forked from AuroraMiddleware/gtk
50554bb92b
When large viewports are passed to gsk_renderer_render_texture(), don't fail (or even return NULL). Instead, draw multiple tiles and assemble them into a memory texture. Tests added to the testsuite for this. |
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.. | ||
compare | ||
nodeparser | ||
compare-render.c | ||
diff.c | ||
half-float.c | ||
meson.build | ||
node-parser.c | ||
render-nodes-cairo.test.in | ||
render-nodes-vulkan.test.in | ||
rounded-rect.c | ||
shader.c | ||
transform.c |