gtk2/gsk/gskvulkanrenderprivate.h
Matthias Clasen b0e8d8483d More work on text nodes
This commit takes several steps towards rendering text
like we want to.

The creation of the cairo surface and texture is moved
to the backend (in GskVulkanRenderer). We add a mask
shader that is used in the next text pipeline to use
the texture as a mask, like cairo_mask_surface does.
There is a separate color text pipeline that uses the
already existing blend shaders to use the texture as
a source, like cairo_paint does.

The text node api is simplified to have just a single
offset, which determines the left end of the text baseline,
like all our other text drawing APIs.
2017-09-10 14:36:26 -04:00

84 lines
3.9 KiB
C

#ifndef __GSK_VULKAN_RENDER_PRIVATE_H__
#define __GSK_VULKAN_RENDER_PRIVATE_H__
#include <gdk/gdk.h>
#include <gsk/gskrendernode.h>
#include "gsk/gskvulkanimageprivate.h"
#include "gsk/gskvulkanpipelineprivate.h"
G_BEGIN_DECLS
typedef enum {
GSK_VULKAN_PIPELINE_BLEND,
GSK_VULKAN_PIPELINE_BLEND_CLIP,
GSK_VULKAN_PIPELINE_BLEND_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_COLOR,
GSK_VULKAN_PIPELINE_COLOR_CLIP,
GSK_VULKAN_PIPELINE_COLOR_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_LINEAR_GRADIENT,
GSK_VULKAN_PIPELINE_LINEAR_GRADIENT_CLIP,
GSK_VULKAN_PIPELINE_LINEAR_GRADIENT_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_COLOR_MATRIX,
GSK_VULKAN_PIPELINE_COLOR_MATRIX_CLIP,
GSK_VULKAN_PIPELINE_COLOR_MATRIX_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_BORDER,
GSK_VULKAN_PIPELINE_BORDER_CLIP,
GSK_VULKAN_PIPELINE_BORDER_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_INSET_SHADOW,
GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP,
GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_OUTSET_SHADOW,
GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP,
GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_BLUR,
GSK_VULKAN_PIPELINE_BLUR_CLIP,
GSK_VULKAN_PIPELINE_BLUR_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_TEXT,
GSK_VULKAN_PIPELINE_TEXT_CLIP,
GSK_VULKAN_PIPELINE_TEXT_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_COLOR_TEXT,
GSK_VULKAN_PIPELINE_COLOR_TEXT_CLIP,
GSK_VULKAN_PIPELINE_COLOR_TEXT_CLIP_ROUNDED,
/* add more */
GSK_VULKAN_N_PIPELINES
} GskVulkanPipelineType;
typedef struct _GskVulkanRender GskVulkanRender;
GskVulkanRender * gsk_vulkan_render_new (GskRenderer *renderer,
GdkVulkanContext *context);
void gsk_vulkan_render_free (GskVulkanRender *self);
gboolean gsk_vulkan_render_is_busy (GskVulkanRender *self);
void gsk_vulkan_render_reset (GskVulkanRender *self,
GskVulkanImage *target,
const graphene_rect_t *rect);
GskRenderer * gsk_vulkan_render_get_renderer (GskVulkanRender *self);
void gsk_vulkan_render_add_cleanup_image (GskVulkanRender *self,
GskVulkanImage *image);
void gsk_vulkan_render_add_node (GskVulkanRender *self,
GskRenderNode *node);
void gsk_vulkan_render_upload (GskVulkanRender *self);
GskVulkanPipeline * gsk_vulkan_render_get_pipeline (GskVulkanRender *self,
GskVulkanPipelineType pipeline_type);
VkDescriptorSet gsk_vulkan_render_get_descriptor_set (GskVulkanRender *self,
gsize id);
gsize gsk_vulkan_render_reserve_descriptor_set (GskVulkanRender *self,
GskVulkanImage *source);
void gsk_vulkan_render_draw (GskVulkanRender *self,
VkSampler sampler);
void gsk_vulkan_render_submit (GskVulkanRender *self);
GskTexture * gsk_vulkan_render_download_target (GskVulkanRender *self);
G_END_DECLS
#endif /* __GSK_VULKAN_RENDER_PRIVATE_H__ */