gtk2/gsk/gskvulkanblurpipelineprivate.h
Matthias Clasen 7bb5b8df0b A somewhat working blur shader
This is a very direct implementation of a Gaussian blur,
without any optimizations.
2017-09-04 23:32:31 -04:00

33 lines
1.8 KiB
C

#ifndef __GSK_VULKAN_BLUR_PIPELINE_PRIVATE_H__
#define __GSK_VULKAN_BLUR_PIPELINE_PRIVATE_H__
#include <graphene.h>
#include "gskvulkanpipelineprivate.h"
G_BEGIN_DECLS
typedef struct _GskVulkanBlurPipelineLayout GskVulkanBlurPipelineLayout;
#define GSK_TYPE_VULKAN_BLUR_PIPELINE (gsk_vulkan_blur_pipeline_get_type ())
G_DECLARE_FINAL_TYPE (GskVulkanBlurPipeline, gsk_vulkan_blur_pipeline, GSK, VULKAN_BLUR_PIPELINE, GskVulkanPipeline)
GskVulkanPipeline * gsk_vulkan_blur_pipeline_new (GskVulkanPipelineLayout *layout,
const char *shader_name,
VkRenderPass render_pass);
gsize gsk_vulkan_blur_pipeline_count_vertex_data (GskVulkanBlurPipeline *pipeline);
void gsk_vulkan_blur_pipeline_collect_vertex_data (GskVulkanBlurPipeline *pipeline,
guchar *data,
const graphene_rect_t *rect,
double radius);
gsize gsk_vulkan_blur_pipeline_draw (GskVulkanBlurPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands);
G_END_DECLS
#endif /* __GSK_VULKAN_BLUR_PIPELINE_PRIVATE_H__ */