gtk2/gsk/gskvulkanrendererprivate.h
Benjamin Otte 7b9ace488b vulkan: Add GskVulkanUploader
It's the thing that makes sure pixels end up on the GPU.
2016-12-20 18:01:11 +01:00

31 lines
1.4 KiB
C

#ifndef __GSK_VULKAN_RENDERER_PRIVATE_H__
#define __GSK_VULKAN_RENDERER_PRIVATE_H__
#include <vulkan/vulkan.h>
#include <gsk/gskrenderer.h>
#include "gsk/gskvulkanimageprivate.h"
G_BEGIN_DECLS
#define GSK_TYPE_VULKAN_RENDERER (gsk_vulkan_renderer_get_type ())
#define GSK_VULKAN_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GSK_TYPE_VULKAN_RENDERER, GskVulkanRenderer))
#define GSK_IS_VULKAN_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GSK_TYPE_VULKAN_RENDERER))
#define GSK_VULKAN_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GSK_TYPE_VULKAN_RENDERER, GskVulkanRendererClass))
#define GSK_IS_VULKAN_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GSK_TYPE_VULKAN_RENDERER))
#define GSK_VULKAN_RENDERER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GSK_TYPE_VULKAN_RENDERER, GskVulkanRendererClass))
typedef struct _GskVulkanRenderer GskVulkanRenderer;
typedef struct _GskVulkanRendererClass GskVulkanRendererClass;
GType gsk_vulkan_renderer_get_type (void) G_GNUC_CONST;
GskVulkanImage * gsk_vulkan_renderer_ref_texture_image (GskVulkanRenderer *self,
GskTexture *texture,
GskVulkanUploader *uploader);
G_END_DECLS
#endif /* __GSK_VULKAN_RENDERER_PRIVATE_H__ */