forked from AuroraMiddleware/gtk
144f727d5a
We have only one gl renderer now, and it is a bit odd for it not be called gl.
252 lines
9.4 KiB
C
252 lines
9.4 KiB
C
/* gskgldriverprivate.h
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*
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* Copyright 2020 Christian Hergert <chergert@redhat.com>
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*
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* This file is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This file is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#ifndef __GSK_GL_DRIVER_PRIVATE_H__
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#define __GSK_GL_DRIVER_PRIVATE_H__
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#include <gdk/gdkgltextureprivate.h>
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#include "gskgltypesprivate.h"
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#include "gskgltextureprivate.h"
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G_BEGIN_DECLS
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enum {
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UNIFORM_SHARED_ALPHA,
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UNIFORM_SHARED_SOURCE,
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UNIFORM_SHARED_CLIP_RECT,
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UNIFORM_SHARED_VIEWPORT,
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UNIFORM_SHARED_PROJECTION,
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UNIFORM_SHARED_MODELVIEW,
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UNIFORM_SHARED_LAST
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};
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enum {
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UNIFORM_CUSTOM_SIZE = UNIFORM_SHARED_LAST,
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UNIFORM_CUSTOM_TEXTURE1,
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UNIFORM_CUSTOM_TEXTURE2,
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UNIFORM_CUSTOM_TEXTURE3,
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UNIFORM_CUSTOM_TEXTURE4,
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UNIFORM_CUSTOM_ARG0,
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UNIFORM_CUSTOM_ARG1,
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UNIFORM_CUSTOM_ARG2,
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UNIFORM_CUSTOM_ARG3,
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UNIFORM_CUSTOM_ARG4,
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UNIFORM_CUSTOM_ARG5,
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UNIFORM_CUSTOM_ARG6,
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UNIFORM_CUSTOM_ARG7,
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UNIFORM_CUSTOM_LAST
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};
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typedef struct {
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gconstpointer pointer;
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float scale_x;
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float scale_y;
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int filter;
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int pointer_is_child;
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graphene_rect_t parent_rect; /* Valid when pointer_is_child */
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} GskTextureKey;
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#define GSK_GL_NO_UNIFORMS CONCAT_EXPANDED(UNIFORM_INVALID_,__COUNTER__)
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#define CONCAT_EXPANDED(a,b) CONCAT_EXPANDED2(a,b)
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#define CONCAT_EXPANDED2(a,b) a##b
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#define GSK_GL_ADD_UNIFORM(pos, KEY, name) UNIFORM_##KEY = UNIFORM_SHARED_LAST + pos,
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#define GSK_GL_DEFINE_PROGRAM(name, resource, uniforms) enum { uniforms };
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# include "gskglprograms.defs"
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#undef GSK_GL_DEFINE_PROGRAM
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#undef GSK_GL_ADD_UNIFORM
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#undef GSK_GL_NO_UNIFORMS
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#undef CONCAT_EXPANDED
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#undef CONCAT_EXPANDED2
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#define GSK_TYPE_GL_DRIVER (gsk_gl_driver_get_type())
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G_DECLARE_FINAL_TYPE (GskGLDriver, gsk_gl_driver, GSK, GL_DRIVER, GObject)
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struct _GskGLRenderTarget
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{
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guint framebuffer_id;
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guint texture_id;
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int min_filter;
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int mag_filter;
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int format;
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int width;
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int height;
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};
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struct _GskGLDriver
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{
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GObject parent_instance;
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GskGLCommandQueue *shared_command_queue;
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GskGLCommandQueue *command_queue;
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GskGLGlyphLibrary *glyphs;
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GskGLIconLibrary *icons;
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GskGLShadowLibrary *shadows;
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GArray *texture_pool;
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GHashTable *textures;
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GHashTable *key_to_texture_id;
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GHashTable *texture_id_to_key;
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GPtrArray *atlases;
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GHashTable *shader_cache;
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GArray *autorelease_framebuffers;
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GPtrArray *render_targets;
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#define GSK_GL_NO_UNIFORMS
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#define GSK_GL_ADD_UNIFORM(pos, KEY, name)
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#define GSK_GL_DEFINE_PROGRAM(name, resource, uniforms) \
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GskGLProgram *name ## _no_clip; \
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GskGLProgram *name ## _rect_clip; \
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GskGLProgram *name;
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# include "gskglprograms.defs"
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#undef GSK_GL_NO_UNIFORMS
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#undef GSK_GL_ADD_UNIFORM
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#undef GSK_GL_DEFINE_PROGRAM
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gint64 current_frame_id;
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/* Used to reduce number of comparisons */
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guint stamps[UNIFORM_SHARED_LAST];
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guint debug : 1;
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guint in_frame : 1;
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};
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GskGLDriver * gsk_gl_driver_for_display (GdkDisplay *display,
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gboolean debug_shaders,
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GError **error);
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GskGLCommandQueue * gsk_gl_driver_create_command_queue (GskGLDriver *self,
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GdkGLContext *context);
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GdkGLContext * gsk_gl_driver_get_context (GskGLDriver *self);
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gboolean gsk_gl_driver_create_render_target (GskGLDriver *self,
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int width,
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int height,
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int format,
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int min_filter,
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int mag_filter,
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GskGLRenderTarget **render_target);
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guint gsk_gl_driver_release_render_target (GskGLDriver *self,
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GskGLRenderTarget *render_target,
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gboolean release_texture);
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void gsk_gl_driver_begin_frame (GskGLDriver *self,
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GskGLCommandQueue *command_queue);
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void gsk_gl_driver_end_frame (GskGLDriver *self);
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void gsk_gl_driver_after_frame (GskGLDriver *self);
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GdkTexture * gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
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guint texture_id);
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void gsk_gl_driver_cache_texture (GskGLDriver *self,
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const GskTextureKey *key,
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guint texture_id);
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guint gsk_gl_driver_load_texture (GskGLDriver *self,
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GdkTexture *texture,
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int min_filter,
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int mag_filter);
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GskGLTexture * gsk_gl_driver_create_texture (GskGLDriver *self,
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float width,
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float height,
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int format,
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int min_filter,
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int mag_filter);
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void gsk_gl_driver_release_texture (GskGLDriver *self,
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GskGLTexture *texture);
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void gsk_gl_driver_release_texture_by_id (GskGLDriver *self,
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guint texture_id);
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GskGLTexture * gsk_gl_driver_mark_texture_permanent (GskGLDriver *self,
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guint texture_id);
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void gsk_gl_driver_add_texture_slices (GskGLDriver *self,
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GdkTexture *texture,
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GskGLTextureSlice **out_slices,
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guint *out_n_slices);
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GskGLProgram * gsk_gl_driver_lookup_shader (GskGLDriver *self,
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GskGLShader *shader,
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GError **error);
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GskGLTextureAtlas * gsk_gl_driver_create_atlas (GskGLDriver *self);
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#ifdef G_ENABLE_DEBUG
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void gsk_gl_driver_save_atlases_to_png (GskGLDriver *self,
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const char *directory);
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#endif
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static inline GskGLTexture *
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gsk_gl_driver_get_texture_by_id (GskGLDriver *self,
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guint texture_id)
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{
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return g_hash_table_lookup (self->textures, GUINT_TO_POINTER (texture_id));
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}
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/**
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* gsk_gl_driver_lookup_texture:
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* @self: a `GskGLDriver`
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* @key: the key for the texture
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*
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* Looks up a texture in the texture cache by @key.
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*
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* If the texture could not be found, then zero is returned.
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*
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* Returns: a positive integer if the texture was found; otherwise 0.
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*/
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static inline guint
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gsk_gl_driver_lookup_texture (GskGLDriver *self,
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const GskTextureKey *key)
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{
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gpointer id;
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if (g_hash_table_lookup_extended (self->key_to_texture_id, key, NULL, &id))
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{
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GskGLTexture *texture = g_hash_table_lookup (self->textures, id);
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if (texture != NULL)
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texture->last_used_in_frame = self->current_frame_id;
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return GPOINTER_TO_UINT (id);
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}
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return 0;
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}
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static inline void
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gsk_gl_driver_slice_texture (GskGLDriver *self,
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GdkTexture *texture,
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GskGLTextureSlice **out_slices,
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guint *out_n_slices)
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{
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GskGLTexture *t;
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if ((t = gdk_texture_get_render_data (texture, self)))
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{
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*out_slices = t->slices;
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*out_n_slices = t->n_slices;
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return;
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}
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gsk_gl_driver_add_texture_slices (self, texture, out_slices, out_n_slices);
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}
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G_END_DECLS
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#endif /* __GSK_GL_DRIVER_PRIVATE_H__ */
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