..
gskgldriver.c
gl: Allow setting min/mag filter on textures
2019-06-04 23:00:01 +00:00
gskgldriverprivate.h
gl: Allow setting min/mag filter on textures
2019-06-04 23:00:01 +00:00
gskglglyphcache.c
gl: Simplify glyph cache rendering
2019-07-28 09:54:17 -04:00
gskglglyphcacheprivate.h
glyph cache: Upload large glyphs in lookup () directly
2019-07-28 12:00:15 +02:00
gskgliconcache.c
use glTexSubImage2D instead of glTextureSubImage2D
2019-07-06 16:23:21 +02:00
gskgliconcacheprivate.h
Share glyph and icon caches
2019-06-04 23:00:02 +00:00
gskglimage.c
gl: Allow setting min/mag filter on textures
2019-06-04 23:00:01 +00:00
gskglimageprivate.h
gl: Allow setting min/mag filter on textures
2019-06-04 23:00:01 +00:00
gskglnodesample.c
gl renderer: Add NodeSample
2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h
gl renderer: Add NodeSample
2018-12-02 13:25:43 +01:00
gskglprofiler.c
gskglprofilerprivate.h
gskglrenderer.c
glyph cache: Upload large glyphs in lookup () directly
2019-07-28 12:00:15 +02:00
gskglrenderer.h
gsk: Export gsk_gl_renderer_new()
2019-05-05 07:18:39 +02:00
gskglrenderops.c
gl renderer: Fix dx/dy handling on hidpi
2019-07-26 16:27:39 +02:00
gskglrenderopsprivate.h
gl renderer: Rework transform handling
2019-07-26 15:35:06 +02:00
gskglshadowcache.c
gl renderer: Change shadow cache eviction strategy
2019-02-28 10:33:18 +01:00
gskglshadowcacheprivate.h
gl renderer: Use a GArray for the shadow cache
2018-07-17 17:33:46 +02:00
gskgltextureatlas.c
Cosmetics
2019-06-05 12:03:39 +00:00
gskgltextureatlasprivate.h
Share glyph and icon caches
2019-06-04 23:00:02 +00:00
gskshaderbuilder.c
gl renderer: Only compile the vertex shader once
2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h
gl renderer: Only compile the vertex shader once
2019-01-10 16:49:19 +01:00
stb_rect_pack.c
glglyphcache: Use stb_rect_pack for better glyph packing
2019-06-04 22:42:00 +00:00
stb_rect_pack.h
glglyphcache: Use stb_rect_pack for better glyph packing
2019-06-04 22:42:00 +00:00