gtk2/gsk
Emmanuele Bassi b169ce374e gsk: Rework surface -> texture API
Drop the texture parameters handling from the texture creation, and
associate them with the contents upload. Also, rename the function to
something more in line with what it does.
2016-10-18 11:49:09 +01:00
..
resources/glsl gsk: Use consistent naming for blend fragment shader 2016-10-18 11:49:08 +01:00
gsk.h Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskcairorenderer.c gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskcairorendererprivate.h Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskdebug.c gsk: Add specific debug type for shaders 2016-10-18 11:49:08 +01:00
gskdebugprivate.h gsk: Add specific debug type for shaders 2016-10-18 11:49:08 +01:00
gskenums.h gsk: Make GskBlendMode enumeration public 2016-10-18 11:49:07 +01:00
gskenumtypes.c.template Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskenumtypes.h.template Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskgldriver.c gsk: Rework surface -> texture API 2016-10-18 11:49:09 +01:00
gskgldriverprivate.h gsk: Rework surface -> texture API 2016-10-18 11:49:09 +01:00
gskglprofiler.c gsk: Add GL profiler 2016-10-18 11:49:08 +01:00
gskglprofilerprivate.h gsk: Add GL profiler 2016-10-18 11:49:08 +01:00
gskglrenderer.c gsk: Rework surface -> texture API 2016-10-18 11:49:09 +01:00
gskglrendererprivate.h Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskprivate.c Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskprivate.h Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskrenderer.c docs: Add more GSK documentation 2016-10-18 11:49:07 +01:00
gskrenderer.h gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskrendererprivate.h gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskrendernode.c gsk: Fix pre-condition check 2016-10-18 11:49:08 +01:00
gskrendernode.h gsk: Store blend mode in the render node 2016-10-18 11:49:07 +01:00
gskrendernodeiter.c Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskrendernodeiter.h Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskrendernodeprivate.h gsk: Store blend mode in the render node 2016-10-18 11:49:07 +01:00
gskshaderbuilder.c gsk: Add specific debug type for shaders 2016-10-18 11:49:08 +01:00
gskshaderbuilderprivate.h gsk: Consolidate program creation and storage 2016-10-18 11:49:07 +01:00
gsktypes.h Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
Makefile.am gsk: Add GL profiler 2016-10-18 11:49:08 +01:00