gtk2/testsuite/gsk
Benjamin Otte 50554bb92b renderers: Handle large viewports
When large viewports are passed to gsk_renderer_render_texture(), don't
fail (or even return NULL).

Instead, draw multiple tiles and assemble them into a memory texture.

Tests added to the testsuite for this.
2022-03-15 22:00:39 -04:00
..
compare renderers: Handle large viewports 2022-03-15 22:00:39 -04:00
nodeparser rendernodeparser: Use gdk_texture_save_to_png_bytes 2021-09-17 00:25:22 +02:00
compare-render.c testsuite: Port compare_render() to use textures 2021-09-16 23:59:37 +02:00
diff.c Add some tests for node diffing 2021-03-28 10:45:40 -04:00
half-float.c Rename ngl to gl 2021-10-07 13:05:53 -04:00
meson.build renderers: Handle large viewports 2022-03-15 22:00:39 -04:00
node-parser.c testsuite: Reduce the use of g_assert 2021-04-12 21:22:46 -04:00
render-nodes-cairo.test.in a11y: Consolidate accessibility environment variables 2020-11-09 16:21:49 +00:00
render-nodes-vulkan.test.in a11y: Consolidate accessibility environment variables 2020-11-09 16:21:49 +00:00
rounded-rect.c Add some more rounded rect tests 2021-03-07 21:28:19 -05:00
shader.c Add a test for gsk_gl_shader_compile 2020-10-01 23:45:05 -04:00
transform.c Add gsk_transform_to_2d_components 2021-09-18 02:06:51 -04:00