gtk2/gsk/ngl
Matthias Clasen ae7f52d301 ngl: Reduce vertex storage
We only have one shader that uses the color2 attribute,
and it doesn't use the uv attribute, so save vertex
memory by putting those in the same space.

This reduce the per vertex space from 32 to 24 bytes.
2021-04-07 21:30:43 -04:00
..
resources ngl: Fix crash with intel driver on Windows when compiling shaders 2021-03-25 08:20:30 -04:00
fp16private.h ngl: Use fp16 for colors 2021-04-07 21:30:43 -04:00
gsknglattachmentstate.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglattachmentstateprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglbuffer.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglbufferprivate.h ngl: ensure vertices buffer allocates enough vertices 2021-03-18 10:43:24 -07:00
gsknglcommandqueue.c ngl: Use fp16 for colors 2021-04-07 21:30:43 -04:00
gsknglcommandqueueprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglcompiler.c ngl: Add infrastructure for clip-variants of shaders 2021-03-07 20:30:45 -05:00
gsknglcompilerprivate.h ngl: Add infrastructure for clip-variants of shaders 2021-03-07 20:30:45 -05:00
gskngldriver.c ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gskngldriverprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglglyphlibrary.c ngl: Fix a rounding error in subpixel positioning 2021-03-21 16:05:10 -04:00
gsknglglyphlibraryprivate.h ngl: Speed up glyph loop 2021-03-30 00:19:28 -04:00
gskngliconlibrary.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngliconlibraryprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglprogram.c ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglprogramprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglprograms.defs ngl: Special-case css backgrounds 2021-03-14 16:49:31 -04:00
gsknglrenderer.c Revert "ngl: Remove duplicate check" 2021-03-19 13:17:02 -04:00
gsknglrenderer.h g-i: add missing since annotations for 4.2 2021-03-07 19:50:32 +01:00
gsknglrendererprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglrenderjob.c ngl: Reduce vertex storage 2021-04-07 21:30:43 -04:00
gsknglrenderjobprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglshadowlibrary.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglshadowlibraryprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngltexturelibrary.c ngl: implement atlas compaction 2021-03-18 17:59:56 -07:00
gskngltexturelibraryprivate.h ngl: implement atlas compaction 2021-03-18 17:59:56 -07:00
gskngltexturepool.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngltexturepoolprivate.h ngl: Improve packing 2021-03-29 15:17:10 -04:00
gskngltypesprivate.h ngl: Reduce vertex storage 2021-04-07 21:30:43 -04:00
gskngluniformstate.c ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gskngluniformstateprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
inlinearray.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
ninesliceprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00