forked from AuroraMiddleware/gtk
144f727d5a
We have only one gl renderer now, and it is a bit odd for it not be called gl.
259 lines
7.1 KiB
C
259 lines
7.1 KiB
C
/* gskglshadowlibrary.c
|
|
*
|
|
* Copyright 2020 Christian Hergert <chergert@redhat.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* SPDX-License-Identifier: LGPL-2.1-or-later
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include <string.h>
|
|
|
|
#include "gskgldriverprivate.h"
|
|
#include "gskglshadowlibraryprivate.h"
|
|
|
|
#define MAX_UNUSED_FRAMES (16 * 5)
|
|
|
|
struct _GskGLShadowLibrary
|
|
{
|
|
GObject parent_instance;
|
|
GskGLDriver *driver;
|
|
GArray *shadows;
|
|
};
|
|
|
|
typedef struct _Shadow
|
|
{
|
|
GskRoundedRect outline;
|
|
float blur_radius;
|
|
guint texture_id;
|
|
gint64 last_used_in_frame;
|
|
} Shadow;
|
|
|
|
G_DEFINE_TYPE (GskGLShadowLibrary, gsk_gl_shadow_library, G_TYPE_OBJECT)
|
|
|
|
enum {
|
|
PROP_0,
|
|
PROP_DRIVER,
|
|
N_PROPS
|
|
};
|
|
|
|
static GParamSpec *properties [N_PROPS];
|
|
|
|
GskGLShadowLibrary *
|
|
gsk_gl_shadow_library_new (GskGLDriver *driver)
|
|
{
|
|
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), NULL);
|
|
|
|
return g_object_new (GSK_TYPE_GL_SHADOW_LIBRARY,
|
|
"driver", driver,
|
|
NULL);
|
|
}
|
|
|
|
static void
|
|
gsk_gl_shadow_library_dispose (GObject *object)
|
|
{
|
|
GskGLShadowLibrary *self = (GskGLShadowLibrary *)object;
|
|
|
|
for (guint i = 0; i < self->shadows->len; i++)
|
|
{
|
|
const Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
|
|
gsk_gl_driver_release_texture_by_id (self->driver, shadow->texture_id);
|
|
}
|
|
|
|
g_clear_pointer (&self->shadows, g_array_unref);
|
|
g_clear_object (&self->driver);
|
|
|
|
G_OBJECT_CLASS (gsk_gl_shadow_library_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
gsk_gl_shadow_library_get_property (GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
GskGLShadowLibrary *self = GSK_GL_SHADOW_LIBRARY (object);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_DRIVER:
|
|
g_value_set_object (value, self->driver);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
gsk_gl_shadow_library_set_property (GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
GskGLShadowLibrary *self = GSK_GL_SHADOW_LIBRARY (object);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_DRIVER:
|
|
self->driver = g_value_dup_object (value);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
gsk_gl_shadow_library_class_init (GskGLShadowLibraryClass *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
|
|
object_class->dispose = gsk_gl_shadow_library_dispose;
|
|
object_class->get_property = gsk_gl_shadow_library_get_property;
|
|
object_class->set_property = gsk_gl_shadow_library_set_property;
|
|
|
|
properties [PROP_DRIVER] =
|
|
g_param_spec_object ("driver",
|
|
"Driver",
|
|
"Driver",
|
|
GSK_TYPE_GL_DRIVER,
|
|
(G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_properties (object_class, N_PROPS, properties);
|
|
}
|
|
|
|
static void
|
|
gsk_gl_shadow_library_init (GskGLShadowLibrary *self)
|
|
{
|
|
self->shadows = g_array_new (FALSE, FALSE, sizeof (Shadow));
|
|
}
|
|
|
|
void
|
|
gsk_gl_shadow_library_insert (GskGLShadowLibrary *self,
|
|
const GskRoundedRect *outline,
|
|
float blur_radius,
|
|
guint texture_id)
|
|
{
|
|
Shadow *shadow;
|
|
|
|
g_assert (GSK_IS_GL_SHADOW_LIBRARY (self));
|
|
g_assert (outline != NULL);
|
|
g_assert (texture_id != 0);
|
|
|
|
gsk_gl_driver_mark_texture_permanent (self->driver, texture_id);
|
|
|
|
g_array_set_size (self->shadows, self->shadows->len + 1);
|
|
|
|
shadow = &g_array_index (self->shadows, Shadow, self->shadows->len - 1);
|
|
shadow->outline = *outline;
|
|
shadow->blur_radius = blur_radius;
|
|
shadow->texture_id = texture_id;
|
|
shadow->last_used_in_frame = self->driver->current_frame_id;
|
|
}
|
|
|
|
guint
|
|
gsk_gl_shadow_library_lookup (GskGLShadowLibrary *self,
|
|
const GskRoundedRect *outline,
|
|
float blur_radius)
|
|
{
|
|
Shadow *ret = NULL;
|
|
|
|
g_assert (GSK_IS_GL_SHADOW_LIBRARY (self));
|
|
g_assert (outline != NULL);
|
|
|
|
/* Ensure GskRoundedRect is 12 packed floats without padding
|
|
* so that we can use memcmp instead of float comparisons.
|
|
*/
|
|
G_STATIC_ASSERT (sizeof *outline == (sizeof (float) * 12));
|
|
|
|
for (guint i = 0; i < self->shadows->len; i++)
|
|
{
|
|
Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
|
|
|
|
if (blur_radius == shadow->blur_radius &&
|
|
memcmp (outline, &shadow->outline, sizeof *outline) == 0)
|
|
{
|
|
ret = shadow;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ret == NULL)
|
|
return 0;
|
|
|
|
g_assert (ret->texture_id != 0);
|
|
|
|
ret->last_used_in_frame = self->driver->current_frame_id;
|
|
|
|
return ret->texture_id;
|
|
}
|
|
|
|
#if 0
|
|
static void
|
|
write_shadow_to_png (GskGLDriver *driver,
|
|
const Shadow *shadow)
|
|
{
|
|
int width = shadow->outline.bounds.size.width + (shadow->outline.bounds.origin.x * 2);
|
|
int height = shadow->outline.bounds.size.height + (shadow->outline.bounds.origin.y * 2);
|
|
char *filename = g_strdup_printf ("shadow_cache_%d_%d_%d.png",
|
|
width, height, shadow->texture_id);
|
|
GdkTexture *texture;
|
|
|
|
texture = gdk_gl_texture_new (gsk_gl_driver_get_context (driver),
|
|
shadow->texture_id,
|
|
width, height,
|
|
NULL, NULL);
|
|
gdk_texture_save_to_png (texture, filename);
|
|
|
|
g_object_unref (texture);
|
|
g_free (filename);
|
|
}
|
|
#endif
|
|
|
|
void
|
|
gsk_gl_shadow_library_begin_frame (GskGLShadowLibrary *self)
|
|
{
|
|
gint64 watermark;
|
|
int i;
|
|
int p;
|
|
|
|
g_return_if_fail (GSK_IS_GL_SHADOW_LIBRARY (self));
|
|
|
|
#if 0
|
|
for (i = 0, p = self->shadows->len; i < p; i++)
|
|
{
|
|
const Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
|
|
write_shadow_to_png (self->driver, shadow);
|
|
}
|
|
#endif
|
|
|
|
watermark = self->driver->current_frame_id - MAX_UNUSED_FRAMES;
|
|
|
|
for (i = 0, p = self->shadows->len; i < p; i++)
|
|
{
|
|
const Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
|
|
|
|
if (shadow->last_used_in_frame < watermark)
|
|
{
|
|
gsk_gl_driver_release_texture_by_id (self->driver, shadow->texture_id);
|
|
g_array_remove_index_fast (self->shadows, i);
|
|
p--;
|
|
i--;
|
|
}
|
|
}
|
|
}
|