESTURE (controller)))
priv->current_sequence = sequence;
priv->current_button = button;
}
retval = GTK_EVENT_CONTROLLER_CLASS (gtk_gesture_single_parent_class)->handle_event (controller, event);
if (sequence == priv->current_sequence &&
(event_type == GDK_BUTTON_RELEASE || event_type == GDK_TOUCH_END))
priv->current_button = 0;
else if (priv->current_sequence == sequence &&
!gtk_gesture_handles_sequence (GTK_GESTURE (controller), sequence))
{
if (button == priv->current_button && event_type == GDK_BUTTON_PRESS)
priv->current_button = 0;
else if (sequence == priv->current_sequence && event_type == GDK_TOUCH_BEGIN)
priv->current_sequence = NULL;
}
return retval;
}
static void
gtk_gesture_single_class_init (GtkGestureSingleClass *klass)
{
GtkEventControllerClass *controller_class = GTK_EVENT_CONTROLLER_CLASS (klass);
GtkGestureClass *gesture_class = GTK_GESTURE_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->get_property = gtk_gesture_single_get_property;
object_class->set_property = gtk_gesture_single_set_property;
controller_class->handle_event = gtk_gesture_single_handle_event;
gesture_class->cancel = gtk_gesture_single_cancel;
/**
* GtkGestureSingle:touch-only:
*
* Whether the gesture handles only touch events.
*
* Since: 3.14
*/
properties[PROP_TOUCH_ONLY] =
g_param_spec_boolean ("touch-only",
P_("Handle only touch events"),
P_("Whether the gesture handles only touch events"),
FALSE,
GTK_PARAM_READWRITE|G_PARAM_EXPLICIT_NOTIFY);
/**
* GtkGestureSingle:exclusive:
*
* Whether the gesture is exclusive. Exclusive gestures only listen to pointer
* and pointer emulated events.
*
* Since: 3.14
*/
properties[PROP_EXCLUSIVE] =
g_param_spec_boolean ("exclusive",
P_("Whether the gesture is exclusive"),
P_("Whether the gesture is exclusive"),
FALSE,
GTK_PARAM_READWRITE|G_PARAM_EXPLICIT_NOTIFY);
/**
* GtkGestureSingle:button:
*
* Mouse button number to listen to, or 0 to listen for any button.
*
* Since: 3.14
*/
properties[PROP_BUTTON] =
g_param_spec_uint ("button",
P_("Button number"),
P_("Button number to listen to"),
0, G_MAXUINT,
GDK_BUTTON_PRIMARY,
GTK_PARAM_READWRITE|G_PARAM_EXPLICIT_NOTIFY);
g_object_class_install_properties (object_class, LAST_PROP, properties);
}
static void
gtk_gesture_single_init (GtkGestureSingle *gesture)
{
GtkGestureSinglePrivate *priv;
priv = gtk_gesture_single_get_instance_private (gesture);
priv->touch_only = FALSE;
priv->button = GDK_BUTTON_PRIMARY;
}
/**
* gtk_gesture_single_get_touch_only:
* @gesture: a #GtkGestureSingle
*
* Returns %TRUE if the gesture is only triggered by touch events.
*
* Returns: %TRUE if the gesture only handles touch events
*
* Since: 3.14
**/
gboolean
gtk_gesture_single_get_touch_only (GtkGestureSingle *gesture)
{
GtkGestureSinglePrivate *priv;
g_return_val_if_fail (GTK_IS_GESTURE_SINGLE (gesture), FALSE);
priv = gtk_gesture_single_get_instance_private (gesture);
return priv->touch_only;
}
/**
* gtk_gesture_single_set_touch_only:
* @gesture: a #GtkGestureSingle
* @touch_only: whether @gesture handles only touch events
*
* If @touch_only is %TRUE, @gesture will only handle events of type
* #GDK_TOUCH_BEGIN, #GDK_TOUCH_UPDATE or #GDK_TOUCH_END. If %FALSE,
* mouse events will be handled too.
*
* Since: 3.14
**/
void
gtk_gesture_single_set_touch_only (GtkGestureSingle *gesture,
gboolean touch_only)
{
GtkGestureSinglePrivate *priv;
g_return_if_fail (GTK_IS_GESTURE_SINGLE (gesture));
touch_only = touch_only != FALSE;
priv = gtk_gesture_single_get_instance_private (gesture);
if (priv->touch_only == touch_only)
return;
priv->touch_only = touch_only;
g_object_notify_by_pspec (G_OBJECT (gesture), properties[PROP_TOUCH_ONLY]);
}
/**
* gtk_gesture_single_get_exclusive:
* @gesture: a #GtkGestureSingle
*
* Gets whether a gesture is exclusive. For more information, see
* gtk_gesture_single_set_exclusive().
*
* Returns: Whether the gesture is exclusive
*
* Since: 3.14
**/
gboolean
gtk_gesture_single_get_exclusive (GtkGestureSingle *gesture)
{
GtkGestureSinglePrivate *priv;
g_return_val_if_fail (GTK_IS_GESTURE_SINGLE (gesture), FALSE);
priv = gtk_gesture_single_get_instance_private (gesture);
return priv->exclusive;
}
/**
* gtk_gesture_single_set_exclusive:
* @gesture: a #GtkGestureSingle
* @exclusive: %TRUE to make @gesture exclusive
*
* Sets whether @gesture is exclusive. An exclusive gesture will
* only handle pointer and "pointer emulated" touch events, so at
* any given time, there is only one sequence able to interact with
* those.
*
* Since: 3.14
**/
void
gtk_gesture_single_set_exclusive (GtkGestureSingle *gesture,
gboolean exclusive)
{
GtkGestureSinglePrivate *priv;
g_return_if_fail (GTK_IS_GESTURE_SINGLE (gesture));
exclusive = exclusive != FALSE;
priv = gtk_gesture_single_get_instance_private (gesture);
if (priv->exclusive == exclusive)
return;
priv->exclusive = exclusive;
g_object_notify_by_pspec (G_OBJECT (gesture), properties[PROP_EXCLUSIVE]);
}
/**
* gtk_gesture_single_get_button:
* @gesture: a #GtkGestureSingle
*
* Returns the button number @gesture listens for, or 0 if @gesture
* reacts to any button press.
*
* Returns: The button number, or 0 for any button
*
* Since: 3.14
**/
guint
gtk_gesture_single_get_button (GtkGestureSingle *gesture)
{
GtkGestureSinglePrivate *priv;
g_return_val_if_fail (GTK_IS_GESTURE_SINGLE (gesture), 0);
priv = gtk_gesture_single_get_instance_private (gesture);
return priv->button;
}
/**
* gtk_gesture_single_set_button:
* @gesture: a #GtkGestureSingle
* @button: button number to listen to, or 0 for any button
*
* Sets the button number @gesture listens to. If non-0, every
* button press from a different button number will be ignored.
* Touch events implicitly match with button 1.
*
* Since: 3.14
**/
void
gtk_gesture_single_set_button (GtkGestureSingle *gesture,
guint button)
{
GtkGestureSinglePrivate *priv;
g_return_if_fail (GTK_IS_GESTURE_SINGLE (gesture));
priv = gtk_gesture_single_get_instance_private (gesture);
if (priv->button == button)
return;
priv->button = button;
g_object_notify_by_pspec (G_OBJECT (gesture), properties[PROP_BUTTON]);
}
/**
* gtk_gesture_single_get_current_button:
* @gesture: a #GtkGestureSingle
*
* Returns the button number currently interacting with @gesture, or 0 if there
* is none.
*
* Returns: The current button number
*
* Since: 3.14
**/
guint
gtk_gesture_single_get_current_button (GtkGestureSingle *gesture)
{
GtkGestureSinglePrivate *priv;
g_return_val_if_fail (GTK_IS_GESTURE_SINGLE (gesture), 0);
priv = gtk_gesture_single_get_instance_private (gesture);
return priv->current_button;
}
/**
* gtk_gesture_single_get_current_sequence:
* @gesture: a #GtkGestureSingle
*
* Returns the event sequence currently interacting with @gesture.
* This is only meaningful if gtk_gesture_is_active() returns %TRUE.
*
* Returns: (nullable): the current sequence
*
* Since: 3.14
**/
GdkEventSequence *
gtk_gesture_single_get_current_sequence (GtkGestureSingle *gesture)
{
GtkGestureSinglePrivate *priv;
g_return_val_if_fail (GTK_IS_GESTURE_SINGLE (gesture), NULL);
priv = gtk_gesture_single_get_instance_private (gesture);
return priv->current_sequence;
}