gtk2/gsk/gl
2019-06-29 08:57:27 +02:00
..
gskgldriver.c gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskgldriverprivate.h gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglglyphcache.c Share glyph and icon caches 2019-06-04 23:00:02 +00:00
gskglglyphcacheprivate.h Share glyph and icon caches 2019-06-04 23:00:02 +00:00
gskgliconcache.c Share glyph and icon caches 2019-06-04 23:00:02 +00:00
gskgliconcacheprivate.h Share glyph and icon caches 2019-06-04 23:00:02 +00:00
gskglimage.c gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglimageprivate.h gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglnodesample.c gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglprofiler.c
gskglprofilerprivate.h
gskglrenderer.c gl renderer: Remove some dead code 2019-06-29 08:53:36 +02:00
gskglrenderer.h gsk: Export gsk_gl_renderer_new() 2019-05-05 07:18:39 +02:00
gskglrenderops.c gl renderer: Fix push/pop modelview behavior 2019-06-29 08:57:27 +02:00
gskglrenderopsprivate.h gl renderer: Use GskTransform in render ops builder 2019-06-02 10:12:09 +02:00
gskglshadowcache.c gl renderer: Change shadow cache eviction strategy 2019-02-28 10:33:18 +01:00
gskglshadowcacheprivate.h gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskgltextureatlas.c Cosmetics 2019-06-05 12:03:39 +00:00
gskgltextureatlasprivate.h Share glyph and icon caches 2019-06-04 23:00:02 +00:00
gskshaderbuilder.c gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00
stb_rect_pack.c glglyphcache: Use stb_rect_pack for better glyph packing 2019-06-04 22:42:00 +00:00
stb_rect_pack.h glglyphcache: Use stb_rect_pack for better glyph packing 2019-06-04 22:42:00 +00:00