gtk2/gsk/gl
Timm Bäder aa922f0779 gl renderer: Pass correct matrix category when rendering offscreen
We can't just pretend we have an identity matrix when we are actually
scaling. This fixes the node editor sometimes not drawing things when
rendering to a texture. We were mistakenly discaring render nodes
because the bounds transformation was wrong.
2019-05-20 12:10:12 +02:00
..
gskgldriver.c gl renderer: A GdkGLTexture's context might be NULL 2019-05-20 09:33:55 +02:00
gskgldriverprivate.h GskGLRenderer: Label various gl objects 2019-04-25 11:35:00 +02:00
gskglglyphcache.c GskGLRenderer: Add debug groups 2019-04-25 11:36:21 +02:00
gskglglyphcacheprivate.h glglyphcache: Remove surface member from dirty glyph 2019-02-10 10:31:27 +01:00
gskglimage.c
gskglimageprivate.h gsk/gl: Include cairo.h consistently 2018-03-28 22:05:17 +08:00
gskglnodesample.c gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglprofiler.c
gskglprofilerprivate.h
gskglrenderer.c gl renderer: Pass correct matrix category when rendering offscreen 2019-05-20 12:10:12 +02:00
gskglrenderer.h gsk: Export gsk_gl_renderer_new() 2019-05-05 07:18:39 +02:00
gskglrenderops.c GskGLRenderer: Add debug groups 2019-04-25 11:36:21 +02:00
gskglrenderopsprivate.h gsk: Export gsk_gl_renderer_new() 2019-05-05 07:18:39 +02:00
gskglshadowcache.c gl renderer: Change shadow cache eviction strategy 2019-02-28 10:33:18 +01:00
gskglshadowcacheprivate.h gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskshaderbuilder.c gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00