gtk2/gsk/gskgldriverprivate.h
Emmanuele Bassi e161f9eba3 gsk: Add check on GL_MAX_TEXTURE_SIZE
We should check (once) what's the maximum GL texture size and then use
that size to check when we create any GL texture, to avoid errors.
2016-10-26 15:49:28 +01:00

67 lines
3.5 KiB
C

#ifndef __GSK_GL_DRIVER_PRIVATE_H__
#define __GSK_GL_DRIVER_PRIVATE_H__
#include <cairo.h>
#include <gdk/gdk.h>
#include <graphene.h>
G_BEGIN_DECLS
#define GSK_TYPE_GL_DRIVER (gsk_gl_driver_get_type ())
G_DECLARE_FINAL_TYPE (GskGLDriver, gsk_gl_driver, GSK, GL_DRIVER, GObject)
typedef struct {
float position[2];
float uv[2];
} GskQuadVertex;
GskGLDriver * gsk_gl_driver_new (GdkGLContext *context);
int gsk_gl_driver_get_max_texture_size (GskGLDriver *driver);
void gsk_gl_driver_begin_frame (GskGLDriver *driver);
void gsk_gl_driver_end_frame (GskGLDriver *driver);
int gsk_gl_driver_create_texture (GskGLDriver *driver,
int width,
int height);
int gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver,
int position_id,
int uv_id,
int n_vertices,
GskQuadVertex *vertices);
int gsk_gl_driver_create_render_target (GskGLDriver *driver,
int texture_id,
gboolean add_depth_buffer,
gboolean add_stencil_buffer);
void gsk_gl_driver_bind_source_texture (GskGLDriver *driver,
int texture_id);
void gsk_gl_driver_bind_mask_texture (GskGLDriver *driver,
int texture_id);
void gsk_gl_driver_bind_vao (GskGLDriver *driver,
int vao_id);
gboolean gsk_gl_driver_bind_render_target (GskGLDriver *driver,
int texture_id);
void gsk_gl_driver_init_texture_empty (GskGLDriver *driver,
int texture_id);
void gsk_gl_driver_init_texture_with_surface (GskGLDriver *driver,
int texture_id,
cairo_surface_t *surface,
int min_filter,
int mag_filter);
void gsk_gl_driver_destroy_texture (GskGLDriver *driver,
int texture_id);
void gsk_gl_driver_destroy_vao (GskGLDriver *driver,
int vao_id);
int gsk_gl_driver_collect_textures (GskGLDriver *driver);
int gsk_gl_driver_collect_vaos (GskGLDriver *driver);
G_END_DECLS
#endif /* __GSK_GL_DRIVER_PRIVATE_H__ */