forked from AuroraMiddleware/gtk
8ad0539cf7
We already move the descriptor set layout out of it, so we can just as well keep the pipeline layouts in the render object as well, and get rid of this extra object. Update all callers.
42 lines
2.9 KiB
C
42 lines
2.9 KiB
C
#ifndef __GSK_VULKAN_COLOR_TEXT_PIPELINE_PRIVATE_H__
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#define __GSK_VULKAN_COLOR_TEXT_PIPELINE_PRIVATE_H__
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#include <graphene.h>
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#include "gskvulkanpipelineprivate.h"
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#include "gskvulkanrendererprivate.h"
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G_BEGIN_DECLS
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typedef struct _GskVulkanColorTextPipelineLayout GskVulkanColorTextPipelineLayout;
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#define GSK_TYPE_VULKAN_COLOR_TEXT_PIPELINE (gsk_vulkan_color_text_pipeline_get_type ())
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G_DECLARE_FINAL_TYPE (GskVulkanColorTextPipeline, gsk_vulkan_color_text_pipeline, GSK, VULKAN_COLOR_TEXT_PIPELINE, GskVulkanPipeline)
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GskVulkanPipeline * gsk_vulkan_color_text_pipeline_new (GdkVulkanContext *context,
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VkPipelineLayout layout,
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const char *shader_name,
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VkRenderPass render_pass);
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gsize gsk_vulkan_color_text_pipeline_count_vertex_data (GskVulkanColorTextPipeline *pipeline,
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int num_instances);
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void gsk_vulkan_color_text_pipeline_collect_vertex_data (GskVulkanColorTextPipeline *pipeline,
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guchar *data,
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GskVulkanRenderer *renderer,
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const graphene_rect_t *rect,
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PangoFont *font,
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PangoGlyphString *glyphs,
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float x,
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float y,
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guint start_glyph,
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guint num_glyphs);
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gsize gsk_vulkan_color_text_pipeline_draw (GskVulkanColorTextPipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands);
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G_END_DECLS
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#endif /* __GSK_VULKAN_COLOR_TEXT_PIPELINE_PRIVATE_H__ */
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