forked from AuroraMiddleware/gtk
90c8619f42
Temporarily switch to the texture's gl context, download the texture and create a new one in our context for it.
657 lines
17 KiB
C
657 lines
17 KiB
C
#include "config.h"
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#include "gskgldriverprivate.h"
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#include "gskdebugprivate.h"
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#include "gskprofilerprivate.h"
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#include "gdk/gdktextureprivate.h"
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#include "gdk/gdkgltextureprivate.h"
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#include <gdk/gdk.h>
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#include <epoxy/gl.h>
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typedef struct {
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GLuint fbo_id;
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GLuint depth_stencil_id;
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} Fbo;
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typedef struct {
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GLuint texture_id;
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int width;
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int height;
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GLuint min_filter;
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GLuint mag_filter;
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Fbo fbo;
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GdkTexture *user;
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guint in_use : 1;
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guint permanent : 1;
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} Texture;
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struct _GskGLDriver
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{
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GObject parent_instance;
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GdkGLContext *gl_context;
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GskProfiler *profiler;
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struct {
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GQuark created_textures;
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GQuark reused_textures;
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GQuark surface_uploads;
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} counters;
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Fbo default_fbo;
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GHashTable *textures;
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const Texture *bound_source_texture;
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const Fbo *bound_fbo;
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int max_texture_size;
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gboolean in_frame : 1;
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};
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G_DEFINE_TYPE (GskGLDriver, gsk_gl_driver, G_TYPE_OBJECT)
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static Texture *
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texture_new (void)
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{
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return g_slice_new0 (Texture);
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}
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static inline void
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fbo_clear (const Fbo *f)
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{
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if (f->depth_stencil_id != 0)
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glDeleteRenderbuffers (1, &f->depth_stencil_id);
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glDeleteFramebuffers (1, &f->fbo_id);
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}
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static void
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texture_free (gpointer data)
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{
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Texture *t = data;
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if (t->user)
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gdk_texture_clear_render_data (t->user);
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if (t->fbo.fbo_id != 0)
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fbo_clear (&t->fbo);
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glDeleteTextures (1, &t->texture_id);
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g_slice_free (Texture, t);
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}
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static void
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gsk_gl_driver_finalize (GObject *gobject)
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{
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GskGLDriver *self = GSK_GL_DRIVER (gobject);
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gdk_gl_context_make_current (self->gl_context);
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g_clear_pointer (&self->textures, g_hash_table_unref);
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g_clear_object (&self->profiler);
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if (self->gl_context == gdk_gl_context_get_current ())
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gdk_gl_context_clear_current ();
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G_OBJECT_CLASS (gsk_gl_driver_parent_class)->finalize (gobject);
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}
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static void
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gsk_gl_driver_class_init (GskGLDriverClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->finalize = gsk_gl_driver_finalize;
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}
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static void
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gsk_gl_driver_init (GskGLDriver *self)
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{
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self->textures = g_hash_table_new_full (NULL, NULL, NULL, texture_free);
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self->max_texture_size = -1;
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#ifdef G_ENABLE_DEBUG
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self->profiler = gsk_profiler_new ();
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self->counters.created_textures = gsk_profiler_add_counter (self->profiler,
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"created_textures",
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"Textures created this frame",
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TRUE);
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self->counters.reused_textures = gsk_profiler_add_counter (self->profiler,
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"reused_textures",
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"Textures reused this frame",
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TRUE);
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self->counters.surface_uploads = gsk_profiler_add_counter (self->profiler,
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"surface_uploads",
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"Texture uploads from surfaces this frame",
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TRUE);
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#endif
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}
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GskGLDriver *
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gsk_gl_driver_new (GdkGLContext *context)
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{
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GskGLDriver *self;
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g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
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self = (GskGLDriver *) g_object_new (GSK_TYPE_GL_DRIVER, NULL);
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self->gl_context = context;
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return self;
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}
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void
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gsk_gl_driver_begin_frame (GskGLDriver *self)
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{
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g_return_if_fail (GSK_IS_GL_DRIVER (self));
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g_return_if_fail (!self->in_frame);
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self->in_frame = TRUE;
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if (self->max_texture_size < 0)
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{
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glGetIntegerv (GL_MAX_TEXTURE_SIZE, (GLint *) &self->max_texture_size);
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GSK_NOTE (OPENGL, g_message ("GL max texture size: %d", self->max_texture_size));
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}
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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self->bound_fbo = &self->default_fbo;
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glActiveTexture (GL_TEXTURE0);
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glBindTexture (GL_TEXTURE_2D, 0);
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glActiveTexture (GL_TEXTURE0 + 1);
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glBindTexture (GL_TEXTURE_2D, 0);
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glBindVertexArray (0);
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glUseProgram (0);
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glActiveTexture (GL_TEXTURE0);
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#ifdef G_ENABLE_DEBUG
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gsk_profiler_reset (self->profiler);
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#endif
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}
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void
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gsk_gl_driver_end_frame (GskGLDriver *self)
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{
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g_return_if_fail (GSK_IS_GL_DRIVER (self));
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g_return_if_fail (self->in_frame);
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self->bound_source_texture = NULL;
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self->bound_fbo = NULL;
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self->default_fbo.fbo_id = 0;
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#ifdef G_ENABLE_DEBUG
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GSK_NOTE (OPENGL,
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g_message ("Textures created: %ld\n"
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" Textures reused: %ld\n"
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" Surface uploads: %ld",
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gsk_profiler_counter_get (self->profiler, self->counters.created_textures),
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gsk_profiler_counter_get (self->profiler, self->counters.reused_textures),
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gsk_profiler_counter_get (self->profiler, self->counters.surface_uploads)));
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#endif
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GSK_NOTE (OPENGL,
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g_message ("*** Frame end: textures=%d",
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g_hash_table_size (self->textures)));
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self->in_frame = FALSE;
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}
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int
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gsk_gl_driver_collect_textures (GskGLDriver *driver)
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{
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GHashTableIter iter;
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gpointer value_p = NULL;
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int old_size;
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g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), 0);
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g_return_val_if_fail (!driver->in_frame, 0);
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old_size = g_hash_table_size (driver->textures);
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g_hash_table_iter_init (&iter, driver->textures);
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while (g_hash_table_iter_next (&iter, NULL, &value_p))
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{
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Texture *t = value_p;
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if (t->user || t->permanent)
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continue;
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if (t->in_use)
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{
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t->in_use = FALSE;
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if (t->fbo.fbo_id != 0)
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{
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fbo_clear (&t->fbo);
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t->fbo.fbo_id = 0;
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}
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}
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else
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g_hash_table_iter_remove (&iter);
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}
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return old_size - g_hash_table_size (driver->textures);
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}
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int
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gsk_gl_driver_get_max_texture_size (GskGLDriver *driver)
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{
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if (driver->max_texture_size < 0)
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{
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if (gdk_gl_context_get_use_es (driver->gl_context))
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return 2048;
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return 1024;
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}
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return driver->max_texture_size;
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}
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static Texture *
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gsk_gl_driver_get_texture (GskGLDriver *driver,
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int texture_id)
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{
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Texture *t;
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if (g_hash_table_lookup_extended (driver->textures, GINT_TO_POINTER (texture_id), NULL, (gpointer *) &t))
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return t;
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return NULL;
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}
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static const Fbo *
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gsk_gl_driver_get_fbo (GskGLDriver *driver,
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int texture_id)
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{
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Texture *t = gsk_gl_driver_get_texture (driver, texture_id);
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if (t->fbo.fbo_id == 0)
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return &driver->default_fbo;
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return &t->fbo;
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}
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static Texture *
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find_texture_by_size (GHashTable *textures,
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int width,
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int height)
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{
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GHashTableIter iter;
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gpointer value_p = NULL;
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g_hash_table_iter_init (&iter, textures);
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while (g_hash_table_iter_next (&iter, NULL, &value_p))
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{
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Texture *t = value_p;
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if (t->width == width && t->height == height)
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return t;
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}
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return NULL;
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}
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static Texture *
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create_texture (GskGLDriver *self,
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float fwidth,
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float fheight)
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{
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guint texture_id;
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Texture *t;
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int width = ceilf (fwidth);
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int height = ceilf (fheight);
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g_assert (width > 0);
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g_assert (height > 0);
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if (width >= self->max_texture_size ||
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height >= self->max_texture_size)
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{
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g_critical ("Texture %d x %d is bigger than supported texture limit of %d; clipping...",
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width, height,
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self->max_texture_size);
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width = MIN (width, self->max_texture_size);
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height = MIN (height, self->max_texture_size);
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}
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t = find_texture_by_size (self->textures, width, height);
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if (t != NULL && !t->in_use && t->user == NULL)
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{
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GSK_NOTE (OPENGL, g_message ("Reusing Texture(%d) for size %dx%d",
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t->texture_id, t->width, t->height));
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t->in_use = TRUE;
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#ifdef G_ENABLE_DEBUG
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gsk_profiler_counter_inc (self->profiler, self->counters.reused_textures);
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#endif
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return t;
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}
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glGenTextures (1, &texture_id);
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t = texture_new ();
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t->texture_id = texture_id;
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t->width = width;
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t->height = height;
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t->min_filter = GL_NEAREST;
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t->mag_filter = GL_NEAREST;
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t->in_use = TRUE;
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g_hash_table_insert (self->textures, GINT_TO_POINTER (texture_id), t);
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#ifdef G_ENABLE_DEBUG
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gsk_profiler_counter_inc (self->profiler, self->counters.created_textures);
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#endif
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return t;
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}
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static void
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gsk_gl_driver_release_texture (gpointer data)
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{
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Texture *t = data;
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t->user = NULL;
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}
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int
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gsk_gl_driver_get_texture_for_texture (GskGLDriver *driver,
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GdkTexture *texture,
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int min_filter,
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int mag_filter)
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{
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Texture *t;
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cairo_surface_t *surface;
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if (GDK_IS_GL_TEXTURE (texture))
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{
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GdkGLContext *texture_context = gdk_gl_texture_get_context ((GdkGLTexture *)texture);
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if (texture_context != driver->gl_context)
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{
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/* In this case, we have to temporarily make the texture's context the current one,
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* download its data into our context and then create a texture from it. */
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gdk_gl_context_make_current (texture_context);
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surface = gdk_texture_download_surface (texture);
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gdk_gl_context_make_current (driver->gl_context);
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}
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else
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{
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/* A GL texture from the same GL context is a simple task... */
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return gdk_gl_texture_get_id (GDK_GL_TEXTURE (texture));
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}
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}
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else
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{
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t = gdk_texture_get_render_data (texture, driver);
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if (t)
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{
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if (t->min_filter == min_filter && t->mag_filter == mag_filter)
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return t->texture_id;
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}
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surface = gdk_texture_download_surface (texture);
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}
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t = create_texture (driver, gdk_texture_get_width (texture), gdk_texture_get_height (texture));
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if (gdk_texture_set_render_data (texture, driver, t, gsk_gl_driver_release_texture))
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t->user = texture;
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gsk_gl_driver_bind_source_texture (driver, t->texture_id);
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gsk_gl_driver_init_texture_with_surface (driver,
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t->texture_id,
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surface,
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min_filter,
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mag_filter);
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cairo_surface_destroy (surface);
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return t->texture_id;
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}
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int
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gsk_gl_driver_create_permanent_texture (GskGLDriver *self,
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float width,
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float height)
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{
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Texture *t;
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g_return_val_if_fail (GSK_IS_GL_DRIVER (self), -1);
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t = create_texture (self, width, height);
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t->permanent = TRUE;
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return t->texture_id;
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}
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int
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gsk_gl_driver_create_texture (GskGLDriver *driver,
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float width,
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float height)
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{
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Texture *t;
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g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1);
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t = create_texture (driver, width, height);
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return t->texture_id;
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}
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int
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gsk_gl_driver_create_render_target (GskGLDriver *driver,
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int texture_id,
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gboolean add_depth_buffer,
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gboolean add_stencil_buffer)
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{
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GLuint fbo_id, depth_stencil_buffer_id;
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Texture *t;
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g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1);
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g_return_val_if_fail (driver->in_frame, -1);
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t = gsk_gl_driver_get_texture (driver, texture_id);
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if (t == NULL)
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return -1;
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if (t->fbo.fbo_id != 0)
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fbo_clear (&t->fbo);
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glGenFramebuffers (1, &fbo_id);
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glBindFramebuffer (GL_FRAMEBUFFER, fbo_id);
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glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, t->texture_id, 0);
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if (add_depth_buffer || add_stencil_buffer)
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glGenRenderbuffersEXT (1, &depth_stencil_buffer_id);
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else
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depth_stencil_buffer_id = 0;
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glBindRenderbuffer (GL_RENDERBUFFER, depth_stencil_buffer_id);
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if (add_depth_buffer || add_stencil_buffer)
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{
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if (add_stencil_buffer)
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glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, t->width, t->height);
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else
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glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, t->width, t->height);
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if (add_depth_buffer)
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glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, depth_stencil_buffer_id);
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if (add_stencil_buffer)
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
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GL_RENDERBUFFER, depth_stencil_buffer_id);
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}
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t->fbo.fbo_id = fbo_id;
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t->fbo.depth_stencil_id = depth_stencil_buffer_id;
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g_assert_cmpint (glCheckFramebufferStatus (GL_FRAMEBUFFER), ==, GL_FRAMEBUFFER_COMPLETE);
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glBindFramebuffer (GL_FRAMEBUFFER, driver->default_fbo.fbo_id);
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return fbo_id;
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}
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void
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gsk_gl_driver_bind_source_texture (GskGLDriver *driver,
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int texture_id)
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{
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Texture *t;
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g_return_if_fail (GSK_IS_GL_DRIVER (driver));
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g_return_if_fail (driver->in_frame);
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t = gsk_gl_driver_get_texture (driver, texture_id);
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if (t == NULL)
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{
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g_critical ("No texture %d found.", texture_id);
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return;
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}
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if (driver->bound_source_texture != t)
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{
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glActiveTexture (GL_TEXTURE0);
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glBindTexture (GL_TEXTURE_2D, t->texture_id);
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driver->bound_source_texture = t;
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}
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}
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gboolean
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gsk_gl_driver_bind_render_target (GskGLDriver *driver,
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int texture_id)
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{
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int status;
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const Fbo *f;
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g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), FALSE);
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g_return_val_if_fail (driver->in_frame, FALSE);
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if (texture_id == 0)
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{
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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driver->bound_fbo = &driver->default_fbo;
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goto out;
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}
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f = gsk_gl_driver_get_fbo (driver, texture_id);
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|
|
|
if (f != driver->bound_fbo)
|
|
{
|
|
glBindFramebuffer (GL_FRAMEBUFFER, f->fbo_id);
|
|
|
|
driver->bound_fbo = f;
|
|
}
|
|
|
|
out:
|
|
|
|
if (texture_id != 0)
|
|
{
|
|
status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
|
g_assert_cmpint (status, ==, GL_FRAMEBUFFER_COMPLETE);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
gsk_gl_driver_destroy_texture (GskGLDriver *driver,
|
|
int texture_id)
|
|
{
|
|
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
|
|
|
|
g_hash_table_remove (driver->textures, GINT_TO_POINTER (texture_id));
|
|
}
|
|
|
|
static void
|
|
gsk_gl_driver_set_texture_parameters (GskGLDriver *driver,
|
|
int min_filter,
|
|
int mag_filter)
|
|
{
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
|
|
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
}
|
|
|
|
void
|
|
gsk_gl_driver_init_texture_empty (GskGLDriver *driver,
|
|
int texture_id)
|
|
{
|
|
Texture *t;
|
|
|
|
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
|
|
|
|
t = gsk_gl_driver_get_texture (driver, texture_id);
|
|
if (t == NULL)
|
|
{
|
|
g_critical ("No texture %d found.", texture_id);
|
|
return;
|
|
}
|
|
|
|
if (driver->bound_source_texture != t)
|
|
{
|
|
g_critical ("You must bind the texture before initializing it.");
|
|
return;
|
|
}
|
|
|
|
gsk_gl_driver_set_texture_parameters (driver, t->min_filter, t->mag_filter);
|
|
|
|
if (gdk_gl_context_get_use_es (driver->gl_context))
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, t->width, t->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
else
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, t->width, t->height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glBindTexture (GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
void
|
|
gsk_gl_driver_init_texture_with_surface (GskGLDriver *self,
|
|
int texture_id,
|
|
cairo_surface_t *surface,
|
|
int min_filter,
|
|
int mag_filter)
|
|
{
|
|
Texture *t;
|
|
|
|
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
|
|
|
t = gsk_gl_driver_get_texture (self, texture_id);
|
|
if (t == NULL)
|
|
{
|
|
g_critical ("No texture %d found.", texture_id);
|
|
return;
|
|
}
|
|
|
|
if (self->bound_source_texture != t)
|
|
{
|
|
g_critical ("You must bind the texture before initializing it.");
|
|
return;
|
|
}
|
|
|
|
gsk_gl_driver_set_texture_parameters (self, min_filter, mag_filter);
|
|
|
|
gdk_cairo_surface_upload_to_gl (surface, GL_TEXTURE_2D, t->width, t->height, NULL);
|
|
|
|
#ifdef G_ENABLE_DEBUG
|
|
gsk_profiler_counter_inc (self->profiler, self->counters.surface_uploads);
|
|
#endif
|
|
|
|
t->min_filter = min_filter;
|
|
t->mag_filter = mag_filter;
|
|
|
|
if (t->min_filter != GL_NEAREST)
|
|
glGenerateMipmap (GL_TEXTURE_2D);
|
|
}
|