gtk2/gsk/gskgldriverprivate.h
Emmanuele Bassi 46bb14e173 gsk: Add GskGLDriver
We can move the caching and management of textures, VAOs, and state of
the GL machinery into a single object, GskGLDriver.
2016-10-18 11:49:08 +01:00

46 lines
2.0 KiB
C

#ifndef __GSK_GL_DRIVER_PRIVATE_H__
#define __GSK_GL_DRIVER_PRIVATE_H__
#include <cairo.h>
#include <gdk/gdk.h>
#include <graphene.h>
G_BEGIN_DECLS
#define GSK_TYPE_GL_DRIVER (gsk_gl_driver_get_type ())
G_DECLARE_FINAL_TYPE (GskGLDriver, gsk_gl_driver, GSK, GL_DRIVER, GObject)
typedef struct {
float position[2];
float uv[2];
} GskQuadVertex;
GskGLDriver * gsk_gl_driver_new (GdkGLContext *context);
void gsk_gl_driver_begin_frame (GskGLDriver *driver);
void gsk_gl_driver_end_frame (GskGLDriver *driver);
int gsk_gl_driver_create_texture (GskGLDriver *driver,
int width,
int height,
int min_filter,
int mag_filter,
cairo_surface_t *surface);
int gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver,
int position_id,
int uv_id,
int n_vertices,
GskQuadVertex *vertices);
void gsk_gl_driver_bind_source_texture (GskGLDriver *driver,
int texture_id);
void gsk_gl_driver_bind_mask_texture (GskGLDriver *driver,
int texture_id);
void gsk_gl_driver_bind_vao (GskGLDriver *driver,
int vao_id);
G_END_DECLS
#endif /* __GSK_GL_DRIVER_PRIVATE_H__ */