gtk2/gsk/meson.build
Emmanuele Bassi def700739d Use a single compilation symbol
We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.

Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
2019-11-27 13:33:43 +00:00

187 lines
6.1 KiB
Meson

gsk_private_gl_shaders = [
'resources/glsl/blit.fs.glsl',
'resources/glsl/blit.vs.glsl',
'resources/glsl/color.fs.glsl',
'resources/glsl/coloring.fs.glsl',
'resources/glsl/color_matrix.fs.glsl',
'resources/glsl/linear_gradient.fs.glsl',
'resources/glsl/blur.fs.glsl',
'resources/glsl/inset_shadow.fs.glsl',
'resources/glsl/outset_shadow.fs.glsl',
'resources/glsl/unblurred_outset_shadow.fs.glsl',
'resources/glsl/border.fs.glsl',
'resources/glsl/cross_fade.fs.glsl',
'resources/glsl/blend.fs.glsl',
'resources/glsl/repeat.fs.glsl',
'resources/glsl/es2_common.fs.glsl',
'resources/glsl/es2_common.vs.glsl',
'resources/glsl/gl3_common.fs.glsl',
'resources/glsl/gl3_common.vs.glsl',
'resources/glsl/gl_common.fs.glsl',
'resources/glsl/gl_common.vs.glsl',
]
gsk_public_sources = files([
'gskdiff.c',
'gskcairorenderer.c',
'gskrenderer.c',
'gskrendernode.c',
'gskrendernodeimpl.c',
'gskrendernodeparser.c',
'gskroundedrect.c',
'gsktransform.c',
'gl/gskglrenderer.c',
])
gsk_private_sources = files([
'gskcairoblur.c',
'gskdebug.c',
'gskprivate.c',
'gskprofiler.c',
'gl/gskshaderbuilder.c',
'gl/gskglprofiler.c',
'gl/gskglglyphcache.c',
'gl/gskglimage.c',
'gl/gskgldriver.c',
'gl/gskglrenderops.c',
'gl/gskglshadowcache.c',
'gl/gskglnodesample.c',
'gl/gskgltextureatlas.c',
'gl/gskgliconcache.c',
'gl/opbuffer.c',
'gl/stb_rect_pack.c',
])
gsk_public_headers = files([
'gskcairorenderer.h',
'gskenums.h',
'gskrenderer.h',
'gskrendernode.h',
'gskroundedrect.h',
'gsktransform.h',
'gsktypes.h',
'gsk-autocleanup.h',
])
install_headers(gsk_public_headers, 'gsk.h', subdir: 'gtk-4.0/gsk')
gsk_public_gl_headers = files([
'gl/gskglrenderer.h'
])
install_headers(gsk_public_gl_headers, subdir: 'gtk-4.0/gsk/gl')
gsk_public_headers += gsk_public_gl_headers
gsk_public_broadway_headers = files([
'broadway/gskbroadwayrenderer.h'
])
install_headers(gsk_public_broadway_headers, subdir: 'gtk-4.0/gsk/broadway')
gsk_public_headers += gsk_public_broadway_headers
gsk_public_vulkan_headers = files([
'vulkan/gskvulkanrenderer.h'
])
install_headers(gsk_public_vulkan_headers, subdir: 'gtk-4.0/gsk/vulkan')
gsk_public_headers += gsk_public_vulkan_headers
gsk_private_vulkan_shaders = []
# This is an odd split because we use configure_file() below to workaround
# a limitation in meson preventing using custom_target() with gnome.compile_resources()
# and that requires file paths, but we also need to have dependencies during development
# on constantly regenerated files.
gsk_private_vulkan_compiled_shaders = []
gsk_private_vulkan_compiled_shaders_deps = []
if have_vulkan
gsk_private_sources += files([
'vulkan/gskvulkanblendmodepipeline.c',
'vulkan/gskvulkanblurpipeline.c',
'vulkan/gskvulkanborderpipeline.c',
'vulkan/gskvulkanboxshadowpipeline.c',
'vulkan/gskvulkanbuffer.c',
'vulkan/gskvulkanclip.c',
'vulkan/gskvulkancolorpipeline.c',
'vulkan/gskvulkancolortextpipeline.c',
'vulkan/gskvulkancrossfadepipeline.c',
'vulkan/gskvulkancommandpool.c',
'vulkan/gskvulkaneffectpipeline.c',
'vulkan/gskvulkanglyphcache.c',
'vulkan/gskvulkanlineargradientpipeline.c',
'vulkan/gskvulkanimage.c',
'vulkan/gskvulkantextpipeline.c',
'vulkan/gskvulkantexturepipeline.c',
'vulkan/gskvulkanmemory.c',
'vulkan/gskvulkanpipeline.c',
'vulkan/gskvulkanpushconstants.c',
'vulkan/gskvulkanrender.c',
'vulkan/gskvulkanrenderer.c',
'vulkan/gskvulkanrenderpass.c',
'vulkan/gskvulkanshader.c',
])
subdir('resources/vulkan')
endif # have_vulkan
if get_variable('broadway_enabled')
gsk_public_sources += files([
'broadway/gskbroadwayrenderer.c',
])
endif
gsk_resources_xml = configure_file(output: 'gsk.resources.xml',
input: 'gen-gsk-gresources-xml.py',
command: [
find_program('gen-gsk-gresources-xml.py'),
'@OUTPUT@',
gsk_private_gl_shaders,
gsk_private_vulkan_compiled_shaders,
gsk_private_vulkan_shaders
])
# FIXME: do we need this variable?
gsk_sources = gsk_public_sources + gsk_private_sources
gsk_enums = gnome.mkenums('gskenumtypes',
sources: gsk_public_headers,
c_template: 'gskenumtypes.c.template',
h_template: 'gskenumtypes.h.template',
install_dir: join_paths(gtk_includedir, 'gtk-4.0/gsk'),
install_header: true)
gskenum_h = gsk_enums[1]
gskresources = gnome.compile_resources('gskresources',
gsk_resources_xml,
dependencies: gsk_private_vulkan_compiled_shaders_deps,
source_dir: '.',
c_name: '_gsk',
extra_args: [ '--manual-register', ])
gsk_gen_headers = [ gskenum_h, ]
gsk_deps = [
graphene_dep,
pango_dep,
cairo_dep,
cairo_csi_dep,
pixbuf_dep,
libgdk_dep,
]
libgsk = static_library('gsk',
sources: [ gsk_sources, gsk_enums, gskresources, ],
dependencies: gsk_deps,
include_directories: [ confinc, ],
c_args: [
'-DGTK_COMPILATION',
'-DG_LOG_DOMAIN="Gsk"',
'-DG_LOG_STRUCTURED=1',
] + common_cflags,
link_with: libgdk,
link_args: common_ldflags)
# We don't have link_with: to internal static libs here on purpose, just
# list the dependencies and generated headers and such, for use in the
# "public" libgtk_dep used by internal executables.
libgsk_dep = declare_dependency(include_directories: [ confinc, ],
sources: [ gskenum_h, ],
dependencies: libgdk_dep)