gtk2/gsk/gl/gskgltextureatlasprivate.h
Matthias Clasen 259bbdcb09 Share glyph and icon caches
Use the same texture atlases to back both
the glyph and icon caches, and unify their
sizes and management. Store big glyphs
in separate textures, so all atlases have
the same size. Tweak some of the eviction
parameters.

We share the caches across all GL contexts
on a display, unless the GSK_NO_SHARED_CACHES
env var is set.
2019-06-04 23:00:02 +00:00

72 lines
2.9 KiB
C

#ifndef __GSK_GL_TEXTURE_ATLAS_H__
#define __GSK_GL_TEXTURE_ATLAS_H__
#include "stb_rect_pack.h"
#include "gskglimageprivate.h"
#include "gskgldriverprivate.h"
struct _GskGLTextureAtlas
{
struct stbrp_context context;
struct stbrp_node *nodes;
int width;
int height;
guint texture_id;
int unused_pixels; /* Pixels of rects that have been used at some point,
But are now unused. */
void *user_data;
};
typedef struct _GskGLTextureAtlas GskGLTextureAtlas;
struct _GskGLTextureAtlases
{
int ref_count;
GPtrArray *atlases;
};
typedef struct _GskGLTextureAtlases GskGLTextureAtlases;
GskGLTextureAtlases *gsk_gl_texture_atlases_new (void);
GskGLTextureAtlases *gsk_gl_texture_atlases_ref (GskGLTextureAtlases *atlases);
void gsk_gl_texture_atlases_unref (GskGLTextureAtlases *atlases);
void gsk_gl_texture_atlases_begin_frame (GskGLTextureAtlases *atlases);
gboolean gsk_gl_texture_atlases_pack (GskGLTextureAtlases *atlases,
int width,
int height,
GskGLTextureAtlas **atlas_out,
int *out_x,
int *out_y);
void gsk_gl_texture_atlas_init (GskGLTextureAtlas *self,
int width,
int height);
void gsk_gl_texture_atlas_free (GskGLTextureAtlas *self);
void gsk_gl_texture_atlas_realize (GskGLTextureAtlas *self);
void gsk_gl_texture_atlas_mark_unused (GskGLTextureAtlas *self,
int width,
int height);
void gsk_gl_texture_atlas_mark_used (GskGLTextureAtlas *self,
int width,
int height);
gboolean gsk_gl_texture_atlas_pack (GskGLTextureAtlas *self,
int width,
int height,
int *out_x,
int *out_y);
double gsk_gl_texture_atlas_get_unused_ratio (const GskGLTextureAtlas *self);
#endif