gtk2/gdk/win32/gdkdisplay-win32.h
Paolo Borelli 7047099fd8 Win32: fold the gdkinput.c file in gdkdisplay-win32.c
This is similar to what is done in the X11 and wayland backends.
It also gets rid of the _gdk_input_devices global variable
2016-02-22 21:45:08 +01:00

58 lines
1.4 KiB
C

/*
* gdkdisplay-win32.h
*
* Copyright 2014 Chun-wei Fan <fanc999@yahoo.com.tw>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gdkdisplayprivate.h"
#ifndef __GDK_DISPLAY__WIN32_H__
#define __GDK_DISPLAY__WIN32_H__
struct _GdkWin32Display
{
GdkDisplay display;
GdkScreen *screen;
GList *input_devices;
Win32CursorTheme *cursor_theme;
gchar *cursor_theme_name;
int cursor_theme_size;
GHashTable *cursor_cache;
HWND hwnd;
HWND clipboard_hwnd;
/* WGL/OpenGL Items */
guint have_wgl : 1;
guint gl_version;
HDC gl_hdc;
HWND gl_hwnd;
guint hasWglARBCreateContext : 1;
guint hasWglEXTSwapControl : 1;
guint hasWglOMLSyncControl : 1;
};
struct _GdkWin32DisplayClass
{
GdkDisplayClass display_class;
};
#endif /* __GDK_DISPLAY__WIN32_H__ */