..
resources
vulkan: Make MVP matrix available to vertex shader
2016-12-09 18:35:51 +01:00
gsk.h
gsk: Add GskTexture
2016-11-08 20:31:34 +01:00
gskcairorenderer.c
gskrenderer: Add GError argument to gsk_renderer_realize()
2016-11-30 15:58:07 +01:00
gskcairorendererprivate.h
cairorenderer: Remove nonexisting function from header
2016-11-30 15:15:08 +01:00
gskdebug.c
vulkan: Don't wait until graphics are done computing
2016-12-09 18:35:51 +01:00
gskdebugprivate.h
vulkan: Don't wait until graphics are done computing
2016-12-09 18:35:51 +01:00
gskenums.h
gsk: Bump up all version annotations
2016-10-18 11:49:16 +01:00
gskenumtypes.c.template
gskenumtypes.h.template
gskgldriver.c
gsk: Allow 0 for gsk_gl_driver_begin_frame()
2016-12-05 15:02:47 +01:00
gskgldriverprivate.h
gsktexture: Allow attaching render data to textures
2016-11-16 17:36:33 +01:00
gskglprofiler.c
gsk: Bind GL context to the GL profiler
2016-10-18 11:49:10 +01:00
gskglprofilerprivate.h
gsk: Bind GL context to the GL profiler
2016-10-18 11:49:10 +01:00
gskglrenderer.c
gdkgl: Add gdk_gl_context_get_damage()
2016-12-05 15:02:47 +01:00
gskglrendererprivate.h
gskprivate.c
gskprivate.h
gskprofiler.c
gsk: Add profiler object
2016-10-18 11:49:10 +01:00
gskprofilerprivate.h
gsk: Add profiler object
2016-10-18 11:49:10 +01:00
gskrenderer.c
gsk: Add skeleton for Vulkan renderer
2016-12-09 18:35:51 +01:00
gskrenderer.h
gskrenderer: Add gsk_renderer_begin_draw_frame()
2016-12-05 15:02:47 +01:00
gskrendererprivate.h
gdk: Make gdk_window_begin_draw_frame() take a draw context
2016-12-05 15:02:47 +01:00
gskrendernode.c
gsk: Allow creating cairo contexts for 0x0 nodes
2016-11-15 17:49:19 +01:00
gskrendernode.h
gsk: Add GskTexture
2016-11-08 20:31:34 +01:00
gskrendernodeiter.c
gsk: Bump up all version annotations
2016-10-18 11:49:16 +01:00
gskrendernodeiter.h
gsk: Bump up all version annotations
2016-10-18 11:49:16 +01:00
gskrendernodeprivate.h
gsk: Add GskTexture
2016-11-08 20:31:34 +01:00
gskshaderbuilder.c
Fix a few memory leaks
2016-10-21 06:45:22 +02:00
gskshaderbuilderprivate.h
gsk: Consolidate program creation and storage
2016-10-18 11:49:07 +01:00
gsktexture.c
gsktexture: Allow attaching render data to textures
2016-11-16 17:36:33 +01:00
gsktexture.h
gsk: Rework GskTexture
2016-11-16 17:36:33 +01:00
gsktextureprivate.h
gsktexture: Allow attaching render data to textures
2016-11-16 17:36:33 +01:00
gsktypes.h
gsk: Add GskTexture
2016-11-08 20:31:34 +01:00
gskvulkanbuffer.c
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanbufferprivate.h
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanimage.c
vulkan: Upload image data directly
2016-12-09 18:35:51 +01:00
gskvulkanimageprivate.h
vulkan: Upload image data directly
2016-12-09 18:35:51 +01:00
gskvulkanmemory.c
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanmemoryprivate.h
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanpipeline.c
vulkan: Make MVP matrix available to vertex shader
2016-12-09 18:35:51 +01:00
gskvulkanpipelineprivate.h
vulkan: Make GskVulkanRenderer work
2016-12-09 18:35:51 +01:00
gskvulkanrender.c
vulkan: Don't wait until graphics are done computing
2016-12-09 18:35:51 +01:00
gskvulkanrenderer.c
vulkan: Keep render objects around
2016-12-09 18:35:51 +01:00
gskvulkanrendererprivate.h
gsk: Add skeleton for Vulkan renderer
2016-12-09 18:35:51 +01:00
gskvulkanrenderpass.c
vulkan: Make the GskVulkanRender struct private
2016-12-09 18:35:51 +01:00
gskvulkanrenderpassprivate.h
vulkan: Make the GskVulkanRender struct private
2016-12-09 18:35:51 +01:00
gskvulkanrenderprivate.h
vulkan: Keep render objects around
2016-12-09 18:35:51 +01:00
gskvulkanshader.c
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanshaderprivate.h
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
Makefile.am
vulkan: Add GskVulkanRenderPass
2016-12-09 18:35:51 +01:00