gtk2/gsk/resources/glsl
Emmanuele Bassi c052443633 gsk: Use consistent naming for blend fragment shader
This should make it immediately clear if we're doing something wrong.
2016-10-18 11:49:08 +01:00
..
blend.fs.glsl gsk: Use consistent naming for blend fragment shader 2016-10-18 11:49:08 +01:00
blend.vs.glsl gsk: Add 'blit' program 2016-10-18 11:49:08 +01:00
blit.fs.glsl gsk: Add 'blit' program 2016-10-18 11:49:08 +01:00
blit.vs.glsl gsk: Add 'blit' program 2016-10-18 11:49:08 +01:00
es2_common.fs.glsl gsk: Rework how GLSL shaders are built 2016-10-18 11:49:07 +01:00
es2_common.vs.glsl gsk: Rework how GLSL shaders are built 2016-10-18 11:49:07 +01:00
gl3_common.fs.glsl gsk: Rework how GLSL shaders are built 2016-10-18 11:49:07 +01:00
gl3_common.vs.glsl gsk: Rework how GLSL shaders are built 2016-10-18 11:49:07 +01:00
gl_common.fs.glsl gsk: Rework how GLSL shaders are built 2016-10-18 11:49:07 +01:00
gl_common.vs.glsl gsk: Rework how GLSL shaders are built 2016-10-18 11:49:07 +01:00