forked from AuroraMiddleware/gtk
8b4863f0c4
Cross-reference to the API documentation more consistently. https://bugzilla.gnome.org/show_bug.cgi?id=744054
375 lines
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XML
375 lines
16 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
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"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
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]>
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<refentry id="chap-input-handling">
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<refmeta>
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<refentrytitle>The GTK+ Input and Event Handling Model</refentrytitle>
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<manvolnum>3</manvolnum>
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<refmiscinfo>GTK Library</refmiscinfo>
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</refmeta>
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<refnamediv>
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<refname>The GTK+ Input and Event Handling Model</refname>
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<refpurpose>
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GTK+ input and event handling in detail
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</refpurpose>
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</refnamediv>
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<refsect1 id="input-overview">
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<title>Overview of GTK+ input and event handling</title>
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<para>
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This chapter describes in detail how GTK+ handles input. If you are interested
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in what happens to translate a key press or mouse motion of the users into a
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change of a GTK+ widget, you should read this chapter. This knowledge will also
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be useful if you decide to implement your own widgets.
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</para>
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<refsect2>
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<title>Devices and events</title>
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<!-- input devices: master/slave, keyboard/pointer/touch -->
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<para>
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The most basic input devices that every computer user has interacted with are
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keyboards and mice; beyond these, GTK+ supports touchpads, touchscreens and
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more exotic input devices such as graphics tablets. Inside GTK+, every such
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input device is represented by a #GdkDevice object.
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</para>
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<para>
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To simplify dealing with the variability between these input devices, GTK+
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has a concept of master and slave devices. The concrete physical devices that
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have many different characteristics (mice may have 2 or 3 or 8 buttons,
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keyboards have different layouts and may or may not have a separate number
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block, etc) are represented as slave devices. Each slave device is
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associated with a virtual master device. Master devices always come in
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pointer/keyboard pairs - you can think of such a pair as a 'seat'.
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</para>
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<para>
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GTK+ widgets generally deal with the master devices, and thus can be used
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with any pointing device or keyboard.
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</para>
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<!-- input events: button, touch, key, motion, etc -->
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<para>
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When a user interacts with an input device (e.g. moves a mouse or presses
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a key on the keyboard), GTK+ receives events from the windowing system.
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These are typically directed at a specific window - for pointer events,
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the window under the pointer (grabs complicate this), for keyboard events,
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the window with the keyboard focus.
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</para>
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<para>
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GDK translates these raw windowing system events into #GdkEvents.
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Typical input events are:
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<simplelist>
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<member>#GdkEventButton</member>
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<member>#GdkEventMotion</member>
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<member>#GdkEventCrossing</member>
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<member>#GdkEventKey</member>
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<member>#GdkEventFocus</member>
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<member>#GdkEventTouch</member>
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</simplelist>
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</para>
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<para>
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Additionally, GDK/GTK synthesizes other signals to let know whether
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grabs (system-wide or in-app) are taking input away:
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<simplelist>
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<member>#GdkEventGrabBroken</member>
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<member>#GtkWidget::grab-notify</member>
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</simplelist>
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</para>
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<para>
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When GTK+ is initialized, it sets up an event handler function with
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gdk_event_handler_set(), which receives all of these input events
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(as well as others, for instance window management related events).
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</para>
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</refsect2>
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<refsect2 id="event-propagation">
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<title>Event propagation</title>
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<para>
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For widgets which have a #GdkWindow set, events are received from the
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windowing system and passed to gtk_main_do_event(). See its documentation
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for details of what it does: compression of enter/leave events,
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identification of the widget receiving the event, pushing the event onto a
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stack for gtk_get_current_event(), and propagating the event to the
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widget.
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</para>
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<para>
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When a GDK backend produces an input event, it is tied to a #GdkDevice and
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a #GdkWindow, which in turn represents a windowing system surface in the
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backend. If a widget has grabbed the current input device, or all input
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devices, the event is propagated to that #GtkWidget. Otherwise, it is
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propagated to the the #GtkWidget which called gtk_widget_register_window()
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on the #GdkWindow receiving the event.
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</para>
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<para>
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Grabs are implemented for each input device, and globally. A grab for a
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specific input device (gtk_device_grab_add()), is sent events in
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preference to a global grab (gtk_grab_add()). Input grabs only have effect
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within the #GtkWindowGroup containing the #GtkWidget which registered the
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event’s #GdkWindow. If this #GtkWidget is a child of the grab widget, the
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event is propagated to the child — this is the basis for propagating
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events within modal dialogs.
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</para>
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<para>
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An event is propagated to a widget using gtk_propagate_event().
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Propagation differs between event types: key events (%GDK_KEY_PRESS,
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%GDK_KEY_RELEASE) are delivered to the top-level #GtkWindow; other events
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are propagated down and up the widget hierarchy in three phases (see
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#GtkPropagationPhase).
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</para>
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<para>
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For key events, the top-level window’s default #GtkWindow::key-press-event
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and #GtkWindow::key-release-event signal handlers handle mnemonics and
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accelerators first. Other key presses are then passed to
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gtk_window_propagate_key_event() which propagates the event upwards from
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the window’s current focus widget (gtk_window_get_focus()) to the
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top-level.
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</para>
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<para>
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For other events, in the first phase (the “capture” phase) the event is
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delivered to each widget from the top-most (for example, the top-level
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#GtkWindow or grab widget) down to the target #GtkWidget.
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<link linkend="event-controllers-and-gestures">Gestures</link> that are
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attached with %GTK_PHASE_CAPTURE get a chance to react to the event.
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</para>
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<para>
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After the “capture” phase, the widget that was intended to be the
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destination of the event will run gestures attached to it with
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%GTK_PHASE_TARGET. This is known as the “target” phase, and only
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happens on that widget.
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</para>
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<para>
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Next, the #GtkWidget::event signal is emitted, then the appropriate signal
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for the event in question, for example #GtkWidget::motion-notify-event.
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Handling these signals was the primary way to handle input in GTK+ widgets
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before gestures were introduced. If the widget is realized, the
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#GtkWidget::event-after signal is emitted. The signals are emitted from
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the target widget up to the top-level, as part of the “bubble” phase.
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</para>
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<para>
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The default handlers for the event signals send the event
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to gestures that are attached with %GTK_PHASE_BUBBLE. Therefore,
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gestures in the “bubble” phase are only used if the widget does
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not have its own event handlers, or takes care to chain up to the
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default #GtkWidget handlers.
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</para>
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<para>
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Events are not delivered to a widget which is insensitive or unmapped.
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</para>
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<para>
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Any time during the propagation phase, a widget may indicate that a
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received event was consumed and propagation should therefore be stopped.
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In traditional event handlers, this is hinted by returning %GDK_EVENT_STOP.
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If gestures are used, this may happen when the widget tells the gesture
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to claim the event touch sequence (or the pointer events) for its own. See the
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"gesture states" section below to know more of the latter.
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</para>
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</refsect2>
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<refsect2 id="event-masks">
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<title>Event masks</title>
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<para>
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Each widget instance has a basic event mask and another per input device,
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which determine the types of input event it receives. Each event mask set
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on a widget is added to the corresponding (basic or per-device) event mask
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for the widget’s #GdkWindow, and all child #GdkWindows.
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</para>
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<para>
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If a widget is windowless (gtk_widget_get_has_window() returns %FALSE) and
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an application wants to receive custom events on it, it must be placed
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inside a #GtkEventBox to receive the events, and an appropriate event mask
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must be set on the box. When implementing a widget, use a %GDK_INPUT_ONLY
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#GdkWindow to receive the events instead.
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</para>
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<para>
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Filtering events against event masks happens inside #GdkWindow, which
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exposes event masks to the windowing system to reduce the number of events
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GDK receives from it. On receiving an event, it is filtered against the
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#GdkWindow’s mask for the input device, if set. Otherwise, it is filtered
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against the #GdkWindow’s basic event mask.
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</para>
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<para>
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This means that widgets must add to the event mask for each event type
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they expect to receive, using gtk_widget_set_events() or
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gtk_widget_add_events() to preserve the existing mask. Widgets which are
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aware of floating devices should use gtk_widget_set_device_events() or
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gtk_widget_add_device_events(), and must explicitly enable the device
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using gtk_widget_set_device_enabled(). See the #GdkDeviceManager
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documentation for more information.
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</para>
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<para>
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All standard widgets set the event mask for all events they expect to
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receive, and it is not necessary to modify this. Masks should be set when
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implementing a new widget.
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</para>
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</refsect2>
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<refsect2>
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<title>Touch events</title>
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<para>
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Touch events are emitted as events of type %GDK_TOUCH_BEGIN, %GDK_TOUCH_UPDATE or
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%GDK_TOUCH_END, those events contain an “event sequence” that univocally identifies
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the physical touch until it is lifted from the device.
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</para>
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<para>
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On some windowing platforms, multitouch devices perform pointer emulation, this works
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by granting a “pointer emulating” hint to one of the currently interacting touch
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sequences, which will be reported on every #GdkEventTouch event from that sequence. By
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default, if a widget didn't request touch events by setting %GDK_TOUCH_MASK on its
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event mask and didn't override #GtkWidget::touch-event, GTK+ will transform these
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“pointer emulating” events into semantically similar #GdkEventButton and #GdkEventMotion
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events. Depending on %GDK_TOUCH_MASK being in the event mask or not, non-pointer-emulating
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sequences could still trigger gestures or just get filtered out, regardless of the widget
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not handling those directly.
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</para>
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<para>
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If the widget sets %GDK_TOUCH_MASK on its event mask and doesn't chain up on
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#GtkWidget::touch-event, only touch events will be received, and no pointer emulation
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will be performed.
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</para>
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</refsect2>
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<refsect2>
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<title>Grabs</title>
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<para>
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Grabs are a method to claim all input events from a device, they happen
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either implicitly on pointer and touch devices, or explicitly. Implicit grabs
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happen on user interaction, when a #GdkEventButtonPress happens, all events from
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then on, until after the corresponding #GdkEventButtonRelease, will be reported
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to the widget that got the first event. Likewise, on touch events, every
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#GdkEventSequence will deliver only events to the widget that received its
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%GDK_TOUCH_BEGIN event.
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</para>
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<para>
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Explicit grabs happen programatically (both activation and deactivation),
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and can be either system-wide (GDK grabs) or application-wide (GTK grabs).
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On the windowing platforms that support it, GDK grabs will prevent any
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interaction with any other application/window/widget than the grabbing one,
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whereas GTK grabs will be effective only within the application (across all
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its windows), still allowing for interaction with other applications.
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</para>
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<para>
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But one important aspect of grabs is that they may potentially happen at any
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point somewhere else, even while the pointer/touch device is already grabbed.
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This makes it necessary for widgets to handle the cancellation of any ongoing
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interaction. Depending on whether a GTK or GDK grab is causing this, the
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widget will respectively receive a #GtkWidget::grab-notify signal, or a
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#GdkEventGrabBroken event.
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</para>
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<para>
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On gestures, these signals are handled automatically, causing the gesture
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to cancel all tracked pointer/touch events, and signal the end of recognition.
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</para>
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</refsect2>
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<refsect2>
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<title>Keyboard input</title>
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<!-- focus, tab, directional navigation -->
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<!-- mnemonics, accelerators, bindings -->
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</refsect2>
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<refsect2 id="event-controllers-and-gestures">
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<title>Event controllers and gestures</title>
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<para>
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Event controllers are standalone objects that can perform specific actions
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upon received #GdkEvents. These are tied to a #GtkWidget, and can be told of
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the event propagation phase at which they will manage the events.
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</para>
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<para>
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Gestures are a set of specific controllers that are prepared to handle pointer
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and/or touch events, each gestures implementation attempts to recognize specific
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actions out the received events, notifying of the state/progress accordingly to
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let the widget react to those. On multi-touch gestures, every interacting touch
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sequence will be tracked independently.
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</para>
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<para>
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Being gestures “simple” units, it is not uncommon to tie several together to
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perform higher level actions, grouped gestures handle the same event sequences
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simultaneously, and those sequences share a same state across all grouped
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gestures. Some examples of grouping may be:
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<simplelist>
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<member>
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A “drag” and a “swipe” gestures may want grouping. The former will report
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events as the dragging happens, the latter will tell the swipe X/Y velocities
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only after gesture has finished.
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</member>
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<member>
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Grouping a “drag” gesture with a “pan” gesture will only effectively allow
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dragging in the panning orientation, as both gestures share state.
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</member>
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<member>
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If “press” and “long press” are wanted simultaneously, those would need grouping.
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</member>
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</simplelist>
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</para>
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</refsect2>
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<refsect2>
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<title>Gesture states</title>
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<para>
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Gestures have a notion of “state” for each individual touch sequence. When events
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from a touch sequence are first received, the touch sequence will have “none” state,
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this means the touch sequence is being handled by the gesture to possibly trigger
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actions, but the event propagation will not be stopped.
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</para>
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<para>
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When the gesture enters recognition, or at a later point in time, the widget may
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choose to claim the touch sequences (individually or as a group), hence stopping
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event propagation after the event is run through every gesture in that widget and
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propagation phase. Anytime this happens, the touch sequences are cancelled downwards
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the propagation chain, to let these know that no further events will be sent.
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</para>
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<para>
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Alternatively, or at a later point in time, the widget may choose to deny the touch
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sequences, thus letting those go through again in event propagation. When this happens
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in the capture phase, and if there are no other claiming gestures in the widget,
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a %GDK_TOUCH_BEGIN/%GDK_BUTTON_PRESS event will be emulated and
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propagated downwards, in order to preserve consistency.
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</para>
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<para>
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Grouped gestures always share the same state for a given touch sequence, so setting
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the state on one does transfer the state to the others. They also are mutually exclusive,
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within a widget there may be only one gesture group claiming a given sequence. If
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another gesture group claims later that same sequence, the first group will deny the
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sequence.
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</para>
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</refsect2>
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</refsect1>
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</refentry>
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