gtk2/gsk
Alexander Larsson 7ea755e206 Add GskGLShaderNode and GskGLShader
A GskGLShader is an abstraction of a GLSL fragment shader that
can produce pixel values given inputs:
 * N (currently max 4) textures
 * Current arguments for the shader uniform
Uniform types are: float,(u)int,bool,vec234)
There is also a builder for the uniform arguments which are
passed around as immutable GBytes in the built form.

A GskGLShaderNode is a render node that renders a GskGLShader inside a
specified rectangular bounds. It renders its child nodes as textures
and passes those as texture arguments to the shader. You also pass it
a uniform arguments object.
2020-09-29 09:51:16 +02:00
..
broadway broadway: Prune fully clipped render nodes 2020-08-26 18:08:00 +02:00
gl gsk: Add more shader debug spew 2020-09-29 09:51:16 +02:00
resources gl: Add some namespacing to the preamble symbols 2020-09-29 09:51:16 +02:00
vulkan gsk: Add a radial gradient node 2020-09-18 15:38:55 +02:00
gen-gsk-gresources-xml.py meson: Reduce useless relinking on reconfigure 2020-04-03 18:41:55 +05:30
gsk-autocleanup.h gsk: Add GskTransform autocleanup definition 2020-05-08 09:14:55 +02:00
gsk.h Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskcairoblur.c Replace "gdouble" with "double" 2020-07-25 00:47:36 +02:00
gskcairoblurprivate.h gsk: Add GskShadowNode 2016-12-20 18:01:12 +01:00
gskcairorenderer.c gsk: Export Cairo renderer 2019-05-05 07:18:39 +02:00
gskcairorenderer.h gsk: Export Cairo renderer 2019-05-05 07:18:39 +02:00
gskdebug.c gsk: Remove an unused debug flag 2020-07-20 07:03:08 -04:00
gskdebugprivate.h gsk: Remove an unused debug flag 2020-07-20 07:03:08 -04:00
gskdiff.c diff: Allow aborting a diff 2018-04-05 14:56:38 +02:00
gskdiffprivate.h diff: Allow aborting a diff 2018-04-05 14:56:38 +02:00
gskenums.h Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskenumtypes.c.template Use @basename@ in enumeration type templates 2019-02-04 14:02:45 +01:00
gskenumtypes.h.template Use @basename@ in enumeration type templates 2019-02-04 14:02:45 +01:00
gskglshader.c Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskglshader.h Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskglshaderprivate.h Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskprivate.c More work on text nodes 2017-09-10 14:36:26 -04:00
gskprivate.h Add an api to get the vertex data for a render pass 2017-09-28 08:39:22 -04:00
gskprofiler.c Convert all profiler times from nsec to usec 2020-02-12 10:44:17 +01:00
gskprofilerprivate.h gsk: Add some more profiler apis 2019-05-07 09:37:59 -07:00
gskrenderer.c gsk: Complain if we fail to realize a renderer 2020-09-07 11:18:45 -04:00
gskrenderer.h Use a single compilation symbol 2019-11-27 13:33:43 +00:00
gskrendererprivate.h renderer: Make gsk_renderer_is_realized() public 2019-03-19 08:47:54 +01:00
gskrendernode.c Replace "gchar" with "char" 2020-07-25 00:47:36 +02:00
gskrendernode.h Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskrendernodeimpl.c Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskrendernodeparser.c Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskrendernodeparserprivate.h rendernodeparser: Skip root node when it's a container 2019-05-21 06:43:59 +02:00
gskrendernodeprivate.h Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskroundedrect.c Fix minor typos 2020-06-18 10:47:16 +03:00
gskroundedrect.h Fix minor typos 2020-06-18 10:47:16 +03:00
gskroundedrectprivate.h Add pure and const annotations to various functions 2020-01-26 18:21:07 +01:00
gsktransform.c gsk: Normalize when transforming bounds 2020-09-28 11:34:16 -04:00
gsktransform.h GskTransform: Add gsk_transform_transform_point() 2020-01-24 06:19:12 +01:00
gsktransformprivate.h Add gsk_matrix_transform_rect 2020-09-04 13:15:21 -04:00
gsktypes.h Use a single compilation symbol 2019-11-27 13:33:43 +00:00
meson.build Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00