gtk2/gsk
Benjamin Otte ac9d48151b vulkan: Keep render objects around
That way we can reuse them. We only create a new one if the last render
operation hasn't finished executing.
2016-12-09 18:35:51 +01:00
..
resources vulkan: Make MVP matrix available to vertex shader 2016-12-09 18:35:51 +01:00
gsk.h gsk: Add GskTexture 2016-11-08 20:31:34 +01:00
gskcairorenderer.c gskrenderer: Add GError argument to gsk_renderer_realize() 2016-11-30 15:58:07 +01:00
gskcairorendererprivate.h cairorenderer: Remove nonexisting function from header 2016-11-30 15:15:08 +01:00
gskdebug.c gsk: Add a vulkan debug category 2016-12-09 18:35:51 +01:00
gskdebugprivate.h gsk: Add a vulkan debug category 2016-12-09 18:35:51 +01:00
gskenums.h gsk: Bump up all version annotations 2016-10-18 11:49:16 +01:00
gskenumtypes.c.template
gskenumtypes.h.template
gskgldriver.c gsk: Allow 0 for gsk_gl_driver_begin_frame() 2016-12-05 15:02:47 +01:00
gskgldriverprivate.h gsktexture: Allow attaching render data to textures 2016-11-16 17:36:33 +01:00
gskglprofiler.c gsk: Bind GL context to the GL profiler 2016-10-18 11:49:10 +01:00
gskglprofilerprivate.h gsk: Bind GL context to the GL profiler 2016-10-18 11:49:10 +01:00
gskglrenderer.c gdkgl: Add gdk_gl_context_get_damage() 2016-12-05 15:02:47 +01:00
gskglrendererprivate.h
gskprivate.c
gskprivate.h
gskprofiler.c gsk: Add profiler object 2016-10-18 11:49:10 +01:00
gskprofilerprivate.h gsk: Add profiler object 2016-10-18 11:49:10 +01:00
gskrenderer.c gsk: Add skeleton for Vulkan renderer 2016-12-09 18:35:51 +01:00
gskrenderer.h gskrenderer: Add gsk_renderer_begin_draw_frame() 2016-12-05 15:02:47 +01:00
gskrendererprivate.h gdk: Make gdk_window_begin_draw_frame() take a draw context 2016-12-05 15:02:47 +01:00
gskrendernode.c gsk: Allow creating cairo contexts for 0x0 nodes 2016-11-15 17:49:19 +01:00
gskrendernode.h gsk: Add GskTexture 2016-11-08 20:31:34 +01:00
gskrendernodeiter.c gsk: Bump up all version annotations 2016-10-18 11:49:16 +01:00
gskrendernodeiter.h gsk: Bump up all version annotations 2016-10-18 11:49:16 +01:00
gskrendernodeprivate.h gsk: Add GskTexture 2016-11-08 20:31:34 +01:00
gskshaderbuilder.c Fix a few memory leaks 2016-10-21 06:45:22 +02:00
gskshaderbuilderprivate.h gsk: Consolidate program creation and storage 2016-10-18 11:49:07 +01:00
gsktexture.c gsktexture: Allow attaching render data to textures 2016-11-16 17:36:33 +01:00
gsktexture.h gsk: Rework GskTexture 2016-11-16 17:36:33 +01:00
gsktextureprivate.h gsktexture: Allow attaching render data to textures 2016-11-16 17:36:33 +01:00
gsktypes.h gsk: Add GskTexture 2016-11-08 20:31:34 +01:00
gskvulkanbuffer.c gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanbufferprivate.h gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanimage.c vulkan: Upload image data directly 2016-12-09 18:35:51 +01:00
gskvulkanimageprivate.h vulkan: Upload image data directly 2016-12-09 18:35:51 +01:00
gskvulkanmemory.c gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanmemoryprivate.h gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanpipeline.c vulkan: Make MVP matrix available to vertex shader 2016-12-09 18:35:51 +01:00
gskvulkanpipelineprivate.h vulkan: Make GskVulkanRenderer work 2016-12-09 18:35:51 +01:00
gskvulkanrender.c vulkan: Keep render objects around 2016-12-09 18:35:51 +01:00
gskvulkanrenderer.c vulkan: Keep render objects around 2016-12-09 18:35:51 +01:00
gskvulkanrendererprivate.h gsk: Add skeleton for Vulkan renderer 2016-12-09 18:35:51 +01:00
gskvulkanrenderpass.c vulkan: Make the GskVulkanRender struct private 2016-12-09 18:35:51 +01:00
gskvulkanrenderpassprivate.h vulkan: Make the GskVulkanRender struct private 2016-12-09 18:35:51 +01:00
gskvulkanrenderprivate.h vulkan: Keep render objects around 2016-12-09 18:35:51 +01:00
gskvulkanshader.c gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanshaderprivate.h gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
Makefile.am vulkan: Add GskVulkanRenderPass 2016-12-09 18:35:51 +01:00