forked from AuroraMiddleware/gtk
aa922f0779
We can't just pretend we have an identity matrix when we are actually scaling. This fixes the node editor sometimes not drawing things when rendering to a texture. We were mistakenly discaring render nodes because the bounds transformation was wrong. |
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.. | ||
gskgldriver.c | ||
gskgldriverprivate.h | ||
gskglglyphcache.c | ||
gskglglyphcacheprivate.h | ||
gskglimage.c | ||
gskglimageprivate.h | ||
gskglnodesample.c | ||
gskglnodesampleprivate.h | ||
gskglprofiler.c | ||
gskglprofilerprivate.h | ||
gskglrenderer.c | ||
gskglrenderer.h | ||
gskglrenderops.c | ||
gskglrenderopsprivate.h | ||
gskglshadowcache.c | ||
gskglshadowcacheprivate.h | ||
gskshaderbuilder.c | ||
gskshaderbuilderprivate.h |