gtk2/gsk/gl/gskgltextureatlasprivate.h
Timm Bäder b74bb90c7d gl renderer: Move texture atlas into its own file
We want to reuse the code later.
2019-06-04 23:00:01 +00:00

50 lines
1.8 KiB
C

#ifndef __GSK_GL_TEXTURE_ATLAS_H__
#define __GSK_GL_TEXTURE_ATLAS_H__
#include "stb_rect_pack.h"
#include "gskglimageprivate.h"
#include "gskgldriverprivate.h"
struct _GskGLTextureAtlas
{
struct stbrp_context context;
struct stbrp_node *nodes;
int width;
int height;
GskGLImage image;
int unused_pixels; /* Pixels of rects that have been used at some point,
But are now unused. */
void *user_data;
};
typedef struct _GskGLTextureAtlas GskGLTextureAtlas;
void gsk_gl_texture_atlas_init (GskGLTextureAtlas *self,
int width,
int height);
void gsk_gl_texture_atlas_free (GskGLTextureAtlas *self);
void gsk_gl_texture_atlas_mark_unused (GskGLTextureAtlas *self,
int width,
int height);
void gsk_gl_texture_atlas_mark_used (GskGLTextureAtlas *self,
int width,
int height);
gboolean gsk_gl_texture_atlas_pack (GskGLTextureAtlas *self,
int width,
int height,
int *out_x,
int *out_y);
double gsk_gl_texture_atlas_get_unused_ratio (const GskGLTextureAtlas *self);
#endif