gtk2/gdk/gdkglcontextprivate.h
Benjamin Otte 9f1d6e1f44 gl: Move vfunc
Instead of
  Display::make_gl_context_current()
we now have
  GLContext::clear_current()
  GLContext::make_current()

This fits better with the backends (we can actually implement
clearCurrent on macOS now) and makes it easier to implement different GL
backends for backends (like EGL/GLX on X11).

We also pass a surfaceless boolean to make_current() so the calling code
can decide if a surface needs to be bound or not, because the backends
were all doing whatever, which was very counterproductive.
2021-07-22 16:27:32 +02:00

137 lines
6.2 KiB
C

/* GDK - The GIMP Drawing Kit
*
* gdkglcontextprivate.h: GL context abstraction
*
* Copyright © 2014 Emmanuele Bassi
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GDK_GL_CONTEXT_PRIVATE_H__
#define __GDK_GL_CONTEXT_PRIVATE_H__
#include "gdkglcontext.h"
#include "gdkdrawcontextprivate.h"
#include "gdkmemorytexture.h"
G_BEGIN_DECLS
/* Version requirements for EGL contexts.
*
* If you add support for EGL to your backend, please require this.
*/
#define GDK_EGL_MIN_VERSION_MAJOR (1)
#define GDK_EGL_MIN_VERSION_MINOR (4)
#define GDK_GL_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GDK_TYPE_GL_CONTEXT, GdkGLContextClass))
#define GDK_IS_GL_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GDK_TYPE_GL_CONTEXT))
#define GDK_GL_CONTEXT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GDK_TYPE_GL_CONTEXT, GdkGLContextClass))
typedef struct _GdkGLContextClass GdkGLContextClass;
struct _GdkGLContext
{
GdkDrawContext parent_instance;
/* We store the old drawn areas to support buffer-age optimizations */
cairo_region_t *old_updated_area[2];
};
struct _GdkGLContextClass
{
GdkDrawContextClass parent_class;
gboolean (* realize) (GdkGLContext *context,
GError **error);
gboolean (* make_current) (GdkGLContext *context,
gboolean surfaceless);
gboolean (* clear_current) (GdkGLContext *context);
cairo_region_t * (* get_damage) (GdkGLContext *context);
gboolean (* is_shared) (GdkGLContext *self,
GdkGLContext *other);
};
typedef struct {
guint program;
guint position_location;
guint uv_location;
guint map_location;
guint flip_location;
} GdkGLContextProgram;
typedef struct {
guint vertex_array_object;
guint tmp_framebuffer;
guint tmp_vertex_buffer;
GdkGLContextProgram texture_2d_quad_program;
GdkGLContextProgram texture_rect_quad_program;
GdkGLContextProgram *current_program;
guint is_legacy : 1;
guint use_es : 1;
} GdkGLContextPaintData;
void gdk_gl_context_set_is_legacy (GdkGLContext *context,
gboolean is_legacy);
void gdk_gl_context_upload_texture (GdkGLContext *context,
const guchar *data,
int width,
int height,
int stride,
GdkMemoryFormat data_format,
guint texture_target);
GdkGLContextPaintData * gdk_gl_context_get_paint_data (GdkGLContext *context);
gboolean gdk_gl_context_use_texture_rectangle (GdkGLContext *context);
gboolean gdk_gl_context_has_unpack_subimage (GdkGLContext *context);
void gdk_gl_context_push_debug_group (GdkGLContext *context,
const char *message);
void gdk_gl_context_push_debug_group_printf (GdkGLContext *context,
const char *format,
...) G_GNUC_PRINTF (2, 3);
void gdk_gl_context_pop_debug_group (GdkGLContext *context);
void gdk_gl_context_label_object (GdkGLContext *context,
guint identifier,
guint name,
const char *label);
void gdk_gl_context_label_object_printf (GdkGLContext *context,
guint identifier,
guint name,
const char *format,
...) G_GNUC_PRINTF (4, 5);
gboolean gdk_gl_context_has_debug (GdkGLContext *self) G_GNUC_PURE;
gboolean gdk_gl_context_use_es_bgra (GdkGLContext *context);
typedef struct {
float x1, y1, x2, y2;
float u1, v1, u2, v2;
} GdkTexturedQuad;
void gdk_gl_texture_quads (GdkGLContext *context,
guint texture_target,
int n_quads,
GdkTexturedQuad *quads,
gboolean flip_colors);
G_END_DECLS
#endif /* __GDK_GL_CONTEXT_PRIVATE_H__ */