gtk2/gsk/resources
Alexander Larsson 4d697283ae Support GLShaderNode in backends
For vulkan/broadway this just means to ignore it, but for the gl
backend we support (with up to 4 texture inputs, which is similar to
what shadertoy does, so should be widely supported).
2020-09-29 09:51:16 +02:00
..
glsl Support GLShaderNode in backends 2020-09-29 09:51:16 +02:00
vulkan vulkan: Fix mask shader to premultiply color 2017-12-02 16:21:58 +01:00