gtk2/gdk/gdkregion-generic.c
Matthias Clasen ba6a8de664 Be robust and reject rectangles with negative width or height. (#331467,
2006-02-17  Matthias Clasen  <mclasen@redhat.com>

        * gdk/gdkregion-generic.c (gdk_region_union_with_rect):
        Be robust and reject rectangles with negative width or
        height.  (#331467, Benjamin Berg)
2006-02-17 15:41:27 +00:00

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/* $TOG: Region.c /main/31 1998/02/06 17:50:22 kaleb $ */
/************************************************************************
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/* $XFree86: xc/lib/X11/Region.c,v 1.5 1999/05/09 10:50:01 dawes Exp $ */
/*
* The functions in this file implement the Region abstraction, similar to one
* used in the X11 sample server. A Region is simply an area, as the name
* implies, and is implemented as a "y-x-banded" array of rectangles. To
* explain: Each Region is made up of a certain number of rectangles sorted
* by y coordinate first, and then by x coordinate.
*
* Furthermore, the rectangles are banded such that every rectangle with a
* given upper-left y coordinate (y1) will have the same lower-right y
* coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
* will span the entire vertical distance of the band. This means that some
* areas that could be merged into a taller rectangle will be represented as
* several shorter rectangles to account for shorter rectangles to its left
* or right but within its "vertical scope".
*
* An added constraint on the rectangles is that they must cover as much
* horizontal area as possible. E.g. no two rectangles in a band are allowed
* to touch.
*
* Whenever possible, bands will be merged together to cover a greater vertical
* distance (and thus reduce the number of rectangles). Two bands can be merged
* only if the bottom of one touches the top of the other and they have
* rectangles in the same places (of the same width, of course). This maintains
* the y-x-banding that's so nice to have...
*/
#include <config.h>
#include <stdlib.h>
#include <string.h>
#include <gdkregion.h>
#include "gdkregion-generic.h"
#include "gdkalias.h"
typedef void (*overlapFunc) (GdkRegion *pReg,
GdkRegionBox *r1,
GdkRegionBox *r1End,
GdkRegionBox *r2,
GdkRegionBox *r2End,
gint y1,
gint y2);
typedef void (*nonOverlapFunc) (GdkRegion *pReg,
GdkRegionBox *r,
GdkRegionBox *rEnd,
gint y1,
gint y2);
static void miRegionCopy (GdkRegion *dstrgn,
GdkRegion *rgn);
static void miRegionOp (GdkRegion *newReg,
GdkRegion *reg1,
GdkRegion *reg2,
overlapFunc overlapFn,
nonOverlapFunc nonOverlap1Fn,
nonOverlapFunc nonOverlap2Fn);
/**
* gdk_region_new:
*
* Creates a new empty #GdkRegion.
*
* Returns: a new empty #GdkRegion
*/
GdkRegion *
gdk_region_new ()
{
GdkRegion *temp;
temp = g_slice_new (GdkRegion);
temp->numRects = 0;
temp->rects = &temp->extents;
temp->extents.x1 = 0;
temp->extents.y1 = 0;
temp->extents.x2 = 0;
temp->extents.y2 = 0;
temp->size = 1;
return temp;
}
/**
* gdk_region_rectangle:
* @rectangle: a #GdkRectangle
*
* Creates a new region containing the area @rectangle.
*
* Return value: a new region
**/
GdkRegion *
gdk_region_rectangle (GdkRectangle *rectangle)
{
GdkRegion *temp;
g_return_val_if_fail (rectangle != NULL, NULL);
if (rectangle->width <= 0 || rectangle->height <= 0)
return gdk_region_new();
temp = g_slice_new (GdkRegion);
temp->numRects = 1;
temp->rects = &temp->extents;
temp->extents.x1 = rectangle->x;
temp->extents.y1 = rectangle->y;
temp->extents.x2 = rectangle->x + rectangle->width;
temp->extents.y2 = rectangle->y + rectangle->height;
temp->size = 1;
return temp;
}
/**
* gdk_region_copy:
* @region: a #GdkRegion
*
* Copies @region, creating an identical new region.
*
* Return value: a new region identical to @region
**/
GdkRegion *
gdk_region_copy (GdkRegion *region)
{
GdkRegion *temp;
g_return_val_if_fail (region != NULL, NULL);
temp = gdk_region_new ();
miRegionCopy (temp, region);
return temp;
}
/**
* gdk_region_get_clipbox:
* @region: a #GdkRegion
* @rectangle: return location for the clipbox
*
* Returns the smallest rectangle which includes the entire #GdkRegion.
*/
void
gdk_region_get_clipbox (GdkRegion *region,
GdkRectangle *rectangle)
{
g_return_if_fail (region != NULL);
g_return_if_fail (rectangle != NULL);
rectangle->x = region->extents.x1;
rectangle->y = region->extents.y1;
rectangle->width = region->extents.x2 - region->extents.x1;
rectangle->height = region->extents.y2 - region->extents.y1;
}
/**
* gdk_region_get_rectangles:
* @region: a #GdkRegion
* @rectangles: return location for an array of rectangles
* @n_rectangles: length of returned array
*
* Obtains the area covered by the region as a list of rectangles.
* The array returned in @rectangles must be freed with g_free().
**/
void
gdk_region_get_rectangles (GdkRegion *region,
GdkRectangle **rectangles,
gint *n_rectangles)
{
gint i;
g_return_if_fail (region != NULL);
g_return_if_fail (rectangles != NULL);
g_return_if_fail (n_rectangles != NULL);
*n_rectangles = region->numRects;
*rectangles = g_new (GdkRectangle, region->numRects);
for (i = 0; i < region->numRects; i++)
{
GdkRegionBox rect;
rect = region->rects[i];
(*rectangles)[i].x = rect.x1;
(*rectangles)[i].y = rect.y1;
(*rectangles)[i].width = rect.x2 - rect.x1;
(*rectangles)[i].height = rect.y2 - rect.y1;
}
}
/**
* gdk_region_union_with_rect:
* @region: a #GdkRegion.
* @rect: a #GdkRectangle.
*
* Sets the area of @region to the union of the areas of @region and
* @rect. The resulting area is the set of pixels contained in
* either @region or @rect.
**/
void
gdk_region_union_with_rect (GdkRegion *region,
GdkRectangle *rect)
{
GdkRegion tmp_region;
g_return_if_fail (region != NULL);
g_return_if_fail (rect != NULL);
if (rect->width <= 0 || rect->height <= 0)
return;
tmp_region.rects = &tmp_region.extents;
tmp_region.numRects = 1;
tmp_region.extents.x1 = rect->x;
tmp_region.extents.y1 = rect->y;
tmp_region.extents.x2 = rect->x + rect->width;
tmp_region.extents.y2 = rect->y + rect->height;
tmp_region.size = 1;
gdk_region_union (region, &tmp_region);
}
/*-
*-----------------------------------------------------------------------
* miSetExtents --
* Reset the extents of a region to what they should be. Called by
* miSubtract and miIntersect b/c they can't figure it out along the
* way or do so easily, as miUnion can.
*
* Results:
* None.
*
* Side Effects:
* The region's 'extents' structure is overwritten.
*
*-----------------------------------------------------------------------
*/
static void
miSetExtents (GdkRegion *pReg)
{
GdkRegionBox *pBox, *pBoxEnd, *pExtents;
if (pReg->numRects == 0)
{
pReg->extents.x1 = 0;
pReg->extents.y1 = 0;
pReg->extents.x2 = 0;
pReg->extents.y2 = 0;
return;
}
pExtents = &pReg->extents;
pBox = pReg->rects;
pBoxEnd = &pBox[pReg->numRects - 1];
/*
* Since pBox is the first rectangle in the region, it must have the
* smallest y1 and since pBoxEnd is the last rectangle in the region,
* it must have the largest y2, because of banding. Initialize x1 and
* x2 from pBox and pBoxEnd, resp., as good things to initialize them
* to...
*/
pExtents->x1 = pBox->x1;
pExtents->y1 = pBox->y1;
pExtents->x2 = pBoxEnd->x2;
pExtents->y2 = pBoxEnd->y2;
g_assert(pExtents->y1 < pExtents->y2);
while (pBox <= pBoxEnd)
{
if (pBox->x1 < pExtents->x1)
{
pExtents->x1 = pBox->x1;
}
if (pBox->x2 > pExtents->x2)
{
pExtents->x2 = pBox->x2;
}
pBox++;
}
g_assert(pExtents->x1 < pExtents->x2);
}
/**
* gdk_region_destroy:
* @region: a #GdkRegion
*
* Destroys a #GdkRegion.
*/
void
gdk_region_destroy (GdkRegion *region)
{
g_return_if_fail (region != NULL);
if (region->rects != &region->extents)
g_free (region->rects);
g_slice_free (GdkRegion, region);
}
/**
* gdk_region_offset:
* @region: a #GdkRegion
* @dx: the distance to move the region horizontally
* @dy: the distance to move the region vertically
*
* Moves a region the specified distance.
*/
void
gdk_region_offset (GdkRegion *region,
gint x,
gint y)
{
int nbox;
GdkRegionBox *pbox;
g_return_if_fail (region != NULL);
pbox = region->rects;
nbox = region->numRects;
while(nbox--)
{
pbox->x1 += x;
pbox->x2 += x;
pbox->y1 += y;
pbox->y2 += y;
pbox++;
}
if (region->rects != &region->extents)
{
region->extents.x1 += x;
region->extents.x2 += x;
region->extents.y1 += y;
region->extents.y2 += y;
}
}
/*
Utility procedure Compress:
Replace r by the region r', where
p in r' iff (Quantifer m <= dx) (p + m in r), and
Quantifier is Exists if grow is TRUE, For all if grow is FALSE, and
(x,y) + m = (x+m,y) if xdir is TRUE; (x,y+m) if xdir is FALSE.
Thus, if xdir is TRUE and grow is FALSE, r is replaced by the region
of all points p such that p and the next dx points on the same
horizontal scan line are all in r. We do this using by noting
that p is the head of a run of length 2^i + k iff p is the head
of a run of length 2^i and p+2^i is the head of a run of length
k. Thus, the loop invariant: s contains the region corresponding
to the runs of length shift. r contains the region corresponding
to the runs of length 1 + dxo & (shift-1), where dxo is the original
value of dx. dx = dxo & ~(shift-1). As parameters, s and t are
scratch regions, so that we don't have to allocate them on every
call.
*/
#define ZOpRegion(a,b) if (grow) gdk_region_union (a, b); \
else gdk_region_intersect (a,b)
#define ZShiftRegion(a,b) if (xdir) gdk_region_offset (a,b,0); \
else gdk_region_offset (a,0,b)
static void
Compress(GdkRegion *r,
GdkRegion *s,
GdkRegion *t,
guint dx,
int xdir,
int grow)
{
guint shift = 1;
miRegionCopy (s, r);
while (dx)
{
if (dx & shift)
{
ZShiftRegion(r, -(int)shift);
ZOpRegion(r, s);
dx -= shift;
if (!dx) break;
}
miRegionCopy (t, s);
ZShiftRegion(s, -(int)shift);
ZOpRegion(s, t);
shift <<= 1;
}
}
#undef ZOpRegion
#undef ZShiftRegion
#undef ZCopyRegion
/**
* gdk_region_shrink:
* @region: a #GdkRegion
* @dx: the number of pixels to shrink the region horizontally
* @dy: the number of pixels to shrink the region vertically
*
* Resizes a region by the specified amount.
* Positive values shrink the region. Negative values expand it.
*/
void
gdk_region_shrink (GdkRegion *region,
int dx,
int dy)
{
GdkRegion *s, *t;
int grow;
g_return_if_fail (region != NULL);
if (!dx && !dy)
return;
s = gdk_region_new ();
t = gdk_region_new ();
grow = (dx < 0);
if (grow)
dx = -dx;
if (dx)
Compress(region, s, t, (unsigned) 2*dx, TRUE, grow);
grow = (dy < 0);
if (grow)
dy = -dy;
if (dy)
Compress(region, s, t, (unsigned) 2*dy, FALSE, grow);
gdk_region_offset (region, dx, dy);
gdk_region_destroy (s);
gdk_region_destroy (t);
}
/*======================================================================
* Region Intersection
*====================================================================*/
/*-
*-----------------------------------------------------------------------
* miIntersectO --
* Handle an overlapping band for miIntersect.
*
* Results:
* None.
*
* Side Effects:
* Rectangles may be added to the region.
*
*-----------------------------------------------------------------------
*/
/* static void*/
static void
miIntersectO (GdkRegion *pReg,
GdkRegionBox *r1,
GdkRegionBox *r1End,
GdkRegionBox *r2,
GdkRegionBox *r2End,
gint y1,
gint y2)
{
int x1;
int x2;
GdkRegionBox *pNextRect;
pNextRect = &pReg->rects[pReg->numRects];
while ((r1 != r1End) && (r2 != r2End))
{
x1 = MAX (r1->x1,r2->x1);
x2 = MIN (r1->x2,r2->x2);
/*
* If there's any overlap between the two rectangles, add that
* overlap to the new region.
* There's no need to check for subsumption because the only way
* such a need could arise is if some region has two rectangles
* right next to each other. Since that should never happen...
*/
if (x1 < x2)
{
g_assert (y1<y2);
MEMCHECK (pReg, pNextRect, pReg->rects);
pNextRect->x1 = x1;
pNextRect->y1 = y1;
pNextRect->x2 = x2;
pNextRect->y2 = y2;
pReg->numRects += 1;
pNextRect++;
g_assert (pReg->numRects <= pReg->size);
}
/*
* Need to advance the pointers. Shift the one that extends
* to the right the least, since the other still has a chance to
* overlap with that region's next rectangle, if you see what I mean.
*/
if (r1->x2 < r2->x2)
{
r1++;
}
else if (r2->x2 < r1->x2)
{
r2++;
}
else
{
r1++;
r2++;
}
}
}
/**
* gdk_region_intersect:
* @source1: a #GdkRegion
* @source2: another #GdkRegion
*
* Sets the area of @source1 to the intersection of the areas of @source1
* and @source2. The resulting area is the set of pixels contained in
* both @source1 and @source2.
**/
void
gdk_region_intersect (GdkRegion *source1,
GdkRegion *source2)
{
g_return_if_fail (source1 != NULL);
g_return_if_fail (source2 != NULL);
/* check for trivial reject */
if ((!(source1->numRects)) || (!(source2->numRects)) ||
(!EXTENTCHECK(&source1->extents, &source2->extents)))
source1->numRects = 0;
else
miRegionOp (source1, source1, source2,
miIntersectO, (nonOverlapFunc) NULL, (nonOverlapFunc) NULL);
/*
* Can't alter source1's extents before miRegionOp depends on the
* extents of the regions being unchanged. Besides, this way there's
* no checking against rectangles that will be nuked due to
* coalescing, so we have to examine fewer rectangles.
*/
miSetExtents(source1);
}
static void
miRegionCopy (GdkRegion *dstrgn,
GdkRegion *rgn)
{
if (dstrgn != rgn) /* don't want to copy to itself */
{
if (dstrgn->size < rgn->numRects)
{
if (dstrgn->rects != &dstrgn->extents)
g_free (dstrgn->rects);
dstrgn->rects = g_new (GdkRegionBox, rgn->numRects);
dstrgn->size = rgn->numRects;
}
dstrgn->numRects = rgn->numRects;
dstrgn->extents = rgn->extents;
memcpy (dstrgn->rects, rgn->rects, rgn->numRects * sizeof (GdkRegionBox));
}
}
/*======================================================================
* Generic Region Operator
*====================================================================*/
/*-
*-----------------------------------------------------------------------
* miCoalesce --
* Attempt to merge the boxes in the current band with those in the
* previous one. Used only by miRegionOp.
*
* Results:
* The new index for the previous band.
*
* Side Effects:
* If coalescing takes place:
* - rectangles in the previous band will have their y2 fields
* altered.
* - pReg->numRects will be decreased.
*
*-----------------------------------------------------------------------
*/
/* static int*/
static int
miCoalesce (GdkRegion *pReg, /* Region to coalesce */
gint prevStart, /* Index of start of previous band */
gint curStart) /* Index of start of current band */
{
GdkRegionBox *pPrevBox; /* Current box in previous band */
GdkRegionBox *pCurBox; /* Current box in current band */
GdkRegionBox *pRegEnd; /* End of region */
int curNumRects; /* Number of rectangles in current
* band */
int prevNumRects; /* Number of rectangles in previous
* band */
int bandY1; /* Y1 coordinate for current band */
pRegEnd = &pReg->rects[pReg->numRects];
pPrevBox = &pReg->rects[prevStart];
prevNumRects = curStart - prevStart;
/*
* Figure out how many rectangles are in the current band. Have to do
* this because multiple bands could have been added in miRegionOp
* at the end when one region has been exhausted.
*/
pCurBox = &pReg->rects[curStart];
bandY1 = pCurBox->y1;
for (curNumRects = 0;
(pCurBox != pRegEnd) && (pCurBox->y1 == bandY1);
curNumRects++)
{
pCurBox++;
}
if (pCurBox != pRegEnd)
{
/*
* If more than one band was added, we have to find the start
* of the last band added so the next coalescing job can start
* at the right place... (given when multiple bands are added,
* this may be pointless -- see above).
*/
pRegEnd--;
while (pRegEnd[-1].y1 == pRegEnd->y1)
{
pRegEnd--;
}
curStart = pRegEnd - pReg->rects;
pRegEnd = pReg->rects + pReg->numRects;
}
if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
pCurBox -= curNumRects;
/*
* The bands may only be coalesced if the bottom of the previous
* matches the top scanline of the current.
*/
if (pPrevBox->y2 == pCurBox->y1)
{
/*
* Make sure the bands have boxes in the same places. This
* assumes that boxes have been added in such a way that they
* cover the most area possible. I.e. two boxes in a band must
* have some horizontal space between them.
*/
do
{
if ((pPrevBox->x1 != pCurBox->x1) ||
(pPrevBox->x2 != pCurBox->x2))
{
/*
* The bands don't line up so they can't be coalesced.
*/
return (curStart);
}
pPrevBox++;
pCurBox++;
prevNumRects -= 1;
} while (prevNumRects != 0);
pReg->numRects -= curNumRects;
pCurBox -= curNumRects;
pPrevBox -= curNumRects;
/*
* The bands may be merged, so set the bottom y of each box
* in the previous band to that of the corresponding box in
* the current band.
*/
do
{
pPrevBox->y2 = pCurBox->y2;
pPrevBox++;
pCurBox++;
curNumRects -= 1;
}
while (curNumRects != 0);
/*
* If only one band was added to the region, we have to backup
* curStart to the start of the previous band.
*
* If more than one band was added to the region, copy the
* other bands down. The assumption here is that the other bands
* came from the same region as the current one and no further
* coalescing can be done on them since it's all been done
* already... curStart is already in the right place.
*/
if (pCurBox == pRegEnd)
{
curStart = prevStart;
}
else
{
do
{
*pPrevBox++ = *pCurBox++;
}
while (pCurBox != pRegEnd);
}
}
}
return curStart;
}
/*-
*-----------------------------------------------------------------------
* miRegionOp --
* Apply an operation to two regions. Called by miUnion, miInverse,
* miSubtract, miIntersect...
*
* Results:
* None.
*
* Side Effects:
* The new region is overwritten.
*
* Notes:
* The idea behind this function is to view the two regions as sets.
* Together they cover a rectangle of area that this function divides
* into horizontal bands where points are covered only by one region
* or by both. For the first case, the nonOverlapFunc is called with
* each the band and the band's upper and lower extents. For the
* second, the overlapFunc is called to process the entire band. It
* is responsible for clipping the rectangles in the band, though
* this function provides the boundaries.
* At the end of each band, the new region is coalesced, if possible,
* to reduce the number of rectangles in the region.
*
*-----------------------------------------------------------------------
*/
/* static void*/
static void
miRegionOp(GdkRegion *newReg,
GdkRegion *reg1,
GdkRegion *reg2,
overlapFunc overlapFn, /* Function to call for over-
* lapping bands */
nonOverlapFunc nonOverlap1Fn, /* Function to call for non-
* overlapping bands in region
* 1 */
nonOverlapFunc nonOverlap2Fn) /* Function to call for non-
* overlapping bands in region
* 2 */
{
GdkRegionBox *r1; /* Pointer into first region */
GdkRegionBox *r2; /* Pointer into 2d region */
GdkRegionBox *r1End; /* End of 1st region */
GdkRegionBox *r2End; /* End of 2d region */
int ybot; /* Bottom of intersection */
int ytop; /* Top of intersection */
GdkRegionBox *oldRects; /* Old rects for newReg */
int prevBand; /* Index of start of
* previous band in newReg */
int curBand; /* Index of start of current
* band in newReg */
GdkRegionBox *r1BandEnd; /* End of current band in r1 */
GdkRegionBox *r2BandEnd; /* End of current band in r2 */
int top; /* Top of non-overlapping
* band */
int bot; /* Bottom of non-overlapping
* band */
/*
* Initialization:
* set r1, r2, r1End and r2End appropriately, preserve the important
* parts of the destination region until the end in case it's one of
* the two source regions, then mark the "new" region empty, allocating
* another array of rectangles for it to use.
*/
r1 = reg1->rects;
r2 = reg2->rects;
r1End = r1 + reg1->numRects;
r2End = r2 + reg2->numRects;
oldRects = newReg->rects;
EMPTY_REGION(newReg);
/*
* Allocate a reasonable number of rectangles for the new region. The idea
* is to allocate enough so the individual functions don't need to
* reallocate and copy the array, which is time consuming, yet we don't
* have to worry about using too much memory. I hope to be able to
* nuke the Xrealloc() at the end of this function eventually.
*/
newReg->size = MAX (reg1->numRects, reg2->numRects) * 2;
newReg->rects = g_new (GdkRegionBox, newReg->size);
/*
* Initialize ybot and ytop.
* In the upcoming loop, ybot and ytop serve different functions depending
* on whether the band being handled is an overlapping or non-overlapping
* band.
* In the case of a non-overlapping band (only one of the regions
* has points in the band), ybot is the bottom of the most recent
* intersection and thus clips the top of the rectangles in that band.
* ytop is the top of the next intersection between the two regions and
* serves to clip the bottom of the rectangles in the current band.
* For an overlapping band (where the two regions intersect), ytop clips
* the top of the rectangles of both regions and ybot clips the bottoms.
*/
if (reg1->extents.y1 < reg2->extents.y1)
ybot = reg1->extents.y1;
else
ybot = reg2->extents.y1;
/*
* prevBand serves to mark the start of the previous band so rectangles
* can be coalesced into larger rectangles. qv. miCoalesce, above.
* In the beginning, there is no previous band, so prevBand == curBand
* (curBand is set later on, of course, but the first band will always
* start at index 0). prevBand and curBand must be indices because of
* the possible expansion, and resultant moving, of the new region's
* array of rectangles.
*/
prevBand = 0;
do
{
curBand = newReg->numRects;
/*
* This algorithm proceeds one source-band (as opposed to a
* destination band, which is determined by where the two regions
* intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
* rectangle after the last one in the current band for their
* respective regions.
*/
r1BandEnd = r1;
while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1))
{
r1BandEnd++;
}
r2BandEnd = r2;
while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1))
{
r2BandEnd++;
}
/*
* First handle the band that doesn't intersect, if any.
*
* Note that attention is restricted to one band in the
* non-intersecting region at once, so if a region has n
* bands between the current position and the next place it overlaps
* the other, this entire loop will be passed through n times.
*/
if (r1->y1 < r2->y1)
{
top = MAX (r1->y1,ybot);
bot = MIN (r1->y2,r2->y1);
if ((top != bot) && (nonOverlap1Fn != (void (*)())NULL))
{
(* nonOverlap1Fn) (newReg, r1, r1BandEnd, top, bot);
}
ytop = r2->y1;
}
else if (r2->y1 < r1->y1)
{
top = MAX (r2->y1,ybot);
bot = MIN (r2->y2,r1->y1);
if ((top != bot) && (nonOverlap2Fn != (void (*)())NULL))
{
(* nonOverlap2Fn) (newReg, r2, r2BandEnd, top, bot);
}
ytop = r1->y1;
}
else
{
ytop = r1->y1;
}
/*
* If any rectangles got added to the region, try and coalesce them
* with rectangles from the previous band. Note we could just do
* this test in miCoalesce, but some machines incur a not
* inconsiderable cost for function calls, so...
*/
if (newReg->numRects != curBand)
{
prevBand = miCoalesce (newReg, prevBand, curBand);
}
/*
* Now see if we've hit an intersecting band. The two bands only
* intersect if ybot > ytop
*/
ybot = MIN (r1->y2, r2->y2);
curBand = newReg->numRects;
if (ybot > ytop)
{
(* overlapFn) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
}
if (newReg->numRects != curBand)
{
prevBand = miCoalesce (newReg, prevBand, curBand);
}
/*
* If we've finished with a band (y2 == ybot) we skip forward
* in the region to the next band.
*/
if (r1->y2 == ybot)
{
r1 = r1BandEnd;
}
if (r2->y2 == ybot)
{
r2 = r2BandEnd;
}
} while ((r1 != r1End) && (r2 != r2End));
/*
* Deal with whichever region still has rectangles left.
*/
curBand = newReg->numRects;
if (r1 != r1End)
{
if (nonOverlap1Fn != (nonOverlapFunc )NULL)
{
do
{
r1BandEnd = r1;
while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1))
{
r1BandEnd++;
}
(* nonOverlap1Fn) (newReg, r1, r1BandEnd,
MAX (r1->y1,ybot), r1->y2);
r1 = r1BandEnd;
} while (r1 != r1End);
}
}
else if ((r2 != r2End) && (nonOverlap2Fn != (nonOverlapFunc) NULL))
{
do
{
r2BandEnd = r2;
while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1))
{
r2BandEnd++;
}
(* nonOverlap2Fn) (newReg, r2, r2BandEnd,
MAX (r2->y1,ybot), r2->y2);
r2 = r2BandEnd;
} while (r2 != r2End);
}
if (newReg->numRects != curBand)
{
(void) miCoalesce (newReg, prevBand, curBand);
}
/*
* A bit of cleanup. To keep regions from growing without bound,
* we shrink the array of rectangles to match the new number of
* rectangles in the region. This never goes to 0, however...
*
* Only do this stuff if the number of rectangles allocated is more than
* twice the number of rectangles in the region (a simple optimization...).
*/
if (newReg->numRects < (newReg->size >> 1))
{
if (REGION_NOT_EMPTY (newReg))
{
newReg->size = newReg->numRects;
newReg->rects = g_renew (GdkRegionBox, newReg->rects, newReg->size);
}
else
{
/*
* No point in doing the extra work involved in an Xrealloc if
* the region is empty
*/
newReg->size = 1;
g_free (newReg->rects);
newReg->rects = &newReg->extents;
}
}
if (oldRects != &newReg->extents)
g_free (oldRects);
}
/*======================================================================
* Region Union
*====================================================================*/
/*-
*-----------------------------------------------------------------------
* miUnionNonO --
* Handle a non-overlapping band for the union operation. Just
* Adds the rectangles into the region. Doesn't have to check for
* subsumption or anything.
*
* Results:
* None.
*
* Side Effects:
* pReg->numRects is incremented and the final rectangles overwritten
* with the rectangles we're passed.
*
*-----------------------------------------------------------------------
*/
static void
miUnionNonO (GdkRegion *pReg,
GdkRegionBox *r,
GdkRegionBox *rEnd,
gint y1,
gint y2)
{
GdkRegionBox *pNextRect;
pNextRect = &pReg->rects[pReg->numRects];
g_assert(y1 < y2);
while (r != rEnd)
{
g_assert(r->x1 < r->x2);
MEMCHECK(pReg, pNextRect, pReg->rects);
pNextRect->x1 = r->x1;
pNextRect->y1 = y1;
pNextRect->x2 = r->x2;
pNextRect->y2 = y2;
pReg->numRects += 1;
pNextRect++;
g_assert(pReg->numRects<=pReg->size);
r++;
}
}
/*-
*-----------------------------------------------------------------------
* miUnionO --
* Handle an overlapping band for the union operation. Picks the
* left-most rectangle each time and merges it into the region.
*
* Results:
* None.
*
* Side Effects:
* Rectangles are overwritten in pReg->rects and pReg->numRects will
* be changed.
*
*-----------------------------------------------------------------------
*/
/* static void*/
static void
miUnionO (GdkRegion *pReg,
GdkRegionBox *r1,
GdkRegionBox *r1End,
GdkRegionBox *r2,
GdkRegionBox *r2End,
gint y1,
gint y2)
{
GdkRegionBox * pNextRect;
pNextRect = &pReg->rects[pReg->numRects];
#define MERGERECT(r) \
if ((pReg->numRects != 0) && \
(pNextRect[-1].y1 == y1) && \
(pNextRect[-1].y2 == y2) && \
(pNextRect[-1].x2 >= r->x1)) \
{ \
if (pNextRect[-1].x2 < r->x2) \
{ \
pNextRect[-1].x2 = r->x2; \
g_assert(pNextRect[-1].x1<pNextRect[-1].x2); \
} \
} \
else \
{ \
MEMCHECK(pReg, pNextRect, pReg->rects); \
pNextRect->y1 = y1; \
pNextRect->y2 = y2; \
pNextRect->x1 = r->x1; \
pNextRect->x2 = r->x2; \
pReg->numRects += 1; \
pNextRect += 1; \
} \
g_assert(pReg->numRects<=pReg->size); \
r++;
g_assert (y1<y2);
while ((r1 != r1End) && (r2 != r2End))
{
if (r1->x1 < r2->x1)
{
MERGERECT(r1);
}
else
{
MERGERECT(r2);
}
}
if (r1 != r1End)
{
do
{
MERGERECT(r1);
} while (r1 != r1End);
}
else while (r2 != r2End)
{
MERGERECT(r2);
}
}
/**
* gdk_region_union:
* @source1: a #GdkRegion
* @source2: a #GdkRegion
*
* Sets the area of @source1 to the union of the areas of @source1 and
* @source2. The resulting area is the set of pixels contained in
* either @source1 or @source2.
**/
void
gdk_region_union (GdkRegion *source1,
GdkRegion *source2)
{
g_return_if_fail (source1 != NULL);
g_return_if_fail (source2 != NULL);
/* checks all the simple cases */
/*
* source1 and source2 are the same or source2 is empty
*/
if ((source1 == source2) || (!(source2->numRects)))
return;
/*
* source1 is empty
*/
if (!(source1->numRects))
{
miRegionCopy (source1, source2);
return;
}
/*
* source1 completely subsumes source2
*/
if ((source1->numRects == 1) &&
(source1->extents.x1 <= source2->extents.x1) &&
(source1->extents.y1 <= source2->extents.y1) &&
(source1->extents.x2 >= source2->extents.x2) &&
(source1->extents.y2 >= source2->extents.y2))
return;
/*
* source2 completely subsumes source1
*/
if ((source2->numRects == 1) &&
(source2->extents.x1 <= source1->extents.x1) &&
(source2->extents.y1 <= source1->extents.y1) &&
(source2->extents.x2 >= source1->extents.x2) &&
(source2->extents.y2 >= source1->extents.y2))
{
miRegionCopy(source1, source2);
return;
}
miRegionOp (source1, source1, source2, miUnionO,
miUnionNonO, miUnionNonO);
source1->extents.x1 = MIN (source1->extents.x1, source2->extents.x1);
source1->extents.y1 = MIN (source1->extents.y1, source2->extents.y1);
source1->extents.x2 = MAX (source1->extents.x2, source2->extents.x2);
source1->extents.y2 = MAX (source1->extents.y2, source2->extents.y2);
}
/*======================================================================
* Region Subtraction
*====================================================================*/
/*-
*-----------------------------------------------------------------------
* miSubtractNonO --
* Deal with non-overlapping band for subtraction. Any parts from
* region 2 we discard. Anything from region 1 we add to the region.
*
* Results:
* None.
*
* Side Effects:
* pReg may be affected.
*
*-----------------------------------------------------------------------
*/
/* static void*/
static void
miSubtractNonO1 (GdkRegion *pReg,
GdkRegionBox *r,
GdkRegionBox *rEnd,
gint y1,
gint y2)
{
GdkRegionBox * pNextRect;
pNextRect = &pReg->rects[pReg->numRects];
g_assert(y1<y2);
while (r != rEnd)
{
g_assert (r->x1<r->x2);
MEMCHECK (pReg, pNextRect, pReg->rects);
pNextRect->x1 = r->x1;
pNextRect->y1 = y1;
pNextRect->x2 = r->x2;
pNextRect->y2 = y2;
pReg->numRects += 1;
pNextRect++;
g_assert (pReg->numRects <= pReg->size);
r++;
}
}
/*-
*-----------------------------------------------------------------------
* miSubtractO --
* Overlapping band subtraction. x1 is the left-most point not yet
* checked.
*
* Results:
* None.
*
* Side Effects:
* pReg may have rectangles added to it.
*
*-----------------------------------------------------------------------
*/
/* static void*/
static void
miSubtractO (GdkRegion *pReg,
GdkRegionBox *r1,
GdkRegionBox *r1End,
GdkRegionBox *r2,
GdkRegionBox *r2End,
gint y1,
gint y2)
{
GdkRegionBox * pNextRect;
int x1;
x1 = r1->x1;
g_assert(y1<y2);
pNextRect = &pReg->rects[pReg->numRects];
while ((r1 != r1End) && (r2 != r2End))
{
if (r2->x2 <= x1)
{
/*
* Subtrahend missed the boat: go to next subtrahend.
*/
r2++;
}
else if (r2->x1 <= x1)
{
/*
* Subtrahend preceeds minuend: nuke left edge of minuend.
*/
x1 = r2->x2;
if (x1 >= r1->x2)
{
/*
* Minuend completely covered: advance to next minuend and
* reset left fence to edge of new minuend.
*/
r1++;
if (r1 != r1End)
x1 = r1->x1;
}
else
{
/*
* Subtrahend now used up since it doesn't extend beyond
* minuend
*/
r2++;
}
}
else if (r2->x1 < r1->x2)
{
/*
* Left part of subtrahend covers part of minuend: add uncovered
* part of minuend to region and skip to next subtrahend.
*/
g_assert(x1<r2->x1);
MEMCHECK(pReg, pNextRect, pReg->rects);
pNextRect->x1 = x1;
pNextRect->y1 = y1;
pNextRect->x2 = r2->x1;
pNextRect->y2 = y2;
pReg->numRects += 1;
pNextRect++;
g_assert(pReg->numRects<=pReg->size);
x1 = r2->x2;
if (x1 >= r1->x2)
{
/*
* Minuend used up: advance to new...
*/
r1++;
if (r1 != r1End)
x1 = r1->x1;
}
else
{
/*
* Subtrahend used up
*/
r2++;
}
}
else
{
/*
* Minuend used up: add any remaining piece before advancing.
*/
if (r1->x2 > x1)
{
MEMCHECK(pReg, pNextRect, pReg->rects);
pNextRect->x1 = x1;
pNextRect->y1 = y1;
pNextRect->x2 = r1->x2;
pNextRect->y2 = y2;
pReg->numRects += 1;
pNextRect++;
g_assert(pReg->numRects<=pReg->size);
}
r1++;
if (r1 != r1End)
x1 = r1->x1;
}
}
/*
* Add remaining minuend rectangles to region.
*/
while (r1 != r1End)
{
g_assert(x1<r1->x2);
MEMCHECK(pReg, pNextRect, pReg->rects);
pNextRect->x1 = x1;
pNextRect->y1 = y1;
pNextRect->x2 = r1->x2;
pNextRect->y2 = y2;
pReg->numRects += 1;
pNextRect++;
g_assert(pReg->numRects<=pReg->size);
r1++;
if (r1 != r1End)
{
x1 = r1->x1;
}
}
}
/**
* gdk_region_subtract:
* @source1: a #GdkRegion
* @source2: another #GdkRegion
*
* Subtracts the area of @source2 from the area @source1. The resulting
* area is the set of pixels contained in @source1 but not in @source2.
**/
void
gdk_region_subtract (GdkRegion *source1,
GdkRegion *source2)
{
g_return_if_fail (source1 != NULL);
g_return_if_fail (source2 != NULL);
/* check for trivial reject */
if ((!(source1->numRects)) || (!(source2->numRects)) ||
(!EXTENTCHECK(&source1->extents, &source2->extents)))
return;
miRegionOp (source1, source1, source2, miSubtractO,
miSubtractNonO1, (nonOverlapFunc) NULL);
/*
* Can't alter source1's extents before we call miRegionOp because miRegionOp
* depends on the extents of those regions being the unaltered. Besides, this
* way there's no checking against rectangles that will be nuked
* due to coalescing, so we have to examine fewer rectangles.
*/
miSetExtents (source1);
}
/**
* gdk_region_xor:
* @source1: a #GdkRegion
* @source2: another #GdkRegion
*
* Sets the area of @source1 to the exclusive-OR of the areas of @source1
* and @source2. The resulting area is the set of pixels contained in one
* or the other of the two sources but not in both.
**/
void
gdk_region_xor (GdkRegion *source1,
GdkRegion *source2)
{
GdkRegion *trb;
g_return_if_fail (source1 != NULL);
g_return_if_fail (source2 != NULL);
trb = gdk_region_copy (source2);
gdk_region_subtract (trb, source1);
gdk_region_subtract (source1, source2);
gdk_region_union (source1, trb);
gdk_region_destroy (trb);
}
/**
* gdk_region_empty:
* @region: a #GdkRegion
*
* Returns %TRUE if the #GdkRegion is empty.
*
* Returns: %TRUE if @region is empty.
*/
gboolean
gdk_region_empty (GdkRegion *region)
{
g_return_val_if_fail (region != NULL, FALSE);
if (region->numRects == 0)
return TRUE;
else
return FALSE;
}
/**
* gdk_region_equal:
* @region1: a #GdkRegion
* @region2: a #GdkRegion
*
* Returns %TRUE if the two regions are the same.
*
* Returns: %TRUE if @region1 and @region2 are equal.
*/
gboolean
gdk_region_equal (GdkRegion *region1,
GdkRegion *region2)
{
int i;
g_return_val_if_fail (region1 != NULL, FALSE);
g_return_val_if_fail (region2 != NULL, FALSE);
if (region1->numRects != region2->numRects) return FALSE;
else if (region1->numRects == 0) return TRUE;
else if (region1->extents.x1 != region2->extents.x1) return FALSE;
else if (region1->extents.x2 != region2->extents.x2) return FALSE;
else if (region1->extents.y1 != region2->extents.y1) return FALSE;
else if (region1->extents.y2 != region2->extents.y2) return FALSE;
else
for(i = 0; i < region1->numRects; i++ )
{
if (region1->rects[i].x1 != region2->rects[i].x1) return FALSE;
else if (region1->rects[i].x2 != region2->rects[i].x2) return FALSE;
else if (region1->rects[i].y1 != region2->rects[i].y1) return FALSE;
else if (region1->rects[i].y2 != region2->rects[i].y2) return FALSE;
}
return TRUE;
}
/**
* gdk_region_point_in:
* @region: a #GdkRegion
* @x: the x coordinate of a point
* @y: the y coordinate of a point
*
* Returns %TRUE if a point is in a region.
*
* Returns: %TRUE if the point is in @region.
*/
gboolean
gdk_region_point_in (GdkRegion *region,
int x,
int y)
{
int i;
g_return_val_if_fail (region != NULL, FALSE);
if (region->numRects == 0)
return FALSE;
if (!INBOX(region->extents, x, y))
return FALSE;
for (i = 0; i < region->numRects; i++)
{
if (INBOX (region->rects[i], x, y))
return TRUE;
}
return FALSE;
}
/**
* gdk_region_rect_in:
* @region: a #GdkRegion.
* @rectangle: a #GdkRectangle.
*
* Tests whether a rectangle is within a region.
*
* Returns: %GDK_OVERLAP_RECTANGLE_IN, %GDK_OVERLAP_RECTANGLE_OUT, or
* %GDK_OVERLAP_RECTANGLE_PART, depending on whether the rectangle is inside,
* outside, or partly inside the #GdkRegion, respectively.
*/
GdkOverlapType
gdk_region_rect_in (GdkRegion *region,
GdkRectangle *rectangle)
{
GdkRegionBox *pbox;
GdkRegionBox *pboxEnd;
GdkRegionBox rect;
GdkRegionBox *prect = &rect;
gboolean partIn, partOut;
gint rx, ry;
g_return_val_if_fail (region != NULL, GDK_OVERLAP_RECTANGLE_OUT);
g_return_val_if_fail (rectangle != NULL, GDK_OVERLAP_RECTANGLE_OUT);
rx = rectangle->x;
ry = rectangle->y;
prect->x1 = rx;
prect->y1 = ry;
prect->x2 = rx + rectangle->width;
prect->y2 = ry + rectangle->height;
/* this is (just) a useful optimization */
if ((region->numRects == 0) || !EXTENTCHECK (&region->extents, prect))
return GDK_OVERLAP_RECTANGLE_OUT;
partOut = FALSE;
partIn = FALSE;
/* can stop when both partOut and partIn are TRUE, or we reach prect->y2 */
for (pbox = region->rects, pboxEnd = pbox + region->numRects;
pbox < pboxEnd;
pbox++)
{
if (pbox->y2 <= ry)
continue; /* getting up to speed or skipping remainder of band */
if (pbox->y1 > ry)
{
partOut = TRUE; /* missed part of rectangle above */
if (partIn || (pbox->y1 >= prect->y2))
break;
ry = pbox->y1; /* x guaranteed to be == prect->x1 */
}
if (pbox->x2 <= rx)
continue; /* not far enough over yet */
if (pbox->x1 > rx)
{
partOut = TRUE; /* missed part of rectangle to left */
if (partIn)
break;
}
if (pbox->x1 < prect->x2)
{
partIn = TRUE; /* definitely overlap */
if (partOut)
break;
}
if (pbox->x2 >= prect->x2)
{
ry = pbox->y2; /* finished with this band */
if (ry >= prect->y2)
break;
rx = prect->x1; /* reset x out to left again */
}
else
{
/*
* Because boxes in a band are maximal width, if the first box
* to overlap the rectangle doesn't completely cover it in that
* band, the rectangle must be partially out, since some of it
* will be uncovered in that band. partIn will have been set true
* by now...
*/
break;
}
}
return (partIn ?
((ry < prect->y2) ?
GDK_OVERLAP_RECTANGLE_PART : GDK_OVERLAP_RECTANGLE_IN) :
GDK_OVERLAP_RECTANGLE_OUT);
}
static void
gdk_region_unsorted_spans_intersect_foreach (GdkRegion *region,
GdkSpan *spans,
int n_spans,
GdkSpanFunc function,
gpointer data)
{
gint i, left, right, y;
gint clipped_left, clipped_right;
GdkRegionBox *pbox;
GdkRegionBox *pboxEnd;
GdkSpan out_span;
if (!region->numRects)
return;
for (i=0;i<n_spans;i++)
{
y = spans[i].y;
left = spans[i].x;
right = left + spans[i].width; /* right is not in the span! */
if (! ((region->extents.y1 <= y) &&
(region->extents.y2 > y) &&
(region->extents.x1 < right) &&
(region->extents.x2 > left)) )
continue;
/* can stop when we passed y */
for (pbox = region->rects, pboxEnd = pbox + region->numRects;
pbox < pboxEnd;
pbox++)
{
if (pbox->y2 <= y)
continue; /* Not quite there yet */
if (pbox->y1 > y)
break; /* passed the spanline */
if ((right > pbox->x1) && (left < pbox->x2))
{
clipped_left = MAX (left, pbox->x1);
clipped_right = MIN (right, pbox->x2);
out_span.y = y;
out_span.x = clipped_left;
out_span.width = clipped_right - clipped_left;
(*function) (&out_span, data);
}
}
}
}
/**
* gdk_region_spans_intersect_foreach:
* @region: a #GdkRegion
* @spans: an array of #GdkSpans
* @n_spans: the length of @spans
* @sorted: %TRUE if @spans is sorted wrt. the y coordinate
* @function: function to call on each span in the intersection
* @data: data to pass to @function
*
* Calls a function on each span in the intersection of @region and @spans.
*/
void
gdk_region_spans_intersect_foreach (GdkRegion *region,
GdkSpan *spans,
int n_spans,
gboolean sorted,
GdkSpanFunc function,
gpointer data)
{
gint left, right, y;
gint clipped_left, clipped_right;
GdkRegionBox *pbox;
GdkRegionBox *pboxEnd;
GdkSpan *span, *tmpspan;
GdkSpan *end_span;
GdkSpan out_span;
g_return_if_fail (region != NULL);
g_return_if_fail (spans != NULL);
if (!sorted)
{
gdk_region_unsorted_spans_intersect_foreach (region,
spans,
n_spans,
function,
data);
return;
}
if ((!region->numRects) || (n_spans == 0))
return;
/* The main method here is to step along the
* sorted rectangles and spans in lock step, and
* clipping the spans that are in the current
* rectangle before going on to the next rectangle.
*/
span = spans;
end_span = spans + n_spans;
pbox = region->rects;
pboxEnd = pbox + region->numRects;
while (pbox < pboxEnd)
{
while ((pbox->y2 < span->y) || (span->y < pbox->y1))
{
/* Skip any rectangles that are above the current span */
if (pbox->y2 < span->y)
{
pbox++;
if (pbox == pboxEnd)
return;
}
/* Skip any spans that are above the current rectangle */
if (span->y < pbox->y1)
{
span++;
if (span == end_span)
return;
}
}
/* Ok, we got at least one span that might intersect this rectangle. */
tmpspan = span;
while ((tmpspan < end_span) &&
(tmpspan->y < pbox->y2))
{
y = tmpspan->y;
left = tmpspan->x;
right = left + tmpspan->width; /* right is not in the span! */
if ((right > pbox->x1) && (left < pbox->x2))
{
clipped_left = MAX (left, pbox->x1);
clipped_right = MIN (right, pbox->x2);
out_span.y = y;
out_span.x = clipped_left;
out_span.width = clipped_right - clipped_left;
(*function) (&out_span, data);
}
tmpspan++;
}
/* Finished this rectangle.
* The spans could still intersect the next one
*/
pbox++;
}
}
#define __GDK_REGION_GENERIC_C__
#include "gdkaliasdef.c"