gtk2/gdk/x11/gdkglcontext-x11.c
Benjamin Otte 430b6f8fb1 gdk: Add GdkDisplay::init_gl vfunc
The vfunc is called to initialize GL and it returns a "base" context
that GDK then uses as the context all others are shared with. So the GL
context share tree now looks like:

+ context from init_gl
  - context1
  - context2
  ...

So this is a flat tree now, the complexity is gone.

The only caveat is that backends now need to create a GL context when
initializing GL so some refactoring was needed.

Two new functions have been added:

* gdk_display_prepare_gl()
  This is public API and can be used to ensure that GL has been
  initialized or if not, retrieve an error to display (or debug-print).
* gdk_display_get_gl_context()
  This is a private function to retrieve the base context from
  init_gl(). It replaces gdk_surface_get_shared_data_context().
2021-07-22 16:23:56 +02:00

148 lines
4.3 KiB
C

/* GDK - The GIMP Drawing Kit
*
* gdkglcontext-x11.c: X11 specific OpenGL wrappers
*
* Copyright © 2014 Emmanuele Bassi
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "gdkglcontext-x11.h"
#include "gdkdisplay-x11.h"
#include "gdkprivate-x11.h"
#include "gdkscreen-x11.h"
#include "gdkx11display.h"
#include "gdkx11glcontext.h"
#include "gdkx11screen.h"
#include "gdkx11surface.h"
#include "gdkx11property.h"
#include <X11/Xatom.h>
#include "gdkinternals.h"
#include "gdkintl.h"
#include <cairo-xlib.h>
#include <epoxy/glx.h>
G_DEFINE_ABSTRACT_TYPE (GdkX11GLContext, gdk_x11_gl_context, GDK_TYPE_GL_CONTEXT)
static void
gdk_x11_gl_context_class_init (GdkX11GLContextClass *klass)
{
}
static void
gdk_x11_gl_context_init (GdkX11GLContext *self)
{
self->do_frame_sync = TRUE;
}
GdkGLContext *
gdk_x11_surface_create_gl_context (GdkSurface *surface,
gboolean attached,
GdkGLContext *share,
GError **error)
{
GdkX11GLContext *context = NULL;
GdkX11Display *display_x11;
GdkDisplay *display;
display = gdk_surface_get_display (surface);
display_x11 = GDK_X11_DISPLAY (display);
if (display_x11->egl_display)
context = gdk_x11_gl_context_egl_new (surface, attached, share, error);
else if (display_x11->glx_config != NULL)
context = gdk_x11_gl_context_glx_new (surface, attached, share, error);
else
{
g_assert (display_x11->gl_error);
if (error)
*error = g_error_copy (display_x11->gl_error);
return NULL;
}
if (context == NULL)
return NULL;
context->is_attached = attached;
return GDK_GL_CONTEXT (context);
}
gboolean
gdk_x11_display_make_gl_context_current (GdkDisplay *display,
GdkGLContext *context)
{
GdkX11Display *display_x11 = GDK_X11_DISPLAY (display);
if (display_x11->egl_display)
return gdk_x11_gl_context_egl_make_current (display, context);
else if (display_x11->glx_config)
return gdk_x11_gl_context_glx_make_current (display, context);
else
g_assert_not_reached ();
return FALSE;
}
gboolean
gdk_x11_display_init_gl_backend (GdkX11Display *self,
Visual **out_visual,
int *out_depth,
GError **error)
{
GdkDisplay *display G_GNUC_UNUSED = GDK_DISPLAY (self);
if (GDK_DISPLAY_DEBUG_CHECK (display, GL_DISABLE))
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
_("GL support disabled via GDK_DEBUG=gl-disable"));
return FALSE;
}
if (GDK_DISPLAY_DEBUG_CHECK (display, GL_EGL))
return gdk_x11_display_init_egl (self, TRUE, out_visual, out_depth, error);
if (GDK_DISPLAY_DEBUG_CHECK (display, GL_GLX))
return gdk_x11_display_init_glx (self, out_visual, out_depth, error);
/* No env vars set, do the regular GL initialization.
*
* We try EGL first, but are very picky about what we accept.
* If that fails, we try to go with GLX instead.
* And if that also fails, we try EGL again, but this time accept anything.
*
* The idea here is that EGL is the preferred method going forward, but GLX is
* the tried and tested method that we know works. So if we detect issues with
* EGL, we want to avoid using it in favor of GLX.
*/
if (gdk_x11_display_init_egl (self, FALSE, out_visual, out_depth, error))
return TRUE;
g_clear_error (error);
if (gdk_x11_display_init_glx (self, out_visual, out_depth, error))
return TRUE;
g_clear_error (error);
return gdk_x11_display_init_egl (self, TRUE, out_visual, out_depth, error);
}