forked from AuroraMiddleware/gtk
495 lines
17 KiB
C
495 lines
17 KiB
C
/* GDK - The GIMP Drawing Kit
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* Copyright (C) 2014 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "gdkcairo.h"
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#include "gdkglcontextprivate.h"
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#include "gdkinternals.h"
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#include <epoxy/gl.h>
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#include <math.h>
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static cairo_user_data_key_t direct_key;
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void
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gdk_cairo_surface_mark_as_direct (cairo_surface_t *surface,
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GdkWindow *window)
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{
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cairo_surface_set_user_data (surface, &direct_key,
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g_object_ref (window), g_object_unref);
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}
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/* x,y,width,height describes a rectangle in the gl render buffer
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coordinate space, and its top left corner is drawn at the current
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position according to the cairo translation. */
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/**
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* gdk_cairo_draw_from_gl:
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* @cr: a cairo context
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* @window: The window we're rendering for (not necessarily into)
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* @source: The GL ID of the source buffer
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* @source_type: The type of the @source
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* @buffer_scale: The scale-factor that the @source buffer is allocated for
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* @x: The source x position in @source to start copying from in GL coordinates
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* @y: The source y position in @source to start copying from in GL coordinates
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* @width: The width of the region to draw
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* @height: The height of the region to draw
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*
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* This is the main way to draw GL content in GTK+. It takes a render buffer ID
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* (@source_type == #GL_RENDERBUFFER) or a texture id (@source_type == #GL_TEXTURE)
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* and draws it onto @cr with an OVER operation, respecting the current clip.
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* The top left corner of the rectangle specified by @x, @y, @width and @height
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* will be drawn at the current (0,0) position of the cairo_t.
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*
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* This will work for *all* cairo_t, as long as @window is realized, but the
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* fallback implementation that reads back the pixels from the buffer may be
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* used in the general case. In the case of direct drawing to a window with
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* no special effects applied to @cr it will however use a more efficient
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* approach.
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*
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* For #GL_RENDERBUFFER the code will always fall back to software for buffers
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* with alpha components, so make sure you use #GL_TEXTURE if using alpha.
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*
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* Since: 3.16
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*/
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void
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gdk_cairo_draw_from_gl (cairo_t *cr,
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GdkWindow *window,
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int source,
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int source_type,
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int buffer_scale,
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int x,
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int y,
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int width,
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int height)
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{
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GdkGLContext *context;
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cairo_surface_t *image;
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cairo_matrix_t matrix;
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int dx, dy, window_scale;
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gboolean trivial_transform;
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cairo_surface_t *group_target;
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GdkWindow *direct_window, *impl_window;
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GLuint framebuffer;
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GLint alpha_size = 0;
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cairo_region_t *clip_region;
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impl_window = window->impl_window;
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window_scale = gdk_window_get_scale_factor (impl_window);
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context = gdk_window_get_paint_gl_context (window, NULL);
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if (context == NULL)
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{
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g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context");
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return;
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}
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clip_region = gdk_cairo_region_from_clip (cr);
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gdk_gl_context_make_current (context);
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glGenFramebuffersEXT (1, &framebuffer);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);
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if (source_type == GL_RENDERBUFFER)
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{
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glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
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glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, source);
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_RENDERBUFFER_EXT, source);
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glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, 0);
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}
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else if (source_type == GL_TEXTURE)
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{
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glBindTexture (GL_TEXTURE_2D, source);
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glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size);
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glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, 0);
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}
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else
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{
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g_warning ("Unsupported gl source type %d\n", source_type);
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return;
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}
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group_target = cairo_get_group_target (cr);
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direct_window = cairo_surface_get_user_data (group_target, &direct_key);
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cairo_get_matrix (cr, &matrix);
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dx = matrix.x0;
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dy = matrix.y0;
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/* Trivial == integer-only translation */
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trivial_transform =
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(double)dx == matrix.x0 && (double)dy == matrix.y0 &&
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matrix.xx == 1.0 && matrix.xy == 0.0 &&
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matrix.yx == 0.0 && matrix.yy == 1.0;
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/* For direct paint of non-alpha renderbuffer, we can
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just do a bitblit */
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if (source_type == GL_RENDERBUFFER &&
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alpha_size == 0 &&
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direct_window != NULL &&
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direct_window->current_paint.use_gl &&
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trivial_transform &&
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clip_region != NULL)
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{
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int window_height;
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int i;
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/* Translate to impl coords */
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cairo_region_translate (clip_region, dx, dy);
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glEnable (GL_SCISSOR_TEST);
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window_height = gdk_window_get_height (impl_window);
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glDrawBuffer (GL_BACK);
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#define FLIP_Y(_y) (window_height*window_scale - (_y))
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for (i = 0; i < cairo_region_num_rectangles (clip_region); i++)
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{
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cairo_rectangle_int_t clip_rect, dest;
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cairo_region_get_rectangle (clip_region, i, &clip_rect);
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clip_rect.x *= window_scale;
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clip_rect.y *= window_scale;
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clip_rect.width *= window_scale;
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clip_rect.height *= window_scale;
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glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
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clip_rect.width, clip_rect.height);
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dest.x = dx * window_scale;
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dest.y = dy * window_scale;
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dest.width = width * window_scale / buffer_scale;
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dest.height = height * window_scale / buffer_scale;
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if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
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{
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int clipped_src_x = x + (dest.x - dx * window_scale);
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int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
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glBlitFramebufferEXT(clipped_src_x, clipped_src_y,
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(clipped_src_x + dest.width), (clipped_src_y + dest.height),
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dest.x, FLIP_Y(dest.y + dest.height),
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dest.x + dest.width, FLIP_Y(dest.y),
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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if (impl_window->current_paint.flushed_region)
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{
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cairo_rectangle_int_t flushed_rect;
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flushed_rect.x = dest.x / window_scale;
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flushed_rect.y = dest.y / window_scale;
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flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
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flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
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cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
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&flushed_rect);
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cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
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&flushed_rect);
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}
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}
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}
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glDisable (GL_SCISSOR_TEST);
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#undef FLIP_Y
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}
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/* For direct paint of alpha or non-alpha textures we can use texturing */
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else if (source_type == GL_TEXTURE &&
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direct_window != NULL &&
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direct_window->current_paint.use_gl &&
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trivial_transform &&
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clip_region != NULL)
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{
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int window_height;
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GLint texture_width;
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GLint texture_height;
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int i;
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/* Translate to impl coords */
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cairo_region_translate (clip_region, dx, dy);
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if (alpha_size != 0)
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{
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cairo_region_t *opaque_region, *blend_region;
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opaque_region = cairo_region_copy (clip_region);
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cairo_region_subtract (opaque_region, impl_window->current_paint.flushed_region);
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cairo_region_subtract (opaque_region, impl_window->current_paint.need_blend_region);
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if (!cairo_region_is_empty (opaque_region))
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gdk_gl_texture_from_surface (impl_window->current_paint.surface,
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opaque_region);
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blend_region = cairo_region_copy (clip_region);
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cairo_region_intersect (blend_region, impl_window->current_paint.need_blend_region);
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glEnable (GL_BLEND);
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if (!cairo_region_is_empty (blend_region))
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gdk_gl_texture_from_surface (impl_window->current_paint.surface,
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blend_region);
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cairo_region_destroy (opaque_region);
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cairo_region_destroy (blend_region);
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}
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glBindTexture (GL_TEXTURE_2D, source);
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glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texture_width);
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glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texture_height);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, source, 0);
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glEnable (GL_SCISSOR_TEST);
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glEnable (GL_TEXTURE_2D);
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window_height = gdk_window_get_height (impl_window);
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#define FLIP_Y(_y) (window_height*window_scale - (_y))
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for (i = 0; i < cairo_region_num_rectangles (clip_region); i++)
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{
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cairo_rectangle_int_t clip_rect, dest;
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cairo_region_get_rectangle (clip_region, i, &clip_rect);
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clip_rect.x *= window_scale;
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clip_rect.y *= window_scale;
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clip_rect.width *= window_scale;
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clip_rect.height *= window_scale;
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glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
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clip_rect.width, clip_rect.height);
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dest.x = dx * window_scale;
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dest.y = dy * window_scale;
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dest.width = width * window_scale / buffer_scale;
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dest.height = height * window_scale / buffer_scale;
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if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
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{
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int clipped_src_x = x + (dest.x - dx * window_scale);
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int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
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glBegin (GL_QUADS);
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glTexCoord2f (clipped_src_x / (float)texture_width, clipped_src_y / (float)texture_height);
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glVertex2f (dest.x, FLIP_Y(dest.y + dest.height));
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glTexCoord2f ((clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height);
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glVertex2f (dest.x + dest.width, FLIP_Y(dest.y + dest.height));
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glTexCoord2f ((clipped_src_x + dest.width) / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height);
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glVertex2f (dest.x + dest.width, FLIP_Y(dest.y));
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glTexCoord2f (clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height);
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glVertex2f (dest.x, FLIP_Y(dest.y));
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glEnd();
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if (impl_window->current_paint.flushed_region)
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{
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cairo_rectangle_int_t flushed_rect;
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flushed_rect.x = dest.x / window_scale;
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flushed_rect.y = dest.y / window_scale;
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flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
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flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
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cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
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&flushed_rect);
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cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
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&flushed_rect);
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}
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}
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}
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if (alpha_size != 0)
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glDisable (GL_BLEND);
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glDisable (GL_TEXTURE_2D);
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glDisable (GL_SCISSOR_TEST);
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#undef FLIP_Y
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}
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else
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{
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/* Software fallback */
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/* TODO: avoid reading back non-required data due to dest clip */
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image = cairo_surface_create_similar_image (cairo_get_target (cr),
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(alpha_size == 0) ? CAIRO_FORMAT_RGB24 : CAIRO_FORMAT_ARGB32,
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width, height);
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#ifdef HAVE_CAIRO_SURFACE_SET_DEVICE_SCALE
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cairo_surface_set_device_scale (image, buffer_scale, buffer_scale);
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#endif
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glPixelStorei (GL_PACK_ALIGNMENT, 4);
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glPixelStorei (GL_PACK_ROW_LENGTH, cairo_image_surface_get_stride (image) / 4);
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glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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cairo_image_surface_get_data (image));
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glPixelStorei (GL_PACK_ROW_LENGTH, 0);
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cairo_surface_mark_dirty (image);
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/* Invert due to opengl having different origin */
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cairo_scale (cr, 1, -1);
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cairo_translate (cr, 0, -height / buffer_scale);
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cairo_set_source_surface (cr, image, 0, 0);
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cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
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cairo_paint (cr);
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cairo_surface_destroy (image);
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}
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glDrawBuffer (GL_BACK);
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glReadBuffer(GL_BACK);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffersEXT (1, &framebuffer);
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if (clip_region)
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cairo_region_destroy (clip_region);
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}
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void
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gdk_gl_texture_from_surface (cairo_surface_t *surface,
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cairo_region_t *region)
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{
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GdkGLContext *current;
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cairo_surface_t *image;
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double device_x_offset, device_y_offset;
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cairo_rectangle_int_t rect, e;
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int n_rects, i;
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GdkWindow *window;
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int window_height;
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unsigned int texture_id;
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int window_scale;
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double sx, sy;
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float umax, vmax;
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gboolean use_texture_rectangle;
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guint target;
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current = gdk_gl_context_get_current ();
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if (current &&
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GDK_GL_CONTEXT_GET_CLASS (current)->texture_from_surface &&
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GDK_GL_CONTEXT_GET_CLASS (current)->texture_from_surface (current, surface, region))
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return;
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/* Software fallback */
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use_texture_rectangle = gdk_gl_context_use_texture_rectangle (current);
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window = gdk_gl_context_get_window (current);
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window_scale = gdk_window_get_scale_factor (window);
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window_height = gdk_window_get_height (window);
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sx = sy = 1;
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#ifdef HAVE_CAIRO_SURFACE_SET_DEVICE_SCALE
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cairo_surface_get_device_scale (window->current_paint.surface, &sx, &sy);
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#endif
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cairo_surface_get_device_offset (surface,
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&device_x_offset, &device_y_offset);
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glGenTextures (1, &texture_id);
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if (use_texture_rectangle)
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target = GL_TEXTURE_RECTANGLE_ARB;
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else
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target = GL_TEXTURE_2D;
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glBindTexture (target, texture_id);
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glEnable (target);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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n_rects = cairo_region_num_rectangles (region);
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for (i = 0; i < n_rects; i++)
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{
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cairo_region_get_rectangle (region, i, &rect);
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glScissor (rect.x * window_scale, (window_height - rect.y - rect.height) * window_scale,
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rect.width * window_scale, rect.height * window_scale);
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e = rect;
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e.x *= sx;
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e.y *= sy;
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e.x += (int)device_x_offset;
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e.y += (int)device_y_offset;
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e.width *= sx;
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e.height *= sy;
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image = cairo_surface_map_to_image (surface, &e);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, cairo_image_surface_get_stride (image)/4);
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glTexImage2D (target, 0, 4, e.width, e.height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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cairo_image_surface_get_data (image));
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glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
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cairo_surface_unmap_image (surface, image);
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#define FLIP_Y(_y) (window_height - (_y))
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if (use_texture_rectangle)
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{
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umax = rect.width * sx;
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vmax = rect.height * sy;
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}
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else
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{
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umax = 1.0;
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vmax = 1.0;
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}
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glBegin (GL_QUADS);
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glTexCoord2f (0, vmax);
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glVertex2f (rect.x * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
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glTexCoord2f (umax, vmax);
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glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
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glTexCoord2f (umax, 0);
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glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y) * window_scale);
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glTexCoord2f (0, 0);
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glVertex2f (rect.x * window_scale, FLIP_Y(rect.y) * window_scale);
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glEnd();
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}
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glDisable (target);
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glDeleteTextures (1, &texture_id);
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}
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