gtk2/gsk/gl
Timm Bäder ab53ee7377 gl renderer: Don't render opacity nodes offscreen
We already drag a u_alpha uniform around in every shader, so use that
one.
2017-12-21 19:12:32 +01:00
..
gskgldriver.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskgldriverprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglglyphcache.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglglyphcacheprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglimage.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglimageprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofiler.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofilerprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderer.c gl renderer: Don't render opacity nodes offscreen 2017-12-21 19:12:32 +01:00
gskglrendererprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderops.c gl renderer: Don't render opacity nodes offscreen 2017-12-21 19:12:32 +01:00
gskglrenderopsprivate.h gl renderer: Don't render opacity nodes offscreen 2017-12-21 19:12:32 +01:00