gtk2/gsk/resources/glsl/blit.glsl
Alexander Larsson bacb3affb3 gl: Add some namespacing to the preamble symbols
This adds a gsk prefix to the stuff in the preamble, as we want to
avoid it conflicting with things in the main shader. Especially once
we start allow some customization of shaders.
2020-09-29 09:51:16 +02:00

14 lines
257 B
GLSL

// VERTEX_SHADER:
void main() {
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
vUv = vec2(aUv.x, aUv.y);
}
// FRAGMENT_SHADER:
void main() {
vec4 diffuse = GskTexture(u_source, vUv);
gskSetOutputColor(diffuse * u_alpha);
}