forked from AuroraMiddleware/gtk
1b2e69f6c0
This will clean up the EGL code in GDK-Win32, as well as fixing crashes caused by using an invalid EGL context in gdk_gl_context_make_current() as we did not store up the EGL context in the correct place (lost during the transition to the common EGL initialization code). On the Windows/libANGLE side, the initialization of EGL has now fully moved to the common code in GDK, but we will still default on WGL for now. Help is really appreciated for fixing the shaders on libANGLE!
143 lines
4.4 KiB
C
143 lines
4.4 KiB
C
/* GDK - The GIMP Drawing Kit
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*
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* gdkglcontext-win32.c: Win32 specific OpenGL wrappers
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*
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* Copyright © 2014 Emmanuele Bassi
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* Copyright © 2014 Alexander Larsson
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* Copyright © 2014 Chun-wei Fan
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "gdkprivate-win32.h"
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#include "gdksurface-win32.h"
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#include "gdkglcontext-win32.h"
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#include "gdkdisplay-win32.h"
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#include "gdkwin32display.h"
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#include "gdkwin32glcontext.h"
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#include "gdkwin32misc.h"
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#include "gdkwin32screen.h"
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#include "gdkwin32surface.h"
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#include "gdkglcontext.h"
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#include "gdksurface.h"
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#include "gdkintl.h"
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#include <cairo.h>
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#include <epoxy/egl.h>
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struct _GdkWin32GLContextEGL
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{
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GdkWin32GLContext parent_instance;
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/* EGL (Angle) Context Items */
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EGLContext egl_context;
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guint do_frame_sync : 1;
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};
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typedef struct _GdkWin32GLContextClass GdkWin32GLContextEGLClass;
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G_DEFINE_TYPE (GdkWin32GLContextEGL, gdk_win32_gl_context_egl, GDK_TYPE_WIN32_GL_CONTEXT)
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static gboolean
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is_egl_force_redraw (GdkSurface *surface)
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{
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/* We only need to call gdk_window_invalidate_rect () if necessary */
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if (surface->gl_paint_context != NULL && gdk_gl_context_get_use_es (surface->gl_paint_context))
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{
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GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface);
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return impl->egl_force_redraw_all;
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}
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return FALSE;
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}
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static void
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reset_egl_force_redraw (GdkSurface *surface)
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{
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if (surface->gl_paint_context != NULL && gdk_gl_context_get_use_es (surface->gl_paint_context))
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{
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GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface);
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if (impl->egl_force_redraw_all)
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impl->egl_force_redraw_all = FALSE;
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}
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}
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static void
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gdk_win32_gl_context_egl_end_frame (GdkDrawContext *draw_context,
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cairo_region_t *painted)
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{
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GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
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GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (context);
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GdkSurface *surface = gdk_gl_context_get_surface (context);
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GdkDisplay *display = gdk_gl_context_get_display (context);
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cairo_rectangle_int_t whole_window;
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EGLSurface egl_surface;
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GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_egl_parent_class)->end_frame (draw_context, painted);
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gdk_gl_context_make_current (context);
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whole_window =
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(GdkRectangle) { 0, 0,
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gdk_surface_get_width (surface),
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gdk_surface_get_height (surface)
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};
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egl_surface = gdk_surface_get_egl_surface (surface);
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if (is_egl_force_redraw (surface))
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{
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GdkRectangle rect = {0, 0, gdk_surface_get_width (surface), gdk_surface_get_height (surface)};
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/* We need to do gdk_window_invalidate_rect() so that we don't get glitches after maximizing or
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* restoring or using aerosnap
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*/
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gdk_surface_invalidate_rect (surface, &rect);
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reset_egl_force_redraw (surface);
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}
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eglSwapBuffers (gdk_display_get_egl_display (display), egl_surface);
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}
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static void
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gdk_win32_gl_context_egl_begin_frame (GdkDrawContext *draw_context,
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gboolean prefers_high_depth,
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cairo_region_t *update_area)
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{
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gdk_win32_surface_handle_queued_move_resize (draw_context);
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GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_egl_parent_class)->begin_frame (draw_context, prefers_high_depth, update_area);
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}
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static void
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gdk_win32_gl_context_egl_class_init (GdkWin32GLContextClass *klass)
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{
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GdkGLContextClass *context_class = GDK_GL_CONTEXT_CLASS(klass);
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GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS(klass);
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context_class->backend_type = GDK_GL_EGL;
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draw_context_class->begin_frame = gdk_win32_gl_context_egl_begin_frame;
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draw_context_class->end_frame = gdk_win32_gl_context_egl_end_frame;
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}
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static void
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gdk_win32_gl_context_egl_init (GdkWin32GLContextEGL *egl_context)
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{
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}
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