forked from AuroraMiddleware/gtk
f05f0377df
- Rename from blit => blend - Use instances - Add clip versions
13 lines
217 B
GLSL
13 lines
217 B
GLSL
#version 420 core
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layout(location = 0) in vec2 inTexCoord;
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layout(set = 0, binding = 0) uniform sampler2D inTexture;
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layout(location = 0) out vec4 color;
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void main()
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{
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color = texture (inTexture, inTexCoord);
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}
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