gtk2/gsk/gl/gskglrenderops.c
2021-01-27 12:44:10 +01:00

977 lines
27 KiB
C

#include "gskglrenderopsprivate.h"
#include "gsktransform.h"
typedef struct
{
GskRoundedRect rect;
bool is_rectilinear;
} ClipStackEntry;
static inline gboolean
rect_equal (const graphene_rect_t *a,
const graphene_rect_t *b)
{
return memcmp (a, b, sizeof (graphene_rect_t)) == 0;
}
static inline bool G_GNUC_PURE
rounded_rect_equal (const GskRoundedRect *r1,
const GskRoundedRect *r2)
{
if (r1 == r2)
return true;
if (!r1)
return false;
if (r1->bounds.origin.x != r2->bounds.origin.x ||
r1->bounds.origin.y != r2->bounds.origin.y ||
r1->bounds.size.width != r2->bounds.size.width ||
r1->bounds.size.height != r2->bounds.size.height)
return false;
for (int i = 0; i < 4; i ++)
if (r1->corner[i].width != r2->corner[i].width ||
r1->corner[i].height != r2->corner[i].height)
return false;
return true;
}
static inline gboolean G_GNUC_PURE
rounded_rect_corners_equal (const GskRoundedRect *r1,
const GskRoundedRect *r2)
{
int i;
if (!r1)
return FALSE;
for (i = 0; i < 4; i ++)
if (r1->corner[i].width != r2->corner[i].width ||
r1->corner[i].height != r2->corner[i].height)
return FALSE;
return TRUE;
}
static inline ProgramState *
get_current_program_state (RenderOpBuilder *builder)
{
if (!builder->current_program)
return NULL;
return &builder->current_program->state;
}
void
ops_finish (RenderOpBuilder *builder)
{
if (builder->mv_stack)
g_array_free (builder->mv_stack, TRUE);
builder->mv_stack = NULL;
if (builder->clip_stack)
g_array_free (builder->clip_stack, TRUE);
builder->clip_stack = NULL;
builder->dx = 0;
builder->dy = 0;
builder->scale_x = 1;
builder->scale_y = 1;
builder->current_modelview = NULL;
builder->current_clip = NULL;
builder->clip_is_rectilinear = TRUE;
builder->current_render_target = 0;
builder->current_texture = 0;
builder->current_program = NULL;
graphene_matrix_init_identity (&builder->current_projection);
builder->current_viewport = GRAPHENE_RECT_INIT (0, 0, 0, 0);
}
/* Debugging only! */
void
ops_dump_framebuffer (RenderOpBuilder *builder,
const char *filename,
int width,
int height)
{
OpDumpFrameBuffer *op;
op = ops_begin (builder, OP_DUMP_FRAMEBUFFER);
op->filename = g_strdup (filename);
op->width = width;
op->height = height;
}
void
ops_push_debug_group (RenderOpBuilder *builder,
const char *text)
{
OpDebugGroup *op;
op = ops_begin (builder, OP_PUSH_DEBUG_GROUP);
strncpy (op->text, text, sizeof(op->text) - 1);
op->text[sizeof(op->text) - 1] = 0; /* Ensure zero terminated */
}
void
ops_pop_debug_group (RenderOpBuilder *builder)
{
ops_begin (builder, OP_POP_DEBUG_GROUP);
}
static void
extract_matrix_metadata (GskTransform *transform,
OpsMatrixMetadata *md)
{
float dummy;
switch (gsk_transform_get_category (transform))
{
case GSK_TRANSFORM_CATEGORY_IDENTITY:
case GSK_TRANSFORM_CATEGORY_2D_TRANSLATE:
md->scale_x = 1;
md->scale_y = 1;
break;
case GSK_TRANSFORM_CATEGORY_2D_AFFINE:
gsk_transform_to_affine (transform,
&md->scale_x, &md->scale_y,
&dummy, &dummy);
break;
case GSK_TRANSFORM_CATEGORY_UNKNOWN:
case GSK_TRANSFORM_CATEGORY_ANY:
case GSK_TRANSFORM_CATEGORY_3D:
case GSK_TRANSFORM_CATEGORY_2D:
{
graphene_vec3_t col1;
graphene_vec3_t col2;
graphene_matrix_t m;
gsk_transform_to_matrix (transform, &m);
/* TODO: 90% sure this is incorrect. But we should never hit this code
* path anyway. */
graphene_vec3_init (&col1,
graphene_matrix_get_value (&m, 0, 0),
graphene_matrix_get_value (&m, 1, 0),
graphene_matrix_get_value (&m, 2, 0));
graphene_vec3_init (&col2,
graphene_matrix_get_value (&m, 0, 1),
graphene_matrix_get_value (&m, 1, 1),
graphene_matrix_get_value (&m, 2, 1));
md->scale_x = graphene_vec3_length (&col1);
md->scale_y = graphene_vec3_length (&col2);
}
break;
default:
{}
}
}
void
ops_transform_bounds_modelview (const RenderOpBuilder *builder,
const graphene_rect_t *src,
graphene_rect_t *dst)
{
graphene_rect_t r = *src;
g_assert (builder->mv_stack != NULL);
g_assert (builder->mv_stack->len >= 1);
r.origin.x += builder->dx;
r.origin.y += builder->dy;
gsk_transform_transform_bounds (builder->current_modelview, &r, dst);
}
void
ops_init (RenderOpBuilder *builder)
{
memset (builder, 0, sizeof (*builder));
builder->current_opacity = 1.0f;
op_buffer_init (&builder->render_ops);
builder->vertices = g_array_new (FALSE, TRUE, sizeof (GskQuadVertex));
}
void
ops_free (RenderOpBuilder *builder)
{
g_array_unref (builder->vertices);
op_buffer_destroy (&builder->render_ops);
}
void
ops_set_program (RenderOpBuilder *builder,
Program *program)
{
OpProgram *op;
if (builder->current_program == program)
return;
op = ops_begin (builder, OP_CHANGE_PROGRAM);
op->program = program;
builder->current_program = program;
}
void
ops_push_clip (RenderOpBuilder *self,
const GskRoundedRect *clip)
{
ClipStackEntry entry;
if (G_UNLIKELY (self->clip_stack == NULL))
self->clip_stack = g_array_new (FALSE, TRUE, sizeof (ClipStackEntry));
g_assert (self->clip_stack != NULL);
entry.rect = *clip;
entry.is_rectilinear = gsk_rounded_rect_is_rectilinear (clip);
g_array_append_val (self->clip_stack, entry);
self->current_clip = &g_array_index (self->clip_stack, ClipStackEntry, self->clip_stack->len - 1).rect;
self->clip_is_rectilinear = entry.is_rectilinear;
}
void
ops_pop_clip (RenderOpBuilder *self)
{
const ClipStackEntry *head;
g_assert (self->clip_stack);
g_assert (self->clip_stack->len >= 1);
self->clip_stack->len --;
head = &g_array_index (self->clip_stack, ClipStackEntry, self->clip_stack->len - 1);
if (self->clip_stack->len >= 1)
{
self->current_clip = &head->rect;
self->clip_is_rectilinear = head->is_rectilinear;
}
else
{
self->current_clip = NULL;
self->clip_is_rectilinear = TRUE;
}
}
gboolean
ops_has_clip (RenderOpBuilder *self)
{
return self->clip_stack != NULL &&
self->clip_stack->len > 1;
}
/**
* ops_set_modelview:
* @builder
* @transform: (transfer full): The new modelview transform
*
* This sets the modelview to the given one without looking at the
* one that's currently set */
void
ops_set_modelview (RenderOpBuilder *builder,
GskTransform *transform)
{
MatrixStackEntry *entry;
if (G_UNLIKELY (builder->mv_stack == NULL))
builder->mv_stack = g_array_new (FALSE, TRUE, sizeof (MatrixStackEntry));
g_assert (builder->mv_stack != NULL);
g_array_set_size (builder->mv_stack, builder->mv_stack->len + 1);
entry = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
entry->transform = transform;
entry->metadata.dx_before = builder->dx;
entry->metadata.dy_before = builder->dy;
extract_matrix_metadata (entry->transform, &entry->metadata);
builder->dx = 0;
builder->dy = 0;
builder->current_modelview = entry->transform;
builder->scale_x = entry->metadata.scale_x;
builder->scale_y = entry->metadata.scale_y;
}
/* This sets the given modelview to the one we get when multiplying
* the given modelview with the current one. */
void
ops_push_modelview (RenderOpBuilder *builder,
GskTransform *transform)
{
MatrixStackEntry *entry;
if (G_UNLIKELY (builder->mv_stack == NULL))
builder->mv_stack = g_array_new (FALSE, TRUE, sizeof (MatrixStackEntry));
g_assert (builder->mv_stack != NULL);
g_array_set_size (builder->mv_stack, builder->mv_stack->len + 1);
entry = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
if (G_LIKELY (builder->mv_stack->len >= 2))
{
const MatrixStackEntry *cur;
GskTransform *t = NULL;
cur = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 2);
/* Multiply given matrix with current modelview */
t = gsk_transform_translate (gsk_transform_ref (cur->transform),
&(graphene_point_t) { builder->dx, builder->dy});
t = gsk_transform_transform (t, transform);
entry->transform = t;
}
else
{
entry->transform = gsk_transform_ref (transform);
}
entry->metadata.dx_before = builder->dx;
entry->metadata.dy_before = builder->dy;
extract_matrix_metadata (entry->transform, &entry->metadata);
builder->dx = 0;
builder->dy = 0;
builder->scale_x = entry->metadata.scale_x;
builder->scale_y = entry->metadata.scale_y;
builder->current_modelview = entry->transform;
}
void
ops_pop_modelview (RenderOpBuilder *builder)
{
const MatrixStackEntry *head;
g_assert (builder->mv_stack);
g_assert (builder->mv_stack->len >= 1);
head = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
builder->dx = head->metadata.dx_before;
builder->dy = head->metadata.dy_before;
gsk_transform_unref (head->transform);
builder->mv_stack->len --;
head = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
if (builder->mv_stack->len >= 1)
{
builder->scale_x = head->metadata.scale_x;
builder->scale_y = head->metadata.scale_y;
builder->current_modelview = head->transform;
}
else
{
builder->current_modelview = NULL;
}
}
graphene_matrix_t
ops_set_projection (RenderOpBuilder *builder,
const graphene_matrix_t *projection)
{
graphene_matrix_t prev_mv;
prev_mv = builder->current_projection;
builder->current_projection = *projection;
return prev_mv;
}
graphene_rect_t
ops_set_viewport (RenderOpBuilder *builder,
const graphene_rect_t *viewport)
{
ProgramState *current_program_state = get_current_program_state (builder);
OpViewport *op;
graphene_rect_t prev_viewport;
if (rect_equal (&builder->current_viewport, viewport))
return *viewport;
op = ops_begin (builder, OP_CHANGE_VIEWPORT);
op->viewport = *viewport;
if (current_program_state != NULL)
current_program_state->viewport = *viewport;
prev_viewport = builder->current_viewport;
builder->current_viewport = *viewport;
return prev_viewport;
}
void
ops_set_texture (RenderOpBuilder *builder,
int texture_id)
{
OpTexture *op;
if (builder->current_texture == texture_id)
return;
op = ops_begin (builder, OP_CHANGE_SOURCE_TEXTURE);
op->texture_id = texture_id;
builder->current_texture = texture_id;
}
void
ops_set_extra_texture (RenderOpBuilder *builder,
int texture_id,
int idx)
{
OpExtraTexture *op;
op = ops_begin (builder, OP_CHANGE_EXTRA_SOURCE_TEXTURE);
op->texture_id = texture_id;
op->idx = idx;
}
int
ops_set_render_target (RenderOpBuilder *builder,
int render_target_id)
{
OpRenderTarget *op;
int prev_render_target;
if (builder->current_render_target == render_target_id)
return render_target_id;
prev_render_target = builder->current_render_target;
if (!(op = op_buffer_peek_tail_checked (&builder->render_ops, OP_CHANGE_RENDER_TARGET)))
op = op_buffer_add (&builder->render_ops, OP_CHANGE_RENDER_TARGET);
op->render_target_id = render_target_id;
builder->current_render_target = render_target_id;
return prev_render_target;
}
float
ops_set_opacity (RenderOpBuilder *builder,
float opacity)
{
float prev_opacity;
if (builder->current_opacity == opacity)
return opacity;
prev_opacity = builder->current_opacity;
builder->current_opacity = opacity;
return prev_opacity;
}
void
ops_set_color (RenderOpBuilder *builder,
const GdkRGBA *color)
{
ProgramState *current_program_state = get_current_program_state (builder);
OpColor *op;
if (gdk_rgba_equal (color, &current_program_state->color))
return;
current_program_state->color = *color;
op = ops_begin (builder, OP_CHANGE_COLOR);
op->rgba = color;
}
void
ops_set_gl_shader_args (RenderOpBuilder *builder,
GskGLShader *shader,
float width,
float height,
const guchar *uniform_data)
{
ProgramState *current_program_state = get_current_program_state (builder);
OpGLShader *op;
gsize args_size = gsk_gl_shader_get_args_size (shader);
if (current_program_state)
{
if (current_program_state->gl_shader.width == width &&
current_program_state->gl_shader.height == height &&
current_program_state->gl_shader.uniform_data_len == args_size &&
memcmp (current_program_state->gl_shader.uniform_data, uniform_data, args_size) == 0)
return;
current_program_state->gl_shader.width = width;
current_program_state->gl_shader.height = height;
if (args_size > sizeof (current_program_state->gl_shader.uniform_data))
current_program_state->gl_shader.uniform_data_len = 0;
else
{
current_program_state->gl_shader.uniform_data_len = args_size;
memcpy (current_program_state->gl_shader.uniform_data, uniform_data, args_size);
}
}
op = ops_begin (builder, OP_CHANGE_GL_SHADER_ARGS);
op->shader = shader;
op->size[0] = width;
op->size[1] = height;
op->uniform_data = uniform_data;
}
void
ops_set_color_matrix (RenderOpBuilder *builder,
const graphene_matrix_t *matrix,
const graphene_vec4_t *offset)
{
ProgramState *current_program_state = get_current_program_state (builder);
const bool offset_equal = graphene_vec4_equal (offset, &current_program_state->color_matrix.offset);
const bool matrix_equal = graphene_matrix_equal_fast (matrix,
&current_program_state->color_matrix.matrix);
OpColorMatrix *op;
if (offset_equal && matrix_equal)
return;
op = ops_begin (builder, OP_CHANGE_COLOR_MATRIX);
if (!matrix_equal)
{
current_program_state->color_matrix.matrix = *matrix;
op->matrix.value = matrix;
op->matrix.send = TRUE;
}
else
op->matrix.send = FALSE;
if (!offset_equal)
{
current_program_state->color_matrix.offset = *offset;
op->offset.value = offset;
op->offset.send = TRUE;
}
else
op->offset.send = FALSE;
}
void
ops_set_border (RenderOpBuilder *builder,
const GskRoundedRect *outline)
{
ProgramState *current_program_state = get_current_program_state (builder);
OpBorder *op;
if (memcmp (&current_program_state->border.outline,
outline, sizeof (GskRoundedRect)) == 0)
return;
current_program_state->border.outline = *outline;
op = ops_begin (builder, OP_CHANGE_BORDER);
op->outline = *outline;
}
void
ops_set_border_width (RenderOpBuilder *builder,
const float *widths)
{
ProgramState *current_program_state = get_current_program_state (builder);
OpBorder *op;
g_assert (current_program_state);
if (memcmp (current_program_state->border.widths,
widths, sizeof (float) * 4) == 0)
return;
memcpy (&current_program_state->border.widths,
widths, sizeof (float) * 4);
op = ops_begin (builder, OP_CHANGE_BORDER_WIDTH);
op->widths[0] = widths[0];
op->widths[1] = widths[1];
op->widths[2] = widths[2];
op->widths[3] = widths[3];
}
void
ops_set_border_color (RenderOpBuilder *builder,
const GdkRGBA *color)
{
ProgramState *current_program_state = get_current_program_state (builder);
OpBorder *op;
if (gdk_rgba_equal (color, &current_program_state->border.color))
return;
op = op_buffer_add (&builder->render_ops, OP_CHANGE_BORDER_COLOR);
op->color = color;
current_program_state->border.color = *color;
}
GskQuadVertex *
ops_draw (RenderOpBuilder *builder,
const GskQuadVertex vertex_data[GL_N_VERTICES])
{
ProgramState *program_state = get_current_program_state (builder);
OpDraw *op;
if (memcmp (&builder->current_projection, &program_state->projection, sizeof (graphene_matrix_t)) != 0)
{
OpMatrix *opm;
opm = ops_begin (builder, OP_CHANGE_PROJECTION);
opm->matrix = builder->current_projection;
program_state->projection = builder->current_projection;
}
if (program_state->modelview == NULL ||
!gsk_transform_equal (builder->current_modelview, program_state->modelview))
{
OpMatrix *opm;
opm = ops_begin (builder, OP_CHANGE_MODELVIEW);
gsk_transform_to_matrix (builder->current_modelview, &opm->matrix);
gsk_transform_unref (program_state->modelview);
program_state->modelview = gsk_transform_ref (builder->current_modelview);
}
if (!rect_equal (&builder->current_viewport, &program_state->viewport))
{
OpViewport *opv;
opv = ops_begin (builder, OP_CHANGE_VIEWPORT);
opv->viewport = builder->current_viewport;
program_state->viewport = builder->current_viewport;
}
if (!rounded_rect_equal (builder->current_clip, &program_state->clip))
{
OpClip *opc;
opc = ops_begin (builder, OP_CHANGE_CLIP);
opc->clip = *builder->current_clip;
opc->send_corners = !rounded_rect_corners_equal (builder->current_clip, &program_state->clip);
program_state->clip = *builder->current_clip;
}
if (program_state->opacity != builder->current_opacity)
{
OpOpacity *opo;
opo = ops_begin (builder, OP_CHANGE_OPACITY);
opo->opacity = builder->current_opacity;
program_state->opacity = builder->current_opacity;
}
/* TODO: Did the additions above break the following optimization? */
if ((op = op_buffer_peek_tail_checked (&builder->render_ops, OP_DRAW)))
{
op->vao_size += GL_N_VERTICES;
}
else
{
op = op_buffer_add (&builder->render_ops, OP_DRAW);
op->vao_offset = builder->vertices->len;
op->vao_size = GL_N_VERTICES;
}
if (vertex_data)
{
g_array_append_vals (builder->vertices, vertex_data, GL_N_VERTICES);
return NULL; /* Better not use this on the caller side */
}
g_array_set_size (builder->vertices, builder->vertices->len + GL_N_VERTICES);
return &g_array_index (builder->vertices, GskQuadVertex, builder->vertices->len - GL_N_VERTICES);
}
/* The offset is only valid for the current modelview.
* Setting a new modelview will add the offset to that matrix
* and reset the internal offset to 0. */
void
ops_offset (RenderOpBuilder *builder,
float x,
float y)
{
builder->dx += x;
builder->dy += y;
}
gpointer
ops_begin (RenderOpBuilder *builder,
OpKind kind)
{
return op_buffer_add (&builder->render_ops, kind);
}
void
ops_reset (RenderOpBuilder *builder)
{
op_buffer_clear (&builder->render_ops);
g_array_set_size (builder->vertices, 0);
}
OpBuffer *
ops_get_buffer (RenderOpBuilder *builder)
{
return &builder->render_ops;
}
void
ops_set_inset_shadow (RenderOpBuilder *self,
const GskRoundedRect outline,
float spread,
const GdkRGBA *color,
float dx,
float dy)
{
ProgramState *current_program_state = get_current_program_state (self);
OpShadow *op;
g_assert (current_program_state);
op = ops_begin (self, OP_CHANGE_INSET_SHADOW);
if (!rounded_rect_equal (&outline, &current_program_state->inset_shadow.outline))
{
op->outline.value = outline;
op->outline.send = TRUE;
op->outline.send_corners = !rounded_rect_corners_equal (&current_program_state->inset_shadow.outline,
&outline);
current_program_state->inset_shadow.outline = outline;
}
else
op->outline.send = FALSE;
if (spread != current_program_state->inset_shadow.spread)
{
op->spread.value = spread;
op->spread.send = TRUE;
current_program_state->inset_shadow.spread = spread;
}
else
op->spread.send = FALSE;
if (!gdk_rgba_equal (color, &current_program_state->inset_shadow.color))
{
op->color.value = color;
op->color.send = TRUE;
current_program_state->inset_shadow.color = *color;
}
else
op->color.send = FALSE;
if (dx != current_program_state->inset_shadow.dx ||
dy != current_program_state->inset_shadow.dy)
{
op->offset.value[0] = dx;
op->offset.value[1] = dy;
op->offset.send = TRUE;
current_program_state->inset_shadow.dx = dx;
current_program_state->inset_shadow.dy = dy;
}
else
op->offset.send = FALSE;
if (!op->outline.send &&
!op->spread.send &&
!op->offset.send &&
!op->color.send)
{
op_buffer_pop_tail (&self->render_ops);
}
}
void
ops_set_unblurred_outset_shadow (RenderOpBuilder *self,
const GskRoundedRect outline,
float spread,
const GdkRGBA *color,
float dx,
float dy)
{
ProgramState *current_program_state = get_current_program_state (self);
OpShadow *op;
g_assert (current_program_state);
op = ops_begin (self, OP_CHANGE_UNBLURRED_OUTSET_SHADOW);
if (!rounded_rect_equal (&outline, &current_program_state->unblurred_outset_shadow.outline))
{
op->outline.value = outline;
op->outline.send = TRUE;
op->outline.send_corners = !rounded_rect_corners_equal (&current_program_state->unblurred_outset_shadow.outline,
&outline);
current_program_state->unblurred_outset_shadow.outline = outline;
}
else
op->outline.send = FALSE;
if (spread != current_program_state->unblurred_outset_shadow.spread)
{
op->spread.value = spread;
op->spread.send = TRUE;
current_program_state->unblurred_outset_shadow.spread = spread;
}
else
op->spread.send = FALSE;
if (!gdk_rgba_equal (color, &current_program_state->unblurred_outset_shadow.color))
{
op->color.value = color;
op->color.send = TRUE;
current_program_state->unblurred_outset_shadow.color = *color;
}
else
op->color.send = FALSE;
if (dx != current_program_state->unblurred_outset_shadow.dx ||
dy != current_program_state->unblurred_outset_shadow.dy)
{
op->offset.value[0] = dx;
op->offset.value[1] = dy;
op->offset.send = TRUE;
current_program_state->unblurred_outset_shadow.dx = dx;
current_program_state->unblurred_outset_shadow.dy = dy;
}
else
op->offset.send = FALSE;
}
void
ops_set_linear_gradient (RenderOpBuilder *self,
guint n_color_stops,
const GskColorStop *color_stops,
gboolean repeat,
float start_x,
float start_y,
float end_x,
float end_y)
{
ProgramState *current_program_state = get_current_program_state (self);
OpLinearGradient *op;
const guint real_n_color_stops = MIN (GL_MAX_GRADIENT_STOPS, n_color_stops);
g_assert (current_program_state);
op = ops_begin (self, OP_CHANGE_LINEAR_GRADIENT);
/* We always save the n_color_stops value in the op so the renderer can use it in
* cases where we send the color stops, but not n_color_stops */
op->n_color_stops.value = real_n_color_stops;
if (current_program_state->linear_gradient.n_color_stops != real_n_color_stops)
{
op->n_color_stops.send = TRUE;
current_program_state->linear_gradient.n_color_stops = real_n_color_stops;
}
else
op->n_color_stops.send = FALSE;
op->color_stops.send = FALSE;
if (!op->n_color_stops.send)
{
g_assert (current_program_state->linear_gradient.n_color_stops == real_n_color_stops);
for (guint i = 0; i < real_n_color_stops; i ++)
{
const GskColorStop *s1 = &color_stops[i];
const GskColorStop *s2 = &current_program_state->linear_gradient.color_stops[i];
if (s1->offset != s2->offset ||
!gdk_rgba_equal (&s1->color, &s2->color))
{
op->color_stops.send = TRUE;
break;
}
}
}
else
op->color_stops.send = TRUE;
if (op->color_stops.send)
{
op->color_stops.value = color_stops;
memcpy (&current_program_state->linear_gradient.color_stops,
color_stops,
sizeof (GskColorStop) * real_n_color_stops);
}
op->repeat = repeat;
op->start_point[0] = start_x;
op->start_point[1] = start_y;
op->end_point[0] = end_x;
op->end_point[1] = end_y;
}
void
ops_set_radial_gradient (RenderOpBuilder *self,
guint n_color_stops,
const GskColorStop *color_stops,
gboolean repeat,
float center_x,
float center_y,
float start,
float end,
float hradius,
float vradius)
{
const guint real_n_color_stops = MIN (GL_MAX_GRADIENT_STOPS, n_color_stops);
OpRadialGradient *op;
/* TODO: State tracking? */
op = ops_begin (self, OP_CHANGE_RADIAL_GRADIENT);
op->n_color_stops.value = real_n_color_stops;
op->n_color_stops.send = true;
op->color_stops.value = color_stops;
op->color_stops.send = true;
op->center[0] = center_x;
op->center[1] = center_y;
op->radius[0] = hradius;
op->radius[1] = vradius;
op->start = start;
op->end = end;
op->repeat = repeat;
}
void
ops_set_conic_gradient (RenderOpBuilder *self,
guint n_color_stops,
const GskColorStop *color_stops,
float center_x,
float center_y,
float angle)
{
const guint real_n_color_stops = MIN (GL_MAX_GRADIENT_STOPS, n_color_stops);
OpConicGradient *op;
/* TODO: State tracking? */
op = ops_begin (self, OP_CHANGE_CONIC_GRADIENT);
op->n_color_stops.value = real_n_color_stops;
op->n_color_stops.send = true;
op->color_stops.value = color_stops;
op->color_stops.send = true;
op->center[0] = center_x;
op->center[1] = center_y;
op->angle = angle;
}