gtk2/gsk/ngl
Matthias Clasen 9ea162034a gsk: Use the right limit for batch size
We use 16 bits, so G_MAXINT16 is one bit short.
Just make it explicit as 0xffff.
2021-06-29 15:21:45 -04:00
..
resources ngl: Fix crash with intel driver on Windows when compiling shaders 2021-03-25 08:20:30 -04:00
fp16.c Confine -mf16c to a single source file 2021-05-05 18:58:23 -04:00
fp16i.c Confine -mf16c to a single source file 2021-05-05 18:58:23 -04:00
fp16private.h Confine -mf16c to a single source file 2021-05-05 18:58:23 -04:00
gsknglattachmentstate.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglattachmentstateprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglbuffer.c gsk: Clean up docs syntax 2021-05-22 17:25:26 -04:00
gsknglbufferprivate.h ngl: ensure vertices buffer allocates enough vertices 2021-03-18 10:43:24 -07:00
gsknglcommandqueue.c gsk: Use the right limit for batch size 2021-06-29 15:21:45 -04:00
gsknglcommandqueueprivate.h Revert "gsk: Respect max element vertices limitation" 2021-06-28 14:50:58 -04:00
gsknglcompiler.c ngl: Add infrastructure for clip-variants of shaders 2021-03-07 20:30:45 -05:00
gsknglcompilerprivate.h ngl: Add infrastructure for clip-variants of shaders 2021-03-07 20:30:45 -05:00
gskngldriver.c gsk: Clean up docs syntax 2021-05-22 17:25:26 -04:00
gskngldriverprivate.h gsk: Clean up docs syntax 2021-05-22 17:25:26 -04:00
gsknglglyphlibrary.c ngl: Reuse texture coordinates 2021-05-15 22:23:14 -04:00
gsknglglyphlibraryprivate.h ngl: Speed up glyph loop 2021-03-30 00:19:28 -04:00
gskngliconlibrary.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngliconlibraryprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglprogram.c gsk: Clean up docs syntax 2021-05-22 17:25:26 -04:00
gsknglprogramprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglprograms.defs ngl: Special-case css backgrounds 2021-03-14 16:49:31 -04:00
gsknglrenderer.c gsk: Clean up docs syntax 2021-05-22 17:25:26 -04:00
gsknglrenderer.h g-i: add missing since annotations for 4.2 2021-03-07 19:50:32 +01:00
gsknglrendererprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglrenderjob.c Improve transformed offscreen rendering 2021-05-13 19:37:16 -04:00
gsknglrenderjobprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglshadowlibrary.c ngl: Add code to dump shadows 2021-04-11 21:13:47 -04:00
gsknglshadowlibraryprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngltexturelibrary.c ngl: Be consistent about padding 2021-05-15 22:21:26 -04:00
gskngltexturelibraryprivate.h ngl: implement atlas compaction 2021-03-18 17:59:56 -07:00
gskngltexturepool.c ngl: Fix unevenly scaled shadows 2021-04-11 22:35:02 -04:00
gskngltexturepoolprivate.h ngl: Fix unevenly scaled shadows 2021-04-11 22:35:02 -04:00
gskngltypesprivate.h ngl: Reduce vertex storage 2021-04-07 21:30:43 -04:00
gskngluniformstate.c ngl: Fix a rare assertion violation 2021-04-12 22:53:48 -04:00
gskngluniformstateprivate.h gsk: Clean up docs syntax 2021-05-22 17:25:26 -04:00
inlinearray.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
ninesliceprivate.h ngl: Fix unevenly scaled shadows 2021-04-11 22:35:02 -04:00