gtk2/gdk/wayland/gdkglcontext-wayland.h
Benjamin Otte 182d18bcd1 gdk: Large GL refactoring
No visible changes as GL rendering is disabled at the moment.

What was done:

1. Move window->invalidate_for_new_frame to glcontext->begin_frame
This moves the code to where it is used (the GLContext) and prepares it
for being called where it is used when actually beginning to draw the
frame.

2. Get rid of buffer-age usage
We want to let the application render directly to the backbuffer.
Because of that, we cannot make any assumptions about the contents the
application renders outside the clip area.
In particular GskGLRenderer renders random stuff there but not actual
contents.

3. Pass the actual GL context
Previously, we passed the shared context to end_frame, now we pass the
actual GL context that the application uses for rendering. This is so
that the vfuncs could prepare the actual contexts for rendering (they
don't currently).

4. Simplify the code
The previous code set up the final drawing method in begin_frame.
Instead, we now just ensure the clip area is something we can render
and decide on the actual method in end_frame.
This is both more robust (we can change the clip area in between if we
want to) and less code.
2016-12-05 15:02:47 +01:00

60 lines
1.9 KiB
C

/* GDK - The GIMP Drawing Kit
*
* gdkglcontext-wayland.h: Private Wayland specific OpenGL wrappers
*
* Copyright © 2014 Emmanuele Bassi
* Copyright © 2014 Red Hat, Int
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GDK_WAYLAND_GL_CONTEXT__
#define __GDK_WAYLAND_GL_CONTEXT__
#include "gdkglcontextprivate.h"
#include "gdkdisplayprivate.h"
#include "gdkwindow.h"
#include "gdkinternals.h"
#include "gdkmain.h"
#include <epoxy/egl.h>
G_BEGIN_DECLS
struct _GdkWaylandGLContext
{
GdkGLContext parent_instance;
EGLContext egl_context;
EGLConfig egl_config;
gboolean is_attached;
};
struct _GdkWaylandGLContextClass
{
GdkGLContextClass parent_class;
};
gboolean gdk_wayland_display_init_gl (GdkDisplay *display);
GdkGLContext * gdk_wayland_window_create_gl_context (GdkWindow *window,
gboolean attach,
GdkGLContext *share,
GError **error);
gboolean gdk_wayland_display_make_gl_context_current (GdkDisplay *display,
GdkGLContext *context);
G_END_DECLS
#endif /* __GDK_WAYLAND_GL_CONTEXT__ */