gtk2/gdk/macos/GdkMacosWindow.c
Christian Hergert 3fd931d392 macos: implement GdkDrop for macOS
This gets the basic mechanics of the drop portion of DnD working on the
macOS backend. You can drag, for example, from TextEdit into GNOME
Text Editor when using the macOS backend.

Other content formats are supported, and match what is currently
supported by the clipboard backend as the implementation to read
from the pasteboard is shared.

Currently, we look up the GdkDrag for the new GdkDrop. However,
nothing is stashing the drag away for further lookup. More work is
needed on GdkMacosDrag for that to be doable.
2021-06-17 17:26:42 -07:00

848 lines
24 KiB
C

/* GdkMacosWindow.m
*
* Copyright © 2020 Red Hat, Inc.
* Copyright © 2005-2007 Imendio AB
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include <gdk/gdk.h>
#import "GdkMacosBaseView.h"
#import "GdkMacosCairoView.h"
#import "GdkMacosGLView.h"
#import "GdkMacosWindow.h"
#include "gdkmacosclipboard-private.h"
#include "gdkmacosdisplay-private.h"
#include "gdkmacosdrop-private.h"
#include "gdkmacosmonitor-private.h"
#include "gdkmacossurface-private.h"
#include "gdkmacospopupsurface-private.h"
#include "gdkmacostoplevelsurface-private.h"
#include "gdkmacosutils-private.h"
#include "gdkmonitorprivate.h"
#include "gdksurfaceprivate.h"
#ifndef AVAILABLE_MAC_OS_X_VERSION_10_15_AND_LATER
typedef NSString *CALayerContentsGravity;
#endif
@implementation GdkMacosWindow
-(BOOL)windowShouldClose:(id)sender
{
GdkDisplay *display;
GdkEvent *event;
GList *node;
display = gdk_surface_get_display (GDK_SURFACE (gdk_surface));
event = gdk_delete_event_new (GDK_SURFACE (gdk_surface));
node = _gdk_event_queue_append (display, event);
_gdk_windowing_got_event (display, node, event,
_gdk_display_get_next_serial (display));
return NO;
}
-(void)windowWillMiniaturize:(NSNotification *)aNotification
{
if (GDK_IS_MACOS_TOPLEVEL_SURFACE (gdk_surface))
_gdk_macos_toplevel_surface_detach_from_parent (GDK_MACOS_TOPLEVEL_SURFACE (gdk_surface));
else if (GDK_IS_MACOS_POPUP_SURFACE (gdk_surface))
_gdk_macos_popup_surface_detach_from_parent (GDK_MACOS_POPUP_SURFACE (gdk_surface));
}
-(void)windowDidMiniaturize:(NSNotification *)aNotification
{
gdk_synthesize_surface_state (GDK_SURFACE (gdk_surface), 0, GDK_TOPLEVEL_STATE_MINIMIZED);
}
-(void)windowDidDeminiaturize:(NSNotification *)aNotification
{
if (GDK_IS_MACOS_TOPLEVEL_SURFACE (gdk_surface))
_gdk_macos_toplevel_surface_attach_to_parent (GDK_MACOS_TOPLEVEL_SURFACE (gdk_surface));
else if (GDK_IS_MACOS_POPUP_SURFACE (gdk_surface))
_gdk_macos_popup_surface_attach_to_parent (GDK_MACOS_POPUP_SURFACE (gdk_surface));
gdk_synthesize_surface_state (GDK_SURFACE (gdk_surface), GDK_TOPLEVEL_STATE_MINIMIZED, 0);
}
-(void)windowDidBecomeKey:(NSNotification *)aNotification
{
gdk_synthesize_surface_state (GDK_SURFACE (gdk_surface), 0, GDK_TOPLEVEL_STATE_FOCUSED);
_gdk_macos_display_surface_became_key ([self gdkDisplay], gdk_surface);
}
-(void)windowDidResignKey:(NSNotification *)aNotification
{
gdk_synthesize_surface_state (GDK_SURFACE (gdk_surface), GDK_TOPLEVEL_STATE_FOCUSED, 0);
_gdk_macos_display_surface_resigned_key ([self gdkDisplay], gdk_surface);
}
-(void)windowDidBecomeMain:(NSNotification *)aNotification
{
if (![self isVisible])
{
/* Note: This is a hack needed because for unknown reasons, hidden
* windows get shown when clicking the dock icon when the application
* is not already active.
*/
[self orderOut:nil];
return;
}
_gdk_macos_display_surface_became_main ([self gdkDisplay], gdk_surface);
}
-(void)windowDidResignMain:(NSNotification *)aNotification
{
_gdk_macos_display_surface_resigned_main ([self gdkDisplay], gdk_surface);
}
/* Used in combination with NSLeftMouseUp in sendEvent to keep track
* of when the window is being moved with the mouse.
*/
-(void)windowWillMove:(NSNotification *)aNotification
{
inMove = YES;
}
-(void)sendEvent:(NSEvent *)event
{
NSEventType event_type = [event type];
switch ((int)event_type)
{
case NSEventTypeLeftMouseUp: {
GdkDisplay *display = gdk_surface_get_display (GDK_SURFACE (gdk_surface));
double time = ((double)[event timestamp]) * 1000.0;
inManualMove = NO;
inManualResize = NO;
inMove = NO;
/* We need to deliver the event to the proper drag gestures or we
* will leave the window in inconsistent state that requires clicking
* in the window to cancel the gesture.
*
* TODO: Can we improve grab breaking to fix this?
*/
_gdk_macos_display_send_button_event ([self gdkDisplay], event);
_gdk_macos_display_break_all_grabs (GDK_MACOS_DISPLAY (display), time);
/* Reset gravity */
if (GDK_IS_MACOS_GL_VIEW ([self contentView]))
[[[self contentView] layer] setContentsGravity:kCAGravityBottomLeft];
break;
}
case NSEventTypeLeftMouseDragged:
if ([self trackManualMove] || [self trackManualResize])
return;
break;
default:
break;
}
[super sendEvent:event];
}
-(BOOL)isInMove
{
return inMove;
}
-(void)checkSendEnterNotify
{
/* When a new window has been created, and the mouse is in the window
* area, we will not receive an NSEventTypeMouseEntered event.
* Therefore, we synthesize an enter notify event manually.
*/
if (!initialPositionKnown)
{
initialPositionKnown = YES;
if (NSPointInRect ([NSEvent mouseLocation], [self frame]))
{
GdkMacosBaseView *view = (GdkMacosBaseView *)[self contentView];
NSEvent *event;
event = [NSEvent enterExitEventWithType: NSEventTypeMouseEntered
location: [self mouseLocationOutsideOfEventStream]
modifierFlags: 0
timestamp: [[NSApp currentEvent] timestamp]
windowNumber: [self windowNumber]
context: NULL
eventNumber: 0
trackingNumber: (NSInteger)[view trackingArea]
userData: nil];
[NSApp postEvent:event atStart:NO];
}
}
}
-(void)windowDidUnmaximize
{
NSWindowStyleMask style_mask = [self styleMask];
gdk_synthesize_surface_state (GDK_SURFACE (gdk_surface), GDK_TOPLEVEL_STATE_MAXIMIZED, 0);
/* If we are using CSD, then we transitioned to an opaque
* window while we were maximized. Now we need to drop that
* as we are leaving maximized state.
*/
if ((style_mask & NSWindowStyleMaskTitled) == 0 && [self isOpaque])
[self setOpaque:NO];
}
-(void)windowDidMove:(NSNotification *)aNotification
{
GdkSurface *surface = GDK_SURFACE (gdk_surface);
gboolean maximized = (surface->state & GDK_TOPLEVEL_STATE_MAXIMIZED) != 0;
/* In case the window is changed when maximized remove the maximized state */
if (maximized && !inMaximizeTransition && !NSEqualRects (lastMaximizedFrame, [self frame]))
[self windowDidUnmaximize];
_gdk_macos_surface_update_position (gdk_surface);
_gdk_macos_surface_reposition_children (gdk_surface);
[self checkSendEnterNotify];
}
-(void)windowDidResize:(NSNotification *)aNotification
{
NSRect content_rect;
GdkSurface *surface;
GdkDisplay *display;
gboolean maximized;
surface = GDK_SURFACE (gdk_surface);
display = gdk_surface_get_display (surface);
content_rect = [self contentRectForFrameRect:[self frame]];
maximized = (surface->state & GDK_TOPLEVEL_STATE_MAXIMIZED) != 0;
/* see same in windowDidMove */
if (maximized && !inMaximizeTransition && !NSEqualRects (lastMaximizedFrame, [self frame]))
[self windowDidUnmaximize];
surface->width = content_rect.size.width;
surface->height = content_rect.size.height;
/* Certain resize operations (e.g. going fullscreen), also move the
* origin of the window.
*/
_gdk_macos_surface_update_position (GDK_MACOS_SURFACE (surface));
[[self contentView] setFrame:NSMakeRect (0, 0, surface->width, surface->height)];
_gdk_surface_update_size (surface);
gdk_surface_request_layout (surface);
_gdk_macos_surface_reposition_children (gdk_surface);
[self checkSendEnterNotify];
}
-(id)initWithContentRect:(NSRect)contentRect
styleMask:(NSWindowStyleMask)styleMask
backing:(NSBackingStoreType)backingType
defer:(BOOL)flag
screen:(NSScreen *)screen
{
GdkMacosCairoView *view;
self = [super initWithContentRect:contentRect
styleMask:styleMask
backing:backingType
defer:flag
screen:screen];
[self setAcceptsMouseMovedEvents:YES];
[self setDelegate:(id<NSWindowDelegate>)self];
[self setReleasedWhenClosed:YES];
view = [[GdkMacosCairoView alloc] initWithFrame:contentRect];
[self setContentView:view];
[view release];
/* TODO: We might want to make this more extensible at some point */
_gdk_macos_clipboard_register_drag_types (self);
return self;
}
-(BOOL)canBecomeMainWindow
{
return GDK_IS_TOPLEVEL (gdk_surface);
}
-(BOOL)canBecomeKeyWindow
{
return GDK_IS_TOPLEVEL (gdk_surface);
}
-(void)showAndMakeKey:(BOOL)makeKey
{
inShowOrHide = YES;
if (makeKey && [self canBecomeKeyWindow])
[self makeKeyAndOrderFront:nil];
else
[self orderFront:nil];
inShowOrHide = NO;
[self checkSendEnterNotify];
}
-(void)hide
{
BOOL wasKey = [self isKeyWindow];
BOOL wasMain = [self isMainWindow];
inShowOrHide = YES;
[self orderOut:nil];
inShowOrHide = NO;
initialPositionKnown = NO;
if (wasMain)
[self windowDidResignMain:nil];
if (wasKey)
[self windowDidResignKey:nil];
}
-(BOOL)trackManualMove
{
NSRect windowFrame;
NSPoint currentLocation;
GdkMonitor *monitor;
GdkRectangle geometry;
GdkRectangle workarea;
int shadow_top = 0;
int shadow_left = 0;
int shadow_right = 0;
int shadow_bottom = 0;
GdkRectangle window_gdk;
GdkPoint pointer_position;
GdkPoint new_origin;
if (!inManualMove)
return NO;
/* Get our shadow so we can adjust the window position sans-shadow */
_gdk_macos_surface_get_shadow (gdk_surface,
&shadow_top,
&shadow_right,
&shadow_bottom,
&shadow_left);
windowFrame = [self frame];
currentLocation = [NSEvent mouseLocation];
/* Update the snapping geometry to match the current monitor */
monitor = _gdk_macos_display_get_monitor_at_display_coords ([self gdkDisplay],
currentLocation.x,
currentLocation.y);
gdk_monitor_get_geometry (monitor, &geometry);
gdk_macos_monitor_get_workarea (monitor, &workarea);
_edge_snapping_set_monitor (&self->snapping, &geometry, &workarea);
/* Convert origins to GDK coordinates */
_gdk_macos_display_from_display_coords ([self gdkDisplay],
currentLocation.x,
currentLocation.y,
&pointer_position.x,
&pointer_position.y);
_gdk_macos_display_from_display_coords ([self gdkDisplay],
windowFrame.origin.x,
windowFrame.origin.y + windowFrame.size.height,
&window_gdk.x,
&window_gdk.y);
window_gdk.width = windowFrame.size.width;
window_gdk.height = windowFrame.size.height;
/* Subtract our shadowin from the window */
window_gdk.x += shadow_left;
window_gdk.y += shadow_top;
window_gdk.width = window_gdk.width - shadow_left - shadow_right;
window_gdk.height = window_gdk.height - shadow_top - shadow_bottom;
/* Now place things on the monitor */
_edge_snapping_motion (&self->snapping, &pointer_position, &window_gdk);
/* And add our shadow back to the frame */
window_gdk.x -= shadow_left;
window_gdk.y -= shadow_top;
window_gdk.width += shadow_left + shadow_right;
window_gdk.height += shadow_top + shadow_bottom;
/* Convert to quartz coordinates */
_gdk_macos_display_to_display_coords ([self gdkDisplay],
window_gdk.x,
window_gdk.y + window_gdk.height,
&new_origin.x, &new_origin.y);
windowFrame.origin.x = new_origin.x;
windowFrame.origin.y = new_origin.y;
/* And now apply the frame to the window */
[self setFrameOrigin:NSMakePoint(new_origin.x, new_origin.y)];
return YES;
}
/* Used by gdkmacosdisplay-translate.c to decide if our sendEvent() handler
* above will see the event or if it will be subjected to standard processing
* by GDK.
*/
-(BOOL)isInManualResizeOrMove
{
return inManualResize || inManualMove;
}
-(void)beginManualMove
{
NSPoint initialMoveLocation;
GdkPoint point;
GdkMonitor *monitor;
GdkRectangle geometry;
GdkRectangle area;
GdkRectangle workarea;
if (inMove || inManualMove || inManualResize)
return;
inManualMove = YES;
monitor = _gdk_macos_surface_get_best_monitor ([self gdkSurface]);
gdk_monitor_get_geometry (monitor, &geometry);
gdk_macos_monitor_get_workarea (monitor, &workarea);
initialMoveLocation = [NSEvent mouseLocation];
_gdk_macos_display_from_display_coords ([self gdkDisplay],
initialMoveLocation.x,
initialMoveLocation.y,
&point.x,
&point.y);
area.x = gdk_surface->root_x;
area.y = gdk_surface->root_y;
area.width = GDK_SURFACE (gdk_surface)->width;
area.height = GDK_SURFACE (gdk_surface)->height;
_edge_snapping_init (&self->snapping,
&geometry,
&workarea,
&point,
&area);
}
-(BOOL)trackManualResize
{
NSPoint mouse_location;
NSRect new_frame;
float mdx, mdy, dw, dh, dx, dy;
NSSize min_size;
if (!inManualResize || inTrackManualResize)
return NO;
inTrackManualResize = YES;
mouse_location = convert_nspoint_to_screen (self, [self mouseLocationOutsideOfEventStream]);
mdx = initialResizeLocation.x - mouse_location.x;
mdy = initialResizeLocation.y - mouse_location.y;
/* Set how a mouse location delta translates to changes in width,
* height and position.
*/
dw = dh = dx = dy = 0.0;
if (resizeEdge == GDK_SURFACE_EDGE_EAST ||
resizeEdge == GDK_SURFACE_EDGE_NORTH_EAST ||
resizeEdge == GDK_SURFACE_EDGE_SOUTH_EAST)
{
dw = -1.0;
}
if (resizeEdge == GDK_SURFACE_EDGE_NORTH ||
resizeEdge == GDK_SURFACE_EDGE_NORTH_WEST ||
resizeEdge == GDK_SURFACE_EDGE_NORTH_EAST)
{
dh = -1.0;
}
if (resizeEdge == GDK_SURFACE_EDGE_SOUTH ||
resizeEdge == GDK_SURFACE_EDGE_SOUTH_WEST ||
resizeEdge == GDK_SURFACE_EDGE_SOUTH_EAST)
{
dh = 1.0;
dy = -1.0;
}
if (resizeEdge == GDK_SURFACE_EDGE_WEST ||
resizeEdge == GDK_SURFACE_EDGE_NORTH_WEST ||
resizeEdge == GDK_SURFACE_EDGE_SOUTH_WEST)
{
dw = 1.0;
dx = -1.0;
}
/* Apply changes to the frame captured when we started resizing */
new_frame = initialResizeFrame;
new_frame.origin.x += mdx * dx;
new_frame.origin.y += mdy * dy;
new_frame.size.width += mdx * dw;
new_frame.size.height += mdy * dh;
/* In case the resulting window would be too small reduce the
* change to both size and position.
*/
min_size = [self contentMinSize];
if (new_frame.size.width < min_size.width)
{
if (dx)
new_frame.origin.x -= min_size.width - new_frame.size.width;
new_frame.size.width = min_size.width;
}
if (new_frame.size.height < min_size.height)
{
if (dy)
new_frame.origin.y -= min_size.height - new_frame.size.height;
new_frame.size.height = min_size.height;
}
/* We could also apply aspect ratio:
new_frame.size.height = new_frame.size.width / [self aspectRatio].width * [self aspectRatio].height;
*/
[self setFrame:new_frame display:YES];
/* Let the resizing be handled by GTK. */
if (g_main_context_pending (NULL))
g_main_context_iteration (NULL, FALSE);
inTrackManualResize = NO;
return YES;
}
-(void)beginManualResize:(GdkSurfaceEdge)edge
{
if (inMove || inManualMove || inManualResize)
return;
inManualResize = YES;
resizeEdge = edge;
if (GDK_IS_MACOS_GL_VIEW ([self contentView]))
{
CALayerContentsGravity gravity = kCAGravityBottomLeft;
switch (edge)
{
default:
case GDK_SURFACE_EDGE_NORTH:
gravity = kCAGravityTopLeft;
break;
case GDK_SURFACE_EDGE_NORTH_WEST:
gravity = kCAGravityTopRight;
break;
case GDK_SURFACE_EDGE_SOUTH_WEST:
case GDK_SURFACE_EDGE_WEST:
gravity = kCAGravityBottomRight;
break;
case GDK_SURFACE_EDGE_SOUTH:
case GDK_SURFACE_EDGE_SOUTH_EAST:
gravity = kCAGravityBottomLeft;
break;
case GDK_SURFACE_EDGE_EAST:
gravity = kCAGravityBottomLeft;
break;
case GDK_SURFACE_EDGE_NORTH_EAST:
gravity = kCAGravityTopLeft;
break;
}
[[[self contentView] layer] setContentsGravity:gravity];
}
initialResizeFrame = [self frame];
initialResizeLocation = convert_nspoint_to_screen (self, [self mouseLocationOutsideOfEventStream]);
}
-(NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
{
NSPoint location = [sender draggingLocation];
NSDragOperation ret;
GdkMacosDrop *drop;
if (!(drop = _gdk_macos_drop_new ([self gdkSurface], sender)))
return NSDragOperationNone;
_gdk_macos_display_set_drop ([self gdkDisplay],
[sender draggingSequenceNumber],
GDK_DROP (drop));
gdk_drop_emit_enter_event (GDK_DROP (drop),
TRUE,
location.x,
GDK_SURFACE (gdk_surface)->height - location.y,
GDK_CURRENT_TIME);
ret = _gdk_macos_drop_operation (drop);
g_object_unref (drop);
return ret;
}
-(void)draggingEnded:(id <NSDraggingInfo>)sender
{
_gdk_macos_display_set_drop ([self gdkDisplay], [sender draggingSequenceNumber], NULL);
}
-(void)draggingExited:(id <NSDraggingInfo>)sender
{
NSInteger sequence_number = [sender draggingSequenceNumber];
GdkDrop *drop = _gdk_macos_display_find_drop ([self gdkDisplay], sequence_number);
if (drop != NULL)
gdk_drop_emit_leave_event (drop, TRUE, GDK_CURRENT_TIME);
_gdk_macos_display_set_drop ([self gdkDisplay], sequence_number, NULL);
}
-(NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender
{
NSInteger sequence_number = [sender draggingSequenceNumber];
GdkDisplay *display = gdk_surface_get_display (GDK_SURFACE (gdk_surface));
GdkDrop *drop = _gdk_macos_display_find_drop (GDK_MACOS_DISPLAY (display), sequence_number);
NSPoint location = [sender draggingLocation];
if (drop == NULL)
return NSDragOperationNone;
_gdk_macos_drop_update_actions (GDK_MACOS_DROP (drop), sender);
gdk_drop_emit_motion_event (drop,
TRUE,
location.x,
GDK_SURFACE (gdk_surface)->height - location.y,
GDK_CURRENT_TIME);
return _gdk_macos_drop_operation (GDK_MACOS_DROP (drop));
}
-(BOOL)performDragOperation:(id <NSDraggingInfo>)sender
{
NSInteger sequence_number = [sender draggingSequenceNumber];
GdkDisplay *display = gdk_surface_get_display (GDK_SURFACE (gdk_surface));
GdkDrop *drop = _gdk_macos_display_find_drop (GDK_MACOS_DISPLAY (display), sequence_number);
NSPoint location = [sender draggingLocation];
if (drop == NULL)
return NO;
gdk_drop_emit_drop_event (drop,
TRUE,
location.x,
GDK_SURFACE (gdk_surface)->height - location.y,
GDK_CURRENT_TIME);
gdk_drop_emit_leave_event (drop, TRUE, GDK_CURRENT_TIME);
return GDK_MACOS_DROP (drop)->finish_action != 0;
}
-(BOOL)wantsPeriodicDraggingUpdates
{
return NO;
}
-(void)draggedImage:(NSImage *)anImage endedAt:(NSPoint)aPoint operation:(NSDragOperation)operation
{
}
-(void)setStyleMask:(NSWindowStyleMask)styleMask
{
gboolean was_fullscreen;
gboolean is_fullscreen;
gboolean was_opaque;
gboolean is_opaque;
was_fullscreen = (([self styleMask] & NSWindowStyleMaskFullScreen) != 0);
was_opaque = (([self styleMask] & NSWindowStyleMaskTitled) != 0);
[super setStyleMask:styleMask];
is_fullscreen = (([self styleMask] & NSWindowStyleMaskFullScreen) != 0);
is_opaque = (([self styleMask] & NSWindowStyleMaskTitled) != 0);
if (was_fullscreen != is_fullscreen)
_gdk_macos_surface_update_fullscreen_state (gdk_surface);
if (was_opaque != is_opaque)
{
[self setOpaque:is_opaque];
if (!is_opaque)
[self setBackgroundColor:[NSColor clearColor]];
}
}
-(NSRect)constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen *)screen
{
GdkMacosSurface *surface = gdk_surface;
NSRect rect;
int shadow_top;
/* Allow the window to move up "shadow_top" more than normally allowed
* by the default impl. This makes it possible to move windows with
* client side shadow right up to the screen's menu bar. */
_gdk_macos_surface_get_shadow (surface, &shadow_top, NULL, NULL, NULL);
rect = [super constrainFrameRect:frameRect toScreen:screen];
if (frameRect.origin.y > rect.origin.y)
rect.origin.y = MIN (frameRect.origin.y, rect.origin.y + shadow_top);
return rect;
}
-(NSRect)windowWillUseStandardFrame:(NSWindow *)nsWindow
defaultFrame:(NSRect)newFrame
{
NSRect screenFrame = [[self screen] visibleFrame];
GdkMacosSurface *surface = gdk_surface;
gboolean maximized = GDK_SURFACE (surface)->state & GDK_TOPLEVEL_STATE_MAXIMIZED;
if (!maximized)
return screenFrame;
else
return lastUnmaximizedFrame;
}
-(BOOL)windowShouldZoom:(NSWindow *)nsWindow
toFrame:(NSRect)newFrame
{
GdkMacosSurface *surface = gdk_surface;
GdkToplevelState state = GDK_SURFACE (surface)->state;
if (state & GDK_TOPLEVEL_STATE_MAXIMIZED)
{
lastMaximizedFrame = newFrame;
[self windowDidUnmaximize];
}
else
{
lastUnmaximizedFrame = [nsWindow frame];
gdk_synthesize_surface_state (GDK_SURFACE (gdk_surface), 0, GDK_TOPLEVEL_STATE_MAXIMIZED);
}
inMaximizeTransition = YES;
return YES;
}
-(void)windowDidEndLiveResize:(NSNotification *)aNotification
{
gboolean maximized = GDK_SURFACE (gdk_surface)->state & GDK_TOPLEVEL_STATE_MAXIMIZED;
inMaximizeTransition = NO;
/* Even if this is CSD, we want to be opaque while maximized
* to speed up compositing by allowing the display server to
* avoid costly blends.
*/
if (maximized)
[self setOpaque:YES];
}
-(NSSize)window:(NSWindow *)window willUseFullScreenContentSize:(NSSize)proposedSize
{
return [[window screen] frame].size;
}
-(void)windowWillEnterFullScreen:(NSNotification *)aNotification
{
lastUnfullscreenFrame = [self frame];
}
-(void)windowWillExitFullScreen:(NSNotification *)aNotification
{
[self setFrame:lastUnfullscreenFrame display:YES];
}
-(void)windowDidExitFullScreen:(NSNotification *)aNotification
{
}
-(void)windowDidChangeScreen:(NSNotification *)aNotification
{
_gdk_macos_surface_monitor_changed (gdk_surface);
}
-(void)setGdkSurface:(GdkMacosSurface *)surface
{
self->gdk_surface = surface;
}
-(void)setDecorated:(BOOL)decorated
{
NSWindowStyleMask style_mask = [self styleMask];
[self setHasShadow:decorated];
if (decorated)
style_mask |= NSWindowStyleMaskTitled;
else
style_mask &= ~NSWindowStyleMaskTitled;
[self setStyleMask:style_mask];
}
-(GdkMacosSurface *)gdkSurface
{
return self->gdk_surface;
}
-(GdkMacosDisplay *)gdkDisplay
{
return GDK_MACOS_DISPLAY (GDK_SURFACE (self->gdk_surface)->display);
}
-(BOOL)movableByWindowBackground
{
return NO;
}
@end