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resources
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ngl: Fix crash with intel driver on Windows when compiling shaders
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2021-03-25 08:20:30 -04:00 |
fp16.c
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Confine -mf16c to a single source file
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2021-05-05 18:58:23 -04:00 |
fp16i.c
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Confine -mf16c to a single source file
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2021-05-05 18:58:23 -04:00 |
fp16private.h
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Confine -mf16c to a single source file
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2021-05-05 18:58:23 -04:00 |
gsknglattachmentstate.c
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gsk: add OpenGL based GskNglRenderer
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2021-02-23 14:41:52 -08:00 |
gsknglattachmentstateprivate.h
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gsk: add OpenGL based GskNglRenderer
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2021-02-23 14:41:52 -08:00 |
gsknglbuffer.c
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gsk: Clean up docs syntax
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2021-05-22 17:25:26 -04:00 |
gsknglbufferprivate.h
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ngl: ensure vertices buffer allocates enough vertices
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2021-03-18 10:43:24 -07:00 |
gsknglcommandqueue.c
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gsk: Use the right limit for batch size
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2021-06-29 15:21:45 -04:00 |
gsknglcommandqueueprivate.h
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Revert "gsk: Respect max element vertices limitation"
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2021-06-28 14:50:58 -04:00 |
gsknglcompiler.c
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ngl: Add infrastructure for clip-variants of shaders
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2021-03-07 20:30:45 -05:00 |
gsknglcompilerprivate.h
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ngl: Add infrastructure for clip-variants of shaders
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2021-03-07 20:30:45 -05:00 |
gskngldriver.c
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gsk: Clean up docs syntax
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2021-05-22 17:25:26 -04:00 |
gskngldriverprivate.h
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gsk: Clean up docs syntax
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2021-05-22 17:25:26 -04:00 |
gsknglglyphlibrary.c
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ngl: Reuse texture coordinates
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2021-05-15 22:23:14 -04:00 |
gsknglglyphlibraryprivate.h
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ngl: Speed up glyph loop
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2021-03-30 00:19:28 -04:00 |
gskngliconlibrary.c
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gsk: add OpenGL based GskNglRenderer
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2021-02-23 14:41:52 -08:00 |
gskngliconlibraryprivate.h
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gsk: add OpenGL based GskNglRenderer
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2021-02-23 14:41:52 -08:00 |
gsknglprogram.c
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gsk: Clean up docs syntax
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2021-05-22 17:25:26 -04:00 |
gsknglprogramprivate.h
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ngl: move uniform key mapping into uniform state
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2021-03-23 13:44:26 -07:00 |
gsknglprograms.defs
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ngl: Special-case css backgrounds
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2021-03-14 16:49:31 -04:00 |
gsknglrenderer.c
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gsk: Clean up docs syntax
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2021-05-22 17:25:26 -04:00 |
gsknglrenderer.h
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g-i: add missing since annotations for 4.2
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2021-03-07 19:50:32 +01:00 |
gsknglrendererprivate.h
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gsk: add OpenGL based GskNglRenderer
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2021-02-23 14:41:52 -08:00 |
gsknglrenderjob.c
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Improve transformed offscreen rendering
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2021-05-13 19:37:16 -04:00 |
gsknglrenderjobprivate.h
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gsk: add OpenGL based GskNglRenderer
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2021-02-23 14:41:52 -08:00 |
gsknglshadowlibrary.c
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ngl: Add code to dump shadows
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2021-04-11 21:13:47 -04:00 |
gsknglshadowlibraryprivate.h
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gsk: add OpenGL based GskNglRenderer
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2021-02-23 14:41:52 -08:00 |
gskngltexturelibrary.c
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ngl: Be consistent about padding
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2021-05-15 22:21:26 -04:00 |
gskngltexturelibraryprivate.h
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ngl: implement atlas compaction
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2021-03-18 17:59:56 -07:00 |
gskngltexturepool.c
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ngl: Fix unevenly scaled shadows
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2021-04-11 22:35:02 -04:00 |
gskngltexturepoolprivate.h
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ngl: Fix unevenly scaled shadows
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2021-04-11 22:35:02 -04:00 |
gskngltypesprivate.h
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ngl: Reduce vertex storage
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2021-04-07 21:30:43 -04:00 |
gskngluniformstate.c
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ngl: Fix a rare assertion violation
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2021-04-12 22:53:48 -04:00 |
gskngluniformstateprivate.h
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gsk: Clean up docs syntax
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2021-05-22 17:25:26 -04:00 |
inlinearray.h
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gsk: add OpenGL based GskNglRenderer
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2021-02-23 14:41:52 -08:00 |
ninesliceprivate.h
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ngl: Fix unevenly scaled shadows
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2021-04-11 22:35:02 -04:00 |