.. |
blend.glsl
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gl renderer: Rewrite shader builder
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2020-01-07 17:27:15 +01:00 |
blit.glsl
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gl renderer: Rewrite shader builder
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2020-01-07 17:27:15 +01:00 |
blur.glsl
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gl renderer: Move work to the blur vertex shader
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2020-01-07 17:27:17 +01:00 |
border.glsl
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gl shaders: unify frag coord handling
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2020-05-10 09:30:15 +02:00 |
color_matrix.glsl
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gl renderer: Remove unused variable from shader
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2020-01-07 17:27:16 +01:00 |
color.glsl
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gl renderer: Compute final color in vertex shader
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2020-01-07 17:27:16 +01:00 |
coloring.glsl
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gl renderer: Move final color computation to vertex shader
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2020-01-07 17:27:16 +01:00 |
cross_fade.glsl
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gl renderer: Rewrite shader builder
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2020-01-07 17:27:15 +01:00 |
inset_shadow.glsl
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gl shaders: unify frag coord handling
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2020-05-10 09:30:15 +02:00 |
linear_gradient.glsl
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gl shaders: unify frag coord handling
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2020-05-10 09:30:15 +02:00 |
outset_shadow.glsl
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gl shaders: unify frag coord handling
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2020-05-10 09:30:15 +02:00 |
preamble.fs.glsl
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gl shaders: unify frag coord handling
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2020-05-10 09:30:15 +02:00 |
preamble.glsl
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gl renderer: Move rect transformation to the vertex shader
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2020-01-24 06:08:39 +01:00 |
preamble.vs.glsl
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gl renderer: Shorten shaders a bit
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2020-01-24 06:08:39 +01:00 |
repeat.glsl
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gl renderer: Rewrite shader builder
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2020-01-07 17:27:15 +01:00 |
unblurred_outset_shadow.glsl
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gl shaders: unify frag coord handling
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2020-05-10 09:30:15 +02:00 |