gtk2/gdk/gdkmemorytexture.c
Benjamin Otte 8950c0dc96 texture: Make format a property of GdkTexture
For MemoryTexture, this is a simple change.

For GLTexture, we need to query the format at texture creation. This
sounds like a bad idea and extra work until one realizes that we'd
need to do that anyway when using the texure the first time - either
when downloading, or when trying to use it in a rendernode, where we
will soon need that information to determine if the texture prefers high
depth.
2021-10-07 02:41:30 +02:00

204 lines
5.7 KiB
C

/*
* Copyright © 2018 Benjamin Otte
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors: Benjamin Otte <otte@gnome.org>
*/
#include "config.h"
#include "gdkmemorytextureprivate.h"
#include "gdkmemoryformatprivate.h"
#include "gsk/ngl/fp16private.h"
/**
* GdkMemoryTexture:
*
* A `GdkTexture` representing image data in memory.
*/
struct _GdkMemoryTexture
{
GdkTexture parent_instance;
GBytes *bytes;
gsize stride;
};
struct _GdkMemoryTextureClass
{
GdkTextureClass parent_class;
};
G_DEFINE_TYPE (GdkMemoryTexture, gdk_memory_texture, GDK_TYPE_TEXTURE)
static void
gdk_memory_texture_dispose (GObject *object)
{
GdkMemoryTexture *self = GDK_MEMORY_TEXTURE (object);
g_clear_pointer (&self->bytes, g_bytes_unref);
G_OBJECT_CLASS (gdk_memory_texture_parent_class)->dispose (object);
}
static GdkTexture *
gdk_memory_texture_download_texture (GdkTexture *texture)
{
return g_object_ref (texture);
}
static void
gdk_memory_texture_download (GdkTexture *texture,
guchar *data,
gsize stride)
{
GdkMemoryTexture *self = GDK_MEMORY_TEXTURE (texture);
gdk_memory_convert (data, stride,
GDK_MEMORY_DEFAULT,
(guchar *) g_bytes_get_data (self->bytes, NULL),
self->stride,
texture->format,
gdk_texture_get_width (texture),
gdk_texture_get_height (texture));
}
static void
gdk_memory_texture_download_float (GdkTexture *texture,
float *data,
gsize stride)
{
GdkMemoryTexture *self = GDK_MEMORY_TEXTURE (texture);
gdk_memory_convert ((guchar *) data,
stride * sizeof (float),
GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED,
(guchar *) g_bytes_get_data (self->bytes, NULL),
self->stride,
texture->format,
gdk_texture_get_width (texture),
gdk_texture_get_height (texture));
}
static void
gdk_memory_texture_class_init (GdkMemoryTextureClass *klass)
{
GdkTextureClass *texture_class = GDK_TEXTURE_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
texture_class->download_texture = gdk_memory_texture_download_texture;
texture_class->download = gdk_memory_texture_download;
texture_class->download_float = gdk_memory_texture_download_float;
gobject_class->dispose = gdk_memory_texture_dispose;
}
static void
gdk_memory_texture_init (GdkMemoryTexture *self)
{
}
static GBytes *
gdk_memory_sanitize (GBytes *bytes,
int width,
int height,
GdkMemoryFormat format,
gsize stride,
gsize *out_stride)
{
gsize align, size, copy_stride, bpp;
const guchar *data;
guchar *copy;
int y;
data = g_bytes_get_data (bytes, &size);
align = gdk_memory_format_alignment (format);
if (GPOINTER_TO_SIZE (data) % align == 0 &&
stride % align == 0)
{
*out_stride = stride;
return g_bytes_ref (bytes);
}
bpp = gdk_memory_format_bytes_per_pixel (format);
copy_stride = bpp * width;
/* align to multiples of 4, just to be sure */
copy_stride = (copy_stride + 3) & ~3;
copy = g_malloc (copy_stride * height);
for (y = 0; y < height; y++)
memcpy (copy + y * copy_stride, data + y * stride, bpp * width);
*out_stride = copy_stride;
return g_bytes_new_take (copy, copy_stride * height);
}
/**
* gdk_memory_texture_new:
* @width: the width of the texture
* @height: the height of the texture
* @format: the format of the data
* @bytes: the `GBytes` containing the pixel data
* @stride: rowstride for the data
*
* Creates a new texture for a blob of image data.
*
* The `GBytes` must contain @stride x @height pixels
* in the given format.
*
* Returns: A newly-created `GdkTexture`
*/
GdkTexture *
gdk_memory_texture_new (int width,
int height,
GdkMemoryFormat format,
GBytes *bytes,
gsize stride)
{
GdkMemoryTexture *self;
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
g_return_val_if_fail (bytes != NULL, NULL);
g_return_val_if_fail (stride >= width * gdk_memory_format_bytes_per_pixel (format), NULL);
bytes = gdk_memory_sanitize (bytes, width, height, format, stride, &stride);
self = g_object_new (GDK_TYPE_MEMORY_TEXTURE,
"width", width,
"height", height,
NULL);
GDK_TEXTURE (self)->format = format;
self->bytes = bytes;
self->stride = stride;
return GDK_TEXTURE (self);
}
const guchar *
gdk_memory_texture_get_data (GdkMemoryTexture *self)
{
return g_bytes_get_data (self->bytes, NULL);
}
gsize
gdk_memory_texture_get_stride (GdkMemoryTexture *self)
{
return self->stride;
}