.. |
blend.glsl
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ngl: Small shader improvements
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2021-03-14 16:49:31 -04:00 |
blit.glsl
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ngl: Small shader improvements
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2021-03-14 16:49:31 -04:00 |
blur.glsl
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ngl: Identify shaders
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2021-03-12 15:35:40 -05:00 |
border.glsl
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ngl: Small shader improvements
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2021-03-14 16:49:31 -04:00 |
color_matrix.glsl
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ngl: Consistently use gsk_scaled_premultiply
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2021-03-14 16:49:31 -04:00 |
color.glsl
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ngl: Consistently use gsk_scaled_premultiply
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2021-03-14 16:49:31 -04:00 |
coloring.glsl
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ngl: Improve the coloring shader
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2021-03-14 16:49:31 -04:00 |
conic_gradient.glsl
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ngl: Fix crash with intel driver on Windows when compiling shaders
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2021-03-25 08:20:30 -04:00 |
cross_fade.glsl
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ngl: Identify shaders
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2021-03-12 15:35:40 -05:00 |
custom.glsl
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ngl: Identify shaders
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2021-03-12 15:35:40 -05:00 |
filled_border.glsl
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ngl: Special-case css backgrounds
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2021-03-14 16:49:31 -04:00 |
inset_shadow.glsl
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ngl: Small shader improvements
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2021-03-14 16:49:31 -04:00 |
linear_gradient.glsl
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ngl: Fix crash with intel driver on Windows when compiling shaders
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2021-03-25 08:20:30 -04:00 |
outset_shadow.glsl
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ngl: Small shader improvements
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2021-03-14 16:49:31 -04:00 |
preamble.fs.glsl
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ngl: Small shader improvements
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2021-03-14 16:49:31 -04:00 |
preamble.glsl
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gsk: Give ngl its own shader sources
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2021-03-12 13:18:47 -05:00 |
preamble.vs.glsl
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ngl: Special-case css backgrounds
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2021-03-14 16:49:31 -04:00 |
radial_gradient.glsl
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ngl: Fix crash with intel driver on Windows when compiling shaders
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2021-03-25 08:20:30 -04:00 |
repeat.glsl
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ngl: Small shader improvements
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2021-03-14 16:49:31 -04:00 |
unblurred_outset_shadow.glsl
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ngl: Small shader improvements
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2021-03-14 16:49:31 -04:00 |