forked from AuroraMiddleware/gtk
223 lines
8.7 KiB
Plaintext
223 lines
8.7 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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Cursors
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<!-- ##### SECTION Short_Description ##### -->
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Standard and pixmap cursors
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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These functions are used to create and destroy cursors.
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There is a number of standard cursors, but it is also
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possible to construct new cursors from pixmaps and
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pixbufs. There may be limitations as to what kinds of
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cursors can be constructed on a given display, see
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gdk_display_supports_cursor_alpha(),
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gdk_display_supports_cursor_color(),
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gdk_display_get_default_cursor_size() and
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gdk_display_get_maximal_cursor_size().
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</para>
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<para>
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Cursors by themselves are not very interesting, they must be be
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bound to a window for users to see them. This is done with
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gdk_window_set_cursor() or by setting the cursor member of the
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#GdkWindowAttr struct passed to gdk_window_new().
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### STRUCT GdkCursor ##### -->
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<para>
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A <type>GdkCursor</type> structure represents a cursor.
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</para>
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@type: the #GdkCursorType of the cursor
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<!-- ##### ENUM GdkCursorType ##### -->
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<para>
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The standard cursors available.
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</para>
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@GDK_X_CURSOR: <inlinegraphic format="PNG" fileref="X_cursor.png"></inlinegraphic>
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@GDK_ARROW: <inlinegraphic format="PNG" fileref="arrow.png"></inlinegraphic>
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@GDK_BASED_ARROW_DOWN: <inlinegraphic format="PNG" fileref="based_arrow_down.png"></inlinegraphic>
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@GDK_BASED_ARROW_UP: <inlinegraphic format="PNG" fileref="based_arrow_up.png"></inlinegraphic>
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@GDK_BOAT: <inlinegraphic format="PNG" fileref="boat.png"></inlinegraphic>
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@GDK_BOGOSITY: <inlinegraphic format="PNG" fileref="bogosity.png"></inlinegraphic>
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@GDK_BOTTOM_LEFT_CORNER: <inlinegraphic format="PNG" fileref="bottom_left_corner.png"></inlinegraphic>
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@GDK_BOTTOM_RIGHT_CORNER: <inlinegraphic format="PNG" fileref="bottom_right_corner.png"></inlinegraphic>
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@GDK_BOTTOM_SIDE: <inlinegraphic format="PNG" fileref="bottom_side.png"></inlinegraphic>
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@GDK_BOTTOM_TEE: <inlinegraphic format="PNG" fileref="bottom_tee.png"></inlinegraphic>
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@GDK_BOX_SPIRAL: <inlinegraphic format="PNG" fileref="box_spiral.png"></inlinegraphic>
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@GDK_CENTER_PTR: <inlinegraphic format="PNG" fileref="center_ptr.png"></inlinegraphic>
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@GDK_CIRCLE: <inlinegraphic format="PNG" fileref="circle.png"></inlinegraphic>
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@GDK_CLOCK: <inlinegraphic format="PNG" fileref="clock.png"></inlinegraphic>
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@GDK_COFFEE_MUG: <inlinegraphic format="PNG" fileref="coffee_mug.png"></inlinegraphic>
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@GDK_CROSS: <inlinegraphic format="PNG" fileref="cross.png"></inlinegraphic>
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@GDK_CROSS_REVERSE: <inlinegraphic format="PNG" fileref="cross_reverse.png"></inlinegraphic>
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@GDK_CROSSHAIR: <inlinegraphic format="PNG" fileref="crosshair.png"></inlinegraphic>
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@GDK_DIAMOND_CROSS: <inlinegraphic format="PNG" fileref="diamond_cross.png"></inlinegraphic>
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@GDK_DOT: <inlinegraphic format="PNG" fileref="dot.png"></inlinegraphic>
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@GDK_DOTBOX: <inlinegraphic format="PNG" fileref="dotbox.png"></inlinegraphic>
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@GDK_DOUBLE_ARROW: <inlinegraphic format="PNG" fileref="double_arrow.png"></inlinegraphic>
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@GDK_DRAFT_LARGE: <inlinegraphic format="PNG" fileref="draft_large.png"></inlinegraphic>
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@GDK_DRAFT_SMALL: <inlinegraphic format="PNG" fileref="draft_small.png"></inlinegraphic>
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@GDK_DRAPED_BOX: <inlinegraphic format="PNG" fileref="draped_box.png"></inlinegraphic>
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@GDK_EXCHANGE: <inlinegraphic format="PNG" fileref="exchange.png"></inlinegraphic>
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@GDK_FLEUR: <inlinegraphic format="PNG" fileref="fleur.png"></inlinegraphic>
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@GDK_GOBBLER: <inlinegraphic format="PNG" fileref="gobbler.png"></inlinegraphic>
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@GDK_GUMBY: <inlinegraphic format="PNG" fileref="gumby.png"></inlinegraphic>
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@GDK_HAND1: <inlinegraphic format="PNG" fileref="hand1.png"></inlinegraphic>
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@GDK_HAND2: <inlinegraphic format="PNG" fileref="hand2.png"></inlinegraphic>
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@GDK_HEART: <inlinegraphic format="PNG" fileref="heart.png"></inlinegraphic>
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@GDK_ICON: <inlinegraphic format="PNG" fileref="icon.png"></inlinegraphic>
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@GDK_IRON_CROSS: <inlinegraphic format="PNG" fileref="iron_cross.png"></inlinegraphic>
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@GDK_LEFT_PTR: <inlinegraphic format="PNG" fileref="left_ptr.png"></inlinegraphic>
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@GDK_LEFT_SIDE: <inlinegraphic format="PNG" fileref="left_side.png"></inlinegraphic>
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@GDK_LEFT_TEE: <inlinegraphic format="PNG" fileref="left_tee.png"></inlinegraphic>
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@GDK_LEFTBUTTON: <inlinegraphic format="PNG" fileref="leftbutton.png"></inlinegraphic>
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@GDK_LL_ANGLE: <inlinegraphic format="PNG" fileref="ll_angle.png"></inlinegraphic>
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@GDK_LR_ANGLE: <inlinegraphic format="PNG" fileref="lr_angle.png"></inlinegraphic>
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@GDK_MAN: <inlinegraphic format="PNG" fileref="man.png"></inlinegraphic>
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@GDK_MIDDLEBUTTON: <inlinegraphic format="PNG" fileref="middlebutton.png"></inlinegraphic>
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@GDK_MOUSE: <inlinegraphic format="PNG" fileref="mouse.png"></inlinegraphic>
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@GDK_PENCIL: <inlinegraphic format="PNG" fileref="pencil.png"></inlinegraphic>
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@GDK_PIRATE: <inlinegraphic format="PNG" fileref="pirate.png"></inlinegraphic>
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@GDK_PLUS: <inlinegraphic format="PNG" fileref="plus.png"></inlinegraphic>
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@GDK_QUESTION_ARROW: <inlinegraphic format="PNG" fileref="question_arrow.png"></inlinegraphic>
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@GDK_RIGHT_PTR: <inlinegraphic format="PNG" fileref="right_ptr.png"></inlinegraphic>
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@GDK_RIGHT_SIDE: <inlinegraphic format="PNG" fileref="right_side.png"></inlinegraphic>
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@GDK_RIGHT_TEE: <inlinegraphic format="PNG" fileref="right_tee.png"></inlinegraphic>
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@GDK_RIGHTBUTTON: <inlinegraphic format="PNG" fileref="rightbutton.png"></inlinegraphic>
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@GDK_RTL_LOGO: <inlinegraphic format="PNG" fileref="rtl_logo.png"></inlinegraphic>
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@GDK_SAILBOAT: <inlinegraphic format="PNG" fileref="sailboat.png"></inlinegraphic>
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@GDK_SB_DOWN_ARROW: <inlinegraphic format="PNG" fileref="sb_down_arrow.png"></inlinegraphic>
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@GDK_SB_H_DOUBLE_ARROW: <inlinegraphic format="PNG" fileref="sb_h_double_arrow.png"></inlinegraphic>
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@GDK_SB_LEFT_ARROW: <inlinegraphic format="PNG" fileref="sb_left_arrow.png"></inlinegraphic>
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@GDK_SB_RIGHT_ARROW: <inlinegraphic format="PNG" fileref="sb_right_arrow.png"></inlinegraphic>
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@GDK_SB_UP_ARROW: <inlinegraphic format="PNG" fileref="sb_up_arrow.png"></inlinegraphic>
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@GDK_SB_V_DOUBLE_ARROW: <inlinegraphic format="PNG" fileref="sb_v_double_arrow.png"></inlinegraphic>
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@GDK_SHUTTLE: <inlinegraphic format="PNG" fileref="shuttle.png"></inlinegraphic>
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@GDK_SIZING: <inlinegraphic format="PNG" fileref="sizing.png"></inlinegraphic>
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@GDK_SPIDER: <inlinegraphic format="PNG" fileref="spider.png"></inlinegraphic>
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@GDK_SPRAYCAN: <inlinegraphic format="PNG" fileref="spraycan.png"></inlinegraphic>
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@GDK_STAR: <inlinegraphic format="PNG" fileref="star.png"></inlinegraphic>
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@GDK_TARGET: <inlinegraphic format="PNG" fileref="target.png"></inlinegraphic>
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@GDK_TCROSS: <inlinegraphic format="PNG" fileref="tcross.png"></inlinegraphic>
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@GDK_TOP_LEFT_ARROW: <inlinegraphic format="PNG" fileref="top_left_arrow.png"></inlinegraphic>
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@GDK_TOP_LEFT_CORNER: <inlinegraphic format="PNG" fileref="top_left_corner.png"></inlinegraphic>
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@GDK_TOP_RIGHT_CORNER: <inlinegraphic format="PNG" fileref="top_right_corner.png"></inlinegraphic>
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@GDK_TOP_SIDE: <inlinegraphic format="PNG" fileref="top_side.png"></inlinegraphic>
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@GDK_TOP_TEE: <inlinegraphic format="PNG" fileref="top_tee.png"></inlinegraphic>
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@GDK_TREK: <inlinegraphic format="PNG" fileref="trek.png"></inlinegraphic>
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@GDK_UL_ANGLE: <inlinegraphic format="PNG" fileref="ul_angle.png"></inlinegraphic>
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@GDK_UMBRELLA: <inlinegraphic format="PNG" fileref="umbrella.png"></inlinegraphic>
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@GDK_UR_ANGLE: <inlinegraphic format="PNG" fileref="ur_angle.png"></inlinegraphic>
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@GDK_WATCH: <inlinegraphic format="PNG" fileref="watch.png"></inlinegraphic>
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@GDK_XTERM: <inlinegraphic format="PNG" fileref="xterm.png"></inlinegraphic>
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@GDK_LAST_CURSOR: last cursor type
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@GDK_CURSOR_IS_PIXMAP: type of cursors constructed with
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gdk_cursor_new_from_pixmap() or gdk_cursor_new_from_pixbuf()
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<!-- ##### FUNCTION gdk_cursor_new ##### -->
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<para>
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</para>
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@cursor_type:
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@Returns:
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<!-- ##### FUNCTION gdk_cursor_new_from_pixmap ##### -->
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<para>
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</para>
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@source:
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@mask:
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@fg:
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@bg:
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@x:
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@y:
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@Returns:
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<!-- ##### FUNCTION gdk_cursor_new_from_pixbuf ##### -->
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<para>
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</para>
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@display:
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@pixbuf:
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@x:
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@y:
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@Returns:
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<!-- ##### FUNCTION gdk_cursor_new_from_name ##### -->
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<para>
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</para>
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@display:
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@name:
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@Returns:
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<!-- ##### FUNCTION gdk_cursor_new_for_display ##### -->
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<para>
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</para>
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@display:
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@cursor_type:
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@Returns:
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<!-- ##### FUNCTION gdk_cursor_get_display ##### -->
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<para>
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</para>
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@cursor:
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@Returns:
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<!-- ##### FUNCTION gdk_cursor_get_image ##### -->
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<para>
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</para>
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@cursor:
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@Returns:
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<!-- ##### FUNCTION gdk_cursor_ref ##### -->
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<para>
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</para>
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@cursor:
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@Returns:
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<!-- ##### FUNCTION gdk_cursor_unref ##### -->
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<para>
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</para>
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@cursor:
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<!-- ##### MACRO gdk_cursor_destroy ##### -->
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<para>
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Destroys a cursor, freeing any resources allocated for it.
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</para>
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