gtk2/docs/reference/gtk/input-handling.xml
Philip Withnall 8b4863f0c4 docs: Add extra symbol links to input handling documentation
Cross-reference to the API documentation more consistently.

https://bugzilla.gnome.org/show_bug.cgi?id=744054
2015-02-19 12:48:42 +00:00

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<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
]>
<refentry id="chap-input-handling">
<refmeta>
<refentrytitle>The GTK+ Input and Event Handling Model</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>GTK Library</refmiscinfo>
</refmeta>
<refnamediv>
<refname>The GTK+ Input and Event Handling Model</refname>
<refpurpose>
GTK+ input and event handling in detail
</refpurpose>
</refnamediv>
<refsect1 id="input-overview">
<title>Overview of GTK+ input and event handling</title>
<para>
This chapter describes in detail how GTK+ handles input. If you are interested
in what happens to translate a key press or mouse motion of the users into a
change of a GTK+ widget, you should read this chapter. This knowledge will also
be useful if you decide to implement your own widgets.
</para>
<refsect2>
<title>Devices and events</title>
<!-- input devices: master/slave, keyboard/pointer/touch -->
<para>
The most basic input devices that every computer user has interacted with are
keyboards and mice; beyond these, GTK+ supports touchpads, touchscreens and
more exotic input devices such as graphics tablets. Inside GTK+, every such
input device is represented by a #GdkDevice object.
</para>
<para>
To simplify dealing with the variability between these input devices, GTK+
has a concept of master and slave devices. The concrete physical devices that
have many different characteristics (mice may have 2 or 3 or 8 buttons,
keyboards have different layouts and may or may not have a separate number
block, etc) are represented as slave devices. Each slave device is
associated with a virtual master device. Master devices always come in
pointer/keyboard pairs - you can think of such a pair as a 'seat'.
</para>
<para>
GTK+ widgets generally deal with the master devices, and thus can be used
with any pointing device or keyboard.
</para>
<!-- input events: button, touch, key, motion, etc -->
<para>
When a user interacts with an input device (e.g. moves a mouse or presses
a key on the keyboard), GTK+ receives events from the windowing system.
These are typically directed at a specific window - for pointer events,
the window under the pointer (grabs complicate this), for keyboard events,
the window with the keyboard focus.
</para>
<para>
GDK translates these raw windowing system events into #GdkEvents.
Typical input events are:
<simplelist>
<member>#GdkEventButton</member>
<member>#GdkEventMotion</member>
<member>#GdkEventCrossing</member>
<member>#GdkEventKey</member>
<member>#GdkEventFocus</member>
<member>#GdkEventTouch</member>
</simplelist>
</para>
<para>
Additionally, GDK/GTK synthesizes other signals to let know whether
grabs (system-wide or in-app) are taking input away:
<simplelist>
<member>#GdkEventGrabBroken</member>
<member>#GtkWidget::grab-notify</member>
</simplelist>
</para>
<para>
When GTK+ is initialized, it sets up an event handler function with
gdk_event_handler_set(), which receives all of these input events
(as well as others, for instance window management related events).
</para>
</refsect2>
<refsect2 id="event-propagation">
<title>Event propagation</title>
<para>
For widgets which have a #GdkWindow set, events are received from the
windowing system and passed to gtk_main_do_event(). See its documentation
for details of what it does: compression of enter/leave events,
identification of the widget receiving the event, pushing the event onto a
stack for gtk_get_current_event(), and propagating the event to the
widget.
</para>
<para>
When a GDK backend produces an input event, it is tied to a #GdkDevice and
a #GdkWindow, which in turn represents a windowing system surface in the
backend. If a widget has grabbed the current input device, or all input
devices, the event is propagated to that #GtkWidget. Otherwise, it is
propagated to the the #GtkWidget which called gtk_widget_register_window()
on the #GdkWindow receiving the event.
</para>
<para>
Grabs are implemented for each input device, and globally. A grab for a
specific input device (gtk_device_grab_add()), is sent events in
preference to a global grab (gtk_grab_add()). Input grabs only have effect
within the #GtkWindowGroup containing the #GtkWidget which registered the
events #GdkWindow. If this #GtkWidget is a child of the grab widget, the
event is propagated to the child — this is the basis for propagating
events within modal dialogs.
</para>
<para>
An event is propagated to a widget using gtk_propagate_event().
Propagation differs between event types: key events (%GDK_KEY_PRESS,
%GDK_KEY_RELEASE) are delivered to the top-level #GtkWindow; other events
are propagated down and up the widget hierarchy in three phases (see
#GtkPropagationPhase).
</para>
<para>
For key events, the top-level windows default #GtkWindow::key-press-event
and #GtkWindow::key-release-event signal handlers handle mnemonics and
accelerators first. Other key presses are then passed to
gtk_window_propagate_key_event() which propagates the event upwards from
the windows current focus widget (gtk_window_get_focus()) to the
top-level.
</para>
<para>
For other events, in the first phase (the “capture” phase) the event is
delivered to each widget from the top-most (for example, the top-level
#GtkWindow or grab widget) down to the target #GtkWidget.
<link linkend="event-controllers-and-gestures">Gestures</link> that are
attached with %GTK_PHASE_CAPTURE get a chance to react to the event.
</para>
<para>
After the “capture” phase, the widget that was intended to be the
destination of the event will run gestures attached to it with
%GTK_PHASE_TARGET. This is known as the “target” phase, and only
happens on that widget.
</para>
<para>
Next, the #GtkWidget::event signal is emitted, then the appropriate signal
for the event in question, for example #GtkWidget::motion-notify-event.
Handling these signals was the primary way to handle input in GTK+ widgets
before gestures were introduced. If the widget is realized, the
#GtkWidget::event-after signal is emitted. The signals are emitted from
the target widget up to the top-level, as part of the “bubble” phase.
</para>
<para>
The default handlers for the event signals send the event
to gestures that are attached with %GTK_PHASE_BUBBLE. Therefore,
gestures in the “bubble” phase are only used if the widget does
not have its own event handlers, or takes care to chain up to the
default #GtkWidget handlers.
</para>
<para>
Events are not delivered to a widget which is insensitive or unmapped.
</para>
<para>
Any time during the propagation phase, a widget may indicate that a
received event was consumed and propagation should therefore be stopped.
In traditional event handlers, this is hinted by returning %GDK_EVENT_STOP.
If gestures are used, this may happen when the widget tells the gesture
to claim the event touch sequence (or the pointer events) for its own. See the
"gesture states" section below to know more of the latter.
</para>
</refsect2>
<refsect2 id="event-masks">
<title>Event masks</title>
<para>
Each widget instance has a basic event mask and another per input device,
which determine the types of input event it receives. Each event mask set
on a widget is added to the corresponding (basic or per-device) event mask
for the widgets #GdkWindow, and all child #GdkWindows.
</para>
<para>
If a widget is windowless (gtk_widget_get_has_window() returns %FALSE) and
an application wants to receive custom events on it, it must be placed
inside a #GtkEventBox to receive the events, and an appropriate event mask
must be set on the box. When implementing a widget, use a %GDK_INPUT_ONLY
#GdkWindow to receive the events instead.
</para>
<para>
Filtering events against event masks happens inside #GdkWindow, which
exposes event masks to the windowing system to reduce the number of events
GDK receives from it. On receiving an event, it is filtered against the
#GdkWindows mask for the input device, if set. Otherwise, it is filtered
against the #GdkWindows basic event mask.
</para>
<para>
This means that widgets must add to the event mask for each event type
they expect to receive, using gtk_widget_set_events() or
gtk_widget_add_events() to preserve the existing mask. Widgets which are
aware of floating devices should use gtk_widget_set_device_events() or
gtk_widget_add_device_events(), and must explicitly enable the device
using gtk_widget_set_device_enabled(). See the #GdkDeviceManager
documentation for more information.
</para>
<para>
All standard widgets set the event mask for all events they expect to
receive, and it is not necessary to modify this. Masks should be set when
implementing a new widget.
</para>
</refsect2>
<refsect2>
<title>Touch events</title>
<para>
Touch events are emitted as events of type %GDK_TOUCH_BEGIN, %GDK_TOUCH_UPDATE or
%GDK_TOUCH_END, those events contain an “event sequence” that univocally identifies
the physical touch until it is lifted from the device.
</para>
<para>
On some windowing platforms, multitouch devices perform pointer emulation, this works
by granting a “pointer emulating” hint to one of the currently interacting touch
sequences, which will be reported on every #GdkEventTouch event from that sequence. By
default, if a widget didn't request touch events by setting %GDK_TOUCH_MASK on its
event mask and didn't override #GtkWidget::touch-event, GTK+ will transform these
“pointer emulating” events into semantically similar #GdkEventButton and #GdkEventMotion
events. Depending on %GDK_TOUCH_MASK being in the event mask or not, non-pointer-emulating
sequences could still trigger gestures or just get filtered out, regardless of the widget
not handling those directly.
</para>
<para>
If the widget sets %GDK_TOUCH_MASK on its event mask and doesn't chain up on
#GtkWidget::touch-event, only touch events will be received, and no pointer emulation
will be performed.
</para>
</refsect2>
<refsect2>
<title>Grabs</title>
<para>
Grabs are a method to claim all input events from a device, they happen
either implicitly on pointer and touch devices, or explicitly. Implicit grabs
happen on user interaction, when a #GdkEventButtonPress happens, all events from
then on, until after the corresponding #GdkEventButtonRelease, will be reported
to the widget that got the first event. Likewise, on touch events, every
#GdkEventSequence will deliver only events to the widget that received its
%GDK_TOUCH_BEGIN event.
</para>
<para>
Explicit grabs happen programatically (both activation and deactivation),
and can be either system-wide (GDK grabs) or application-wide (GTK grabs).
On the windowing platforms that support it, GDK grabs will prevent any
interaction with any other application/window/widget than the grabbing one,
whereas GTK grabs will be effective only within the application (across all
its windows), still allowing for interaction with other applications.
</para>
<para>
But one important aspect of grabs is that they may potentially happen at any
point somewhere else, even while the pointer/touch device is already grabbed.
This makes it necessary for widgets to handle the cancellation of any ongoing
interaction. Depending on whether a GTK or GDK grab is causing this, the
widget will respectively receive a #GtkWidget::grab-notify signal, or a
#GdkEventGrabBroken event.
</para>
<para>
On gestures, these signals are handled automatically, causing the gesture
to cancel all tracked pointer/touch events, and signal the end of recognition.
</para>
</refsect2>
<refsect2>
<title>Keyboard input</title>
<!-- focus, tab, directional navigation -->
<!-- mnemonics, accelerators, bindings -->
</refsect2>
<refsect2 id="event-controllers-and-gestures">
<title>Event controllers and gestures</title>
<para>
Event controllers are standalone objects that can perform specific actions
upon received #GdkEvents. These are tied to a #GtkWidget, and can be told of
the event propagation phase at which they will manage the events.
</para>
<para>
Gestures are a set of specific controllers that are prepared to handle pointer
and/or touch events, each gestures implementation attempts to recognize specific
actions out the received events, notifying of the state/progress accordingly to
let the widget react to those. On multi-touch gestures, every interacting touch
sequence will be tracked independently.
</para>
<para>
Being gestures “simple” units, it is not uncommon to tie several together to
perform higher level actions, grouped gestures handle the same event sequences
simultaneously, and those sequences share a same state across all grouped
gestures. Some examples of grouping may be:
<simplelist>
<member>
A “drag” and a “swipe” gestures may want grouping. The former will report
events as the dragging happens, the latter will tell the swipe X/Y velocities
only after gesture has finished.
</member>
<member>
Grouping a “drag” gesture with a “pan” gesture will only effectively allow
dragging in the panning orientation, as both gestures share state.
</member>
<member>
If “press” and “long press” are wanted simultaneously, those would need grouping.
</member>
</simplelist>
</para>
</refsect2>
<refsect2>
<title>Gesture states</title>
<para>
Gestures have a notion of “state” for each individual touch sequence. When events
from a touch sequence are first received, the touch sequence will have “none” state,
this means the touch sequence is being handled by the gesture to possibly trigger
actions, but the event propagation will not be stopped.
</para>
<para>
When the gesture enters recognition, or at a later point in time, the widget may
choose to claim the touch sequences (individually or as a group), hence stopping
event propagation after the event is run through every gesture in that widget and
propagation phase. Anytime this happens, the touch sequences are cancelled downwards
the propagation chain, to let these know that no further events will be sent.
</para>
<para>
Alternatively, or at a later point in time, the widget may choose to deny the touch
sequences, thus letting those go through again in event propagation. When this happens
in the capture phase, and if there are no other claiming gestures in the widget,
a %GDK_TOUCH_BEGIN/%GDK_BUTTON_PRESS event will be emulated and
propagated downwards, in order to preserve consistency.
</para>
<para>
Grouped gestures always share the same state for a given touch sequence, so setting
the state on one does transfer the state to the others. They also are mutually exclusive,
within a widget there may be only one gesture group claiming a given sequence. If
another gesture group claims later that same sequence, the first group will deny the
sequence.
</para>
</refsect2>
</refsect1>
</refentry>