forked from AuroraMiddleware/gtk
4d697283ae
For vulkan/broadway this just means to ignore it, but for the gl backend we support (with up to 4 texture inputs, which is similar to what shadertoy does, so should be widely supported).
15 lines
391 B
C
15 lines
391 B
C
#ifndef __GSK_GL_RENDERER_PRIVATE_H__
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#define __GSK_GL_RENDERER_PRIVATE_H__
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#include "gskglrenderer.h"
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G_BEGIN_DECLS
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gboolean gsk_gl_render_try_compile_gl_shader (GskGLRenderer *self,
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GskGLShader *shader,
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GError **error);
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G_END_DECLS
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#endif /* __GSK_GL_RENDERER_PRIVATE_H__ */
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