gtk2/gsk/gl/gskgldriverprivate.h
Alexander Larsson e14d2be1e8 gl renderer: Fix render node texture cache
We're caching two things, either a node itself being rendered, or a
parent storing a cached version of a child as rendered to an offscreen
the size and location of the parent.

If both the parent and child uses the cache this will cause a conflict in
the cache as it is currently use keying of a node pointer which will have
the same value for the node-as-itself and the child-node-of-the-parent.

We fix this by adding another part to the key "pointer_is_child" which means
we can have the same node pointer twice in the cache.

Additionally, in the child-is-rendered-offscreen case the offscreen
result actually depends on the position and size of the parent viewport,
so we need to store the parent bounds in that case.
2020-09-30 14:53:13 +02:00

86 lines
4.4 KiB
C

#ifndef __GSK_GL_DRIVER_PRIVATE_H__
#define __GSK_GL_DRIVER_PRIVATE_H__
#include <cairo.h>
#include <gdk/gdk.h>
#include <graphene.h>
G_BEGIN_DECLS
#define GSK_TYPE_GL_DRIVER (gsk_gl_driver_get_type ())
G_DECLARE_FINAL_TYPE (GskGLDriver, gsk_gl_driver, GSK, GL_DRIVER, GObject)
typedef struct {
float position[2];
float uv[2];
} GskQuadVertex;
typedef struct {
cairo_rectangle_int_t rect;
guint texture_id;
} TextureSlice;
typedef struct {
gpointer pointer;
float scale;
int filter;
int pointer_is_child;
graphene_rect_t parent_rect; /* Only set if pointer_is_child */
} GskTextureKey;
GskGLDriver * gsk_gl_driver_new (GdkGLContext *context);
GdkGLContext *gsk_gl_driver_get_gl_context (GskGLDriver *driver);
int gsk_gl_driver_get_max_texture_size (GskGLDriver *driver);
void gsk_gl_driver_begin_frame (GskGLDriver *driver);
void gsk_gl_driver_end_frame (GskGLDriver *driver);
gboolean gsk_gl_driver_in_frame (GskGLDriver *driver);
int gsk_gl_driver_get_texture_for_texture (GskGLDriver *driver,
GdkTexture *texture,
int min_filter,
int mag_filter);
int gsk_gl_driver_get_texture_for_key (GskGLDriver *driver,
GskTextureKey *key);
void gsk_gl_driver_set_texture_for_key (GskGLDriver *driver,
GskTextureKey *key,
int texture_id);
int gsk_gl_driver_create_texture (GskGLDriver *driver,
float width,
float height);
void gsk_gl_driver_create_render_target (GskGLDriver *driver,
int width,
int height,
int min_filter,
int mag_filter,
int *out_texture_id,
int *out_render_target_id);
void gsk_gl_driver_mark_texture_permanent (GskGLDriver *self,
int texture_id);
void gsk_gl_driver_bind_source_texture (GskGLDriver *driver,
int texture_id);
void gsk_gl_driver_init_texture_empty (GskGLDriver *driver,
int texture_id,
int min_filter,
int max_filter);
void gsk_gl_driver_init_texture (GskGLDriver *driver,
int texture_id,
GdkTexture *texture,
int min_filter,
int mag_filter);
void gsk_gl_driver_destroy_texture (GskGLDriver *driver,
int texture_id);
int gsk_gl_driver_collect_textures (GskGLDriver *driver);
void gsk_gl_driver_slice_texture (GskGLDriver *self,
GdkTexture *texture,
TextureSlice **out_slices,
guint *out_n_slices);
G_END_DECLS
#endif /* __GSK_GL_DRIVER_PRIVATE_H__ */