forked from AuroraMiddleware/gtk
533 lines
16 KiB
C
533 lines
16 KiB
C
/*
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* Copyright © 2020 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "config.h"
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#include "gdkmacosglcontext-private.h"
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#include "gdkmacossurface-private.h"
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#include "gdkmacostoplevelsurface-private.h"
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#include "gdkintl.h"
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#include <OpenGL/gl.h>
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#import "GdkMacosGLView.h"
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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G_DEFINE_TYPE (GdkMacosGLContext, gdk_macos_gl_context, GDK_TYPE_GL_CONTEXT)
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static const char *
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get_renderer_name (GLint id)
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{
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static char renderer_name[32];
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switch (id & kCGLRendererIDMatchingMask)
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{
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case kCGLRendererGenericID: return "Generic";
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case kCGLRendererGenericFloatID: return "Generic Float";
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case kCGLRendererAppleSWID: return "Apple Software Renderer";
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case kCGLRendererATIRage128ID: return "ATI Rage 128";
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case kCGLRendererATIRadeonID: return "ATI Radeon";
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case kCGLRendererATIRageProID: return "ATI Rage Pro";
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case kCGLRendererATIRadeon8500ID: return "ATI Radeon 8500";
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case kCGLRendererATIRadeon9700ID: return "ATI Radeon 9700";
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case kCGLRendererATIRadeonX1000ID: return "ATI Radeon X1000";
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case kCGLRendererATIRadeonX2000ID: return "ATI Radeon X2000";
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case kCGLRendererATIRadeonX3000ID: return "ATI Radeon X3000";
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case kCGLRendererATIRadeonX4000ID: return "ATI Radeon X4000";
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case kCGLRendererGeForce2MXID: return "GeForce 2 MX";
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case kCGLRendererGeForce3ID: return "GeForce 3";
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case kCGLRendererGeForceFXID: return "GeForce FX";
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case kCGLRendererGeForce8xxxID: return "GeForce 8xxx";
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case kCGLRendererGeForceID: return "GeForce";
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case kCGLRendererVTBladeXP2ID: return "VT Blade XP 2";
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case kCGLRendererIntel900ID: return "Intel 900";
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case kCGLRendererIntelX3100ID: return "Intel X3100";
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case kCGLRendererIntelHDID: return "Intel HD";
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case kCGLRendererIntelHD4000ID: return "Intel HD 4000";
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case kCGLRendererIntelHD5000ID: return "Intel HD 5000";
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case kCGLRendererMesa3DFXID: return "Mesa 3DFX";
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default:
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snprintf (renderer_name, sizeof renderer_name, "0x%08x", id & kCGLRendererIDMatchingMask);
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renderer_name[sizeof renderer_name-1] = 0;
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return renderer_name;
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}
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}
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static NSOpenGLContext *
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get_ns_open_gl_context (GdkMacosGLContext *self,
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GError **error)
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{
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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if (self->gl_context == nil)
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{
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g_set_error_literal (error,
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GDK_GL_ERROR,
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GDK_GL_ERROR_NOT_AVAILABLE,
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"Cannot access NSOpenGLContext for surface");
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return NULL;
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}
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return self->gl_context;
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}
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static NSOpenGLPixelFormat *
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create_pixel_format (int major,
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int minor,
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GError **error)
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{
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NSOpenGLPixelFormatAttribute attrs[] = {
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFABackingStore,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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0
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};
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if (major == 3 && minor == 2)
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attrs[1] = NSOpenGLProfileVersion3_2Core;
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else if (major == 4 && minor == 1)
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attrs[1] = NSOpenGLProfileVersion4_1Core;
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NSOpenGLPixelFormat *format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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if (format == NULL)
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g_set_error (error,
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GDK_GL_ERROR,
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GDK_GL_ERROR_NOT_AVAILABLE,
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"Failed to create pixel format");
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return g_steal_pointer (&format);
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}
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static NSView *
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ensure_gl_view (GdkMacosGLContext *self)
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{
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GdkMacosSurface *surface;
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NSWindow *nswindow;
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NSView *nsview;
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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surface = GDK_MACOS_SURFACE (gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self)));
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nsview = _gdk_macos_surface_get_view (surface);
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nswindow = _gdk_macos_surface_get_native (surface);
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if G_UNLIKELY (!GDK_IS_MACOS_GL_VIEW (nsview))
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{
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NSRect frame;
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frame = [[nswindow contentView] bounds];
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nsview = [[GdkMacosGLView alloc] initWithFrame:frame];
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[nsview setWantsBestResolutionOpenGLSurface:YES];
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[nsview setPostsFrameChangedNotifications: YES];
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[nsview setNeedsDisplay:YES];
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[nswindow setContentView:nsview];
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[nswindow makeFirstResponder:nsview];
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[nsview release];
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if (self->dummy_view != NULL)
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{
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NSView *dummy_view = g_steal_pointer (&self->dummy_view);
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[dummy_view release];
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}
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if (self->dummy_window != NULL)
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{
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NSWindow *dummy_window = g_steal_pointer (&self->dummy_window);
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[dummy_window release];
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}
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}
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return [nswindow contentView];
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}
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static GdkGLAPI
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gdk_macos_gl_context_real_realize (GdkGLContext *context,
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GError **error)
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{
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GdkMacosGLContext *self = (GdkMacosGLContext *)context;
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GdkSurface *surface;
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GdkDisplay *display;
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NSOpenGLContext *shared_gl_context = nil;
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NSOpenGLContext *gl_context;
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NSOpenGLPixelFormat *pixelFormat;
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CGLContextObj cgl_context;
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GdkGLContext *shared;
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NSOpenGLContext *existing;
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GLint sync_to_framerate = 1;
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GLint validate = 0;
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GLint swapRect[4];
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int major, minor;
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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if (self->gl_context != nil)
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return GDK_GL_API_GL;
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if (!gdk_gl_context_is_api_allowed (context, GDK_GL_API_GL, error))
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return 0;
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existing = [NSOpenGLContext currentContext];
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gdk_gl_context_get_required_version (context, &major, &minor);
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surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context));
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display = gdk_gl_context_get_display (context);
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shared = gdk_display_get_gl_context (display);
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if (shared != NULL)
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{
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if (!(shared_gl_context = get_ns_open_gl_context (GDK_MACOS_GL_CONTEXT (shared), error)))
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return 0;
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}
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GDK_DISPLAY_NOTE (display,
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OPENGL,
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g_message ("Creating NSOpenGLContext (version %d.%d)",
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major, minor));
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if (!(pixelFormat = create_pixel_format (major, minor, error)))
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return 0;
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gl_context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat
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shareContext:shared_gl_context];
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[pixelFormat release];
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if (gl_context == nil)
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{
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g_set_error_literal (error,
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GDK_GL_ERROR,
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GDK_GL_ERROR_NOT_AVAILABLE,
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"Failed to create NSOpenGLContext");
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return 0;
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}
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cgl_context = [gl_context CGLContextObj];
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swapRect[0] = 0;
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swapRect[1] = 0;
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swapRect[2] = surface ? surface->width : 0;
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swapRect[3] = surface ? surface->height : 0;
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CGLSetParameter (cgl_context, kCGLCPSwapRectangle, swapRect);
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CGLSetParameter (cgl_context, kCGLCPSwapInterval, &sync_to_framerate);
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CGLEnable (cgl_context, kCGLCESwapRectangle);
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if (validate)
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CGLEnable (cgl_context, kCGLCEStateValidation);
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self->dummy_window = [[NSWindow alloc] initWithContentRect:NSZeroRect
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styleMask:0
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backing:NSBackingStoreBuffered
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defer:NO
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screen:nil];
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self->dummy_view = [[NSView alloc] initWithFrame:NSZeroRect];
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[self->dummy_window setContentView:self->dummy_view];
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[gl_context setView:self->dummy_view];
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GLint renderer_id = 0;
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[gl_context getValues:&renderer_id forParameter:NSOpenGLContextParameterCurrentRendererID];
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GDK_DISPLAY_NOTE (display,
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OPENGL,
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g_message ("Created NSOpenGLContext[%p] using %s",
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gl_context,
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get_renderer_name (renderer_id)));
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self->gl_context = g_steal_pointer (&gl_context);
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if (existing != NULL)
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[existing makeCurrentContext];
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return GDK_GL_API_GL;
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}
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static gboolean
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opaque_region_covers_surface (GdkMacosGLContext *self)
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{
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GdkSurface *surface;
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cairo_region_t *region;
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self));
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region = GDK_MACOS_SURFACE (surface)->opaque_region;
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if (region != NULL &&
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cairo_region_num_rectangles (region) == 1)
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{
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cairo_rectangle_int_t extents;
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cairo_region_get_extents (region, &extents);
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if (extents.x == 0 &&
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extents.y == 0 &&
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extents.width == surface->width &&
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extents.height == surface->height)
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return TRUE;
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}
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return FALSE;
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}
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static void
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gdk_macos_gl_context_begin_frame (GdkDrawContext *context,
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gboolean prefers_high_depth,
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cairo_region_t *painted)
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{
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GdkMacosGLContext *self = (GdkMacosGLContext *)context;
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GdkSurface *surface;
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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surface = gdk_draw_context_get_surface (context);
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g_clear_pointer (&self->damage, cairo_region_destroy);
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self->damage = cairo_region_copy (painted);
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/* If begin frame is called, that means we are trying to draw to
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* the NSWindow using our view. That might be a GdkMacosCairoView
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* but we need it to be a GL view. Also, only in this case do we
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* want to replace our damage region for the next frame (to avoid
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* doing it multiple times).
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*/
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ensure_gl_view (self);
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if (self->needs_resize)
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{
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CGLContextObj cgl_context = [self->gl_context CGLContextObj];
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GLint opaque;
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self->needs_resize = FALSE;
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if (self->dummy_view != NULL)
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{
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NSRect frame = NSMakeRect (0, 0, surface->width, surface->height);
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[self->dummy_window setFrame:frame display:NO];
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[self->dummy_view setFrame:frame];
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}
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/* Possibly update our opaque setting depending on a resize. We can
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* rely on getting a resize if decoarated is changed, so this reduces
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* how much we adjust the parameter.
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*/
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if (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface))
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opaque = GDK_MACOS_TOPLEVEL_SURFACE (surface)->decorated;
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else
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opaque = FALSE;
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/* If we are maximized, we might be able to make it opaque */
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if (opaque == FALSE)
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opaque = opaque_region_covers_surface (self);
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CGLSetParameter (cgl_context, kCGLCPSurfaceOpacity, &opaque);
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[self->gl_context update];
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}
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GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->begin_frame (context, prefers_high_depth, painted);
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if (!self->is_attached)
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{
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NSView *nsview = _gdk_macos_surface_get_view (GDK_MACOS_SURFACE (surface));
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g_assert (self->gl_context != NULL);
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g_assert (GDK_IS_MACOS_GL_VIEW (nsview));
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[(GdkMacosGLView *)nsview setOpenGLContext:self->gl_context];
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}
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}
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static void
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gdk_macos_gl_context_end_frame (GdkDrawContext *context,
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cairo_region_t *painted)
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{
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GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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g_assert (self->gl_context != nil);
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GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->end_frame (context, painted);
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if (!self->is_attached)
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{
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GdkSurface *surface = gdk_draw_context_get_surface (context);
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CGLContextObj glctx = [self->gl_context CGLContextObj];
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cairo_rectangle_int_t flush_rect;
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GLint swapRect[4];
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/* Coordinates are in display coordinates, where as flush_rect is
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* in GDK coordinates. Must flip Y to match display coordinates where
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* 0,0 is the bottom-left corner.
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*/
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cairo_region_get_extents (painted, &flush_rect);
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swapRect[0] = flush_rect.x; /* left */
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swapRect[1] = surface->height - flush_rect.y; /* bottom */
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swapRect[2] = flush_rect.width; /* width */
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swapRect[3] = flush_rect.height; /* height */
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CGLSetParameter (glctx, kCGLCPSwapRectangle, swapRect);
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[self->gl_context flushBuffer];
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}
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}
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static void
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gdk_macos_gl_context_surface_resized (GdkDrawContext *draw_context)
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{
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GdkMacosGLContext *self = (GdkMacosGLContext *)draw_context;
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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self->needs_resize = TRUE;
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g_clear_pointer (&self->damage, cairo_region_destroy);
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}
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static gboolean
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gdk_macos_gl_context_clear_current (GdkGLContext *context)
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{
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GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
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NSOpenGLContext *current;
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g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE);
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current = [NSOpenGLContext currentContext];
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if (self->gl_context == current)
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{
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/* The OpenGL mac programming guide suggests that glFlush() is called
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* before switching current contexts to ensure that the drawing commands
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* are submitted.
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*/
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if (current != NULL)
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glFlush ();
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[NSOpenGLContext clearCurrentContext];
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}
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return TRUE;
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}
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static gboolean
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gdk_macos_gl_context_make_current (GdkGLContext *context,
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gboolean surfaceless)
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{
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GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
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NSOpenGLContext *current;
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g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE);
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current = [NSOpenGLContext currentContext];
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if (self->gl_context != current)
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{
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/* The OpenGL mac programming guide suggests that glFlush() is called
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* before switching current contexts to ensure that the drawing commands
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* are submitted.
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*/
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if (current != NULL)
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glFlush ();
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[self->gl_context makeCurrentContext];
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}
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return TRUE;
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}
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static cairo_region_t *
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gdk_macos_gl_context_get_damage (GdkGLContext *context)
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{
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GdkMacosGLContext *self = (GdkMacosGLContext *)context;
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g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
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if (self->damage != NULL)
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return cairo_region_copy (self->damage);
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return GDK_GL_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->get_damage (context);
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}
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static void
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gdk_macos_gl_context_dispose (GObject *gobject)
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{
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GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (gobject);
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if (self->dummy_view != nil)
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{
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NSView *nsview = g_steal_pointer (&self->dummy_view);
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[nsview release];
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}
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if (self->dummy_window != nil)
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{
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NSWindow *nswindow = g_steal_pointer (&self->dummy_window);
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[nswindow release];
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}
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if (self->gl_context != nil)
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{
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NSOpenGLContext *gl_context = g_steal_pointer (&self->gl_context);
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if (gl_context == [NSOpenGLContext currentContext])
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[NSOpenGLContext clearCurrentContext];
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[gl_context clearDrawable];
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[gl_context release];
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}
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g_clear_pointer (&self->damage, cairo_region_destroy);
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G_OBJECT_CLASS (gdk_macos_gl_context_parent_class)->dispose (gobject);
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}
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static void
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gdk_macos_gl_context_class_init (GdkMacosGLContextClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
|
|
GdkGLContextClass *gl_class = GDK_GL_CONTEXT_CLASS (klass);
|
|
|
|
object_class->dispose = gdk_macos_gl_context_dispose;
|
|
|
|
draw_context_class->begin_frame = gdk_macos_gl_context_begin_frame;
|
|
draw_context_class->end_frame = gdk_macos_gl_context_end_frame;
|
|
draw_context_class->surface_resized = gdk_macos_gl_context_surface_resized;
|
|
|
|
gl_class->get_damage = gdk_macos_gl_context_get_damage;
|
|
gl_class->clear_current = gdk_macos_gl_context_clear_current;
|
|
gl_class->make_current = gdk_macos_gl_context_make_current;
|
|
gl_class->realize = gdk_macos_gl_context_real_realize;
|
|
|
|
gl_class->backend_type = GDK_GL_CGL;
|
|
}
|
|
|
|
static void
|
|
gdk_macos_gl_context_init (GdkMacosGLContext *self)
|
|
{
|
|
}
|
|
|
|
G_GNUC_END_IGNORE_DEPRECATIONS
|